a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
73a64112ce
fix minimum light not working when SSGI/RTAO is enabled
2024-05-22 00:30:35 -04:00
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
1637a994ec
allow SSAO to interact with the hand
2024-03-27 18:19:55 -04:00
6b004ba0db
make ambient brightness effect rtao/ssgi
2024-03-20 22:09:48 -04:00
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
6fdc95dff4
fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
2023-10-26 18:02:14 -04:00
fd0e4c45be
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
ca39a0a6dd
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
2023-10-18 17:43:29 -04:00
e2166697ba
fix little mistakes in screenspace ambient effect functions.
2023-10-17 15:34:03 -04:00
d9d3cd0c2d
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
2023-10-14 23:34:52 -04:00
87d25d0637
tweak sampling for SSAO, shadow filters.
2023-10-11 16:28:28 -04:00
1168da157d
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
2023-10-10 23:02:00 -04:00
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00