Commit Graph

448 Commits

Author SHA1 Message Date
6ec7e0187e floodfill stained glass tinting 2024-05-02 17:53:49 -04:00
28a51779a0 floodfill more lights 2024-05-02 16:33:55 -04:00
5eca39a611 floodfill fix tex-normal; cleanup 2024-05-02 14:36:06 -04:00
4814cbb666 lpv align fix 2024-05-02 14:25:20 -04:00
852d995db0 fix floodfill frame offset 2024-05-02 14:18:49 -04:00
f33b071152 fix floodfill lightmap fallback 2024-05-02 13:06:48 -04:00
da5654476c fix geo-normal space; cleanup 2024-05-02 13:00:51 -04:00
3ab6b68165 kinda working 2024-05-02 12:43:30 -04:00
2c4eea5b26 floodfill static block/light data 2024-05-01 16:59:19 -04:00
2f6b51bbff floodfill propagation 2024-05-01 16:32:25 -04:00
c4b51fcf9a floodfill voxel mask 2024-05-01 13:40:52 -04:00
343a68c816 fix some conquest IDs being misspelled 2024-04-18 17:38:15 -04:00
418bb66089 make block.properties work on iris 2024-04-18 17:26:00 -04:00
02f2b2c469 use new distant horizons LOD masks for grass when using aerochrome mode 2024-04-18 13:29:27 -04:00
de986bc90e Fix compile error in the end 2024-04-02 20:32:18 -04:00
92e766e853 FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
1637a994ec allow SSAO to interact with the hand 2024-03-27 18:19:55 -04:00
0fc3d21d8a Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS" 2024-03-27 16:11:28 -04:00
1a6e378870 update readme 2024-03-24 18:15:33 -04:00
663cfdfe6f Add russian translation by CReepa 2024-03-24 18:13:43 -04:00
d495e14286 fix log errors on iris 2024-03-23 18:31:49 -04:00
7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
f071204fc9 make the nether playable. fix error with enabling DH shadowmap with translucent shadows on. 2024-03-22 22:58:19 -04:00
46405f95f1 improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values. 2024-03-22 22:11:43 -04:00
f22aa95189 fix speculars and emissives being disabled 2024-03-21 23:51:19 -04:00
4bd3510497 fix SSS with colored shadows. FIX VPS not working. 2024-03-21 19:52:55 -04:00
1cfb3f2f8c fix fog in caves 2024-03-21 16:37:24 -04:00
6b004ba0db make ambient brightness effect rtao/ssgi 2024-03-20 22:09:48 -04:00
6576c835dc ADD Colored shadows 2024-03-20 21:44:25 -04:00
cc40afe271 make color-grading mids less overbearing 2024-03-20 19:48:27 +00:00
9f1b97b486 cleaned up some menu stuff 2024-03-19 21:48:29 +00:00
24641fce23 added advanced color grading 2024-03-19 21:08:32 +00:00
2c2f910850 fixed sky from last fix teehee 2024-03-16 16:30:35 +00:00
1cd49fe249 fixed cloud/fog/ambient light on mac 2024-03-15 17:05:44 +00:00
d43e821ef2 "fixed" aerochrome on dh chunks...
its pretty far from perfect
2024-03-14 21:18:50 +00:00
85a1b68bf0 fixed jitter dof and added it to dh geometry 2024-03-13 23:38:04 +00:00
e0f61f0128 FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file 2024-03-12 17:16:30 -04:00
201ee55b9b tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting 2024-03-02 18:53:51 -05:00
0c184e8e31 add water wave speed setting 2024-03-02 18:03:05 -05:00
a316310641 lower water refractions strength 2024-03-02 17:48:22 -05:00
22a5ef3e51 small fix. lower water f0 back to 0.02 2024-03-02 17:46:40 -05:00
e1a5d82298 possible mac fix? 2024-03-02 14:58:27 -05:00
466482c31f few tweaks, enable new debug view for filtered stuff 2024-03-02 00:07:12 -05:00
66837f8df8 fix shadow border when DH shadows are off. fix water fog in glass. 2024-03-01 23:50:11 -05:00
d662c799a2 unfuck everything maybe 2024-03-01 23:21:43 -05:00
6bf6aa0390 forgot to re-enable underwater absorbtion and caustics lmao 2024-03-01 23:07:50 -05:00
e2bfddea81 add metals to translucent speculars 2024-03-01 23:06:28 -05:00
8b17ae9617 edit en_us.lang file 2024-03-01 22:58:12 -05:00
d4d5d2f22f Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2024-03-01 22:48:11 -05:00
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00