Commit Graph

73 Commits

Author SHA1 Message Date
eaace81958 fix mob SSS not working. added moonphase based moonlight brightness setting. 2023-10-20 21:24:50 -04:00
80c310611b FIX SSS on entities 2023-10-20 20:58:33 -04:00
410bf1cfbd Add water wave strength setting. 2023-10-20 20:34:59 -04:00
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
2f92a6eff0 fix gbuffer_skytextured invalid blending options on iris 2023-10-11 14:31:00 -04:00
1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
d47eedd987 fix weather particle visibility 2023-10-08 20:49:22 -04:00
32be3c4847 Added profiles (they do actually do things) 2023-10-08 16:14:46 +01:00
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. 2023-08-06 16:14:32 -04:00
dc51a78322 add brightness slider for lit particles in misc settings. 2023-08-03 17:48:53 -04:00
bc431c7e0c Imrpove RTAO and SSGI and add the option to make them take the sky into account. 2023-07-31 18:03:50 -04:00
148e376105 make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again 2023-07-21 20:18:12 -04:00
43a45ffe1b Fix vanilla sun and moon showing through the world 2023-07-18 19:05:10 -04:00
9c63b077b4 remove candle from light list (they glow too brightly and weirdly) 2023-07-17 15:17:54 -04:00
8489bad7bc Add option to use the old style of light leak fixing using the lightmap 2023-07-16 22:15:41 -04:00
3ee5e1e8e0 Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground 2023-07-13 22:32:40 -04:00
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
4bdabaa2f4 Revert "added Hald CLUT option" 2023-07-11 20:00:08 -04:00
af4c9380c2 added Hald CLUT option 2023-07-12 00:47:14 +01:00
a943c1dc1c fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
79fdbf32bb Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2023-07-08 21:19:32 -04:00
ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
db2929fc62 Added option to change starting season/offset 2023-07-08 16:29:46 +01:00
69b0be256e jitter dof (:
shadow jitter still not working
2023-07-07 22:58:36 +01:00
30b9fb48aa small tweak 2023-07-07 00:18:13 -04:00
97209646e9 add luminance curve editor for some reason 2023-07-07 00:08:46 -04:00
b62cb8aa4b added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether. 2023-07-06 20:47:26 -04:00
7d99f7d9c3 add descriptions for most elements in the shader settings. i wish you luck translators. 2023-07-05 19:19:17 -04:00
425ca430de clean up some log warns that are annoying 2023-07-02 19:22:18 -04:00
eedb689348 reorginized settings.glsl and removed old settings. removed all text descriptions so i can write them in the lang files 2023-07-02 19:10:48 -04:00
5f7f23c2a9 Add toggle for entity shadows 2023-07-02 17:27:20 -04:00
158002d259 cave fog changes color in some places, biome fog tweaks 2023-06-28 20:05:44 -04:00
3b2f038acb forgot to make the transition slow for sandstorms and blizzards 2023-06-28 19:03:54 -04:00
d9398d26ef sandstorms, snowstorms (only in snowy mountains), make snow not exist in hot areas/low moisture areas 2023-06-28 18:59:21 -04:00
c4c2e0d2d7 Tweak ambient light color sampling to be more gooder 2023-06-28 17:14:08 -04:00
675aded734 Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight. 2023-06-26 20:18:17 -04:00
deb49da793 add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
2023-06-26 00:33:31 -04:00
c46ac275df make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
a254b06b6a couple tweaks 2023-06-23 00:45:23 -04:00
84a3d8148e LIGHTNIGN, FLASHES TOO.. max cloudy fog height, 2023-06-22 21:00:42 -04:00
3819787e3d fix weather transition times 2023-06-20 22:03:34 -04:00
cf1393c21a fix tiny oopsie doopsie where the moon occluded the sun 2023-06-20 00:41:03 -04:00
cf945dcb8c make physics mod support toggle for AMD people 2023-06-19 23:41:20 -04:00
cb404760be add moonphases that alter the brightness of night. tweak torch and sky lightmap curves a bit 2023-06-19 23:32:39 -04:00
7eb49cd12c make water exist again 2023-06-18 19:36:31 -04:00
36e6720d8e make cloud movement based on world ticks. tiny end tweaks. 2023-06-18 19:10:13 -04:00
72c77f55a1 make puddles go away in places it shouldnt be 2023-06-16 00:01:03 -04:00
e8d5d92bf8 Add shader-side handheld lights 2023-06-15 19:42:22 -04:00