Commit Graph

48 Commits

Author SHA1 Message Date
9dae56f58f lpv ignore scaffolding 2024-06-18 17:36:35 -04:00
258e3aa12f glow lichen fix update props 2024-06-18 17:03:16 -04:00
d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00
b0aeec52d9 cleanup 2024-06-16 16:30:58 -04:00
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
5b03658c41 add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
36c9bef3f0 add wall IDs 2024-05-25 13:09:32 -04:00
dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
7cd1cde2c3 nether/end shadow pass for voxel data, broken iris uniforms though 2024-05-05 16:07:28 -04:00
1cdd018491 floodfill player fixes; add furnace lights 2024-05-05 00:52:23 -04:00
25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
343a68c816 fix some conquest IDs being misspelled 2024-04-18 17:38:15 -04:00
418bb66089 make block.properties work on iris 2024-04-18 17:26:00 -04:00
7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
d0c2712da0 DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
d90a15e694 DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work. 2023-11-22 02:01:06 -05:00
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. 2023-08-06 16:14:32 -04:00
9ddab497f4 limit plume distance to 8 chunks for nether fog 2023-07-26 13:46:45 -04:00
e74823a918 Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light. 2023-07-25 22:48:08 -04:00
9c63b077b4 remove candle from light list (they glow too brightly and weirdly) 2023-07-17 15:17:54 -04:00
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
17d12e30dc fixed grass in aerochrome mode 2023-07-11 23:21:09 +01:00
d88a10723d add lit candles to lightsource list. 2023-07-08 21:30:09 -04:00
425ca430de clean up some log warns that are annoying 2023-07-02 19:22:18 -04:00
eedb689348 reorginized settings.glsl and removed old settings. removed all text descriptions so i can write them in the lang files 2023-07-02 19:10:48 -04:00
e22f5f402d fix lightning bolts, ensure POM cannot interact with item frames and signs. 2023-06-28 15:34:23 -04:00
675aded734 Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
c46ac275df make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
de21572911 add some blocks to waving stuff 2023-06-22 17:51:13 -04:00
33a2c1d0f3 make emissives work again 2023-06-13 14:36:07 -04:00
2ac0cda149 Screenspace subsurface scattering, and various tweaks
good old SSSSS.

tweaked bitmask handling for SSS, is packed in the same buffer as labSSS
2023-06-01 17:41:06 -04:00
233056d61c encode normal and albedo for translucents
also a clean up the translucent gbuffer program a bit
2023-04-17 19:12:48 -04:00
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
784cbb551e fixed cobwebs with aerochrome mode 2023-01-15 03:40:44 +00:00
a389b76c26 aerochrome blocks and sky
still need to do water
2023-01-15 03:01:39 +00:00
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00