Commit Graph

111 Commits

Author SHA1 Message Date
973586723f small tweak to lightmap fallback for shadowmap 2025-03-24 00:06:09 -04:00
9b96f55934 initial setup for scene controller (functional concept) 2025-03-23 23:15:37 -04:00
8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
04f9d47b25 few more tweaks/improvements to resourcepack skybox support 2025-03-22 00:07:30 -04:00
f453b02fbc adjust brightness levels at different times of day 2025-03-21 22:06:43 -04:00
da3d14958a re-add resourcepack skybox support 2025-03-21 21:50:36 -04:00
fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. 2025-03-17 22:43:25 -04:00
7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
db7956811b make old lightleak fix setting work again 2025-03-16 18:36:35 -04:00
196f0c2fcc fix issue where puddles do not use flat normals 2025-03-11 00:42:44 -04:00
74a0e0f0c8 fix tiny shadow issue with SSS 2025-03-11 00:27:23 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
4dae5e0e57 make new specular settings functional 2024-11-15 20:08:03 -05:00
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
731cf854d3 forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
2f330b1bf4 fix broken sky in end/nether 2024-06-28 15:03:00 -04:00
114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline 2024-06-21 14:20:25 -04:00
56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
0886fb0916 floodfill offset geo-normal check 2024-06-16 23:35:13 -04:00
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
14b20cdcfc Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps 2024-05-22 17:06:21 -04:00
dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
044d690a52 ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
8c5c26abde workaround for full alpha vanilla emissives 2024-05-09 19:35:51 -04:00
56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
50f0aacc5d floodfill add buffer qualifiers, use image sampler 2024-05-04 16:33:11 -04:00
2c383a7720 misc fixes; better light colors 2024-05-03 11:39:21 -04:00
5eca39a611 floodfill fix tex-normal; cleanup 2024-05-02 14:36:06 -04:00