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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-20 16:07:22 +08:00
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353 Commits 6 Branches 8 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
Xonk
e0f61f0128 FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file 2024-03-12 17:16:30 -04:00
Xonk
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
Xonk
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
Xonk
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
Xonk
feeaec78ae Fix invalid swizzling mistake. 2023-10-08 15:16:13 -04:00
Xonk
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
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