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43096d747a
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a shot in the dark to fix compile error on intel
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2025-03-18 15:03:23 -04:00 |
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faeb60f2af
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slight improvements to cloud/fog intersections
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2025-03-17 23:39:48 -04:00 |
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fa255a138d
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dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water.
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2025-03-17 22:43:25 -04:00 |
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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294ee8b6f3
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make cloud shadow strength slider work again
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2025-03-16 23:23:09 -04:00 |
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2db700e766
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add option to remove hand from DOF blur but still keep allow stuff to go out of focus
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2025-03-16 18:46:05 -04:00 |
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5d3d64e7b4
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forgot to turn a debug thing off lmao
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2025-03-16 18:37:45 -04:00 |
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db7956811b
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make old lightleak fix setting work again
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2025-03-16 18:36:35 -04:00 |
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f132e27936
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add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings
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2025-03-16 18:11:27 -04:00 |
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7fe056d00e
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clear compile error if only small cumulus clouds are enabled
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2025-03-12 01:21:37 -04:00 |
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3d104832db
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allow volumetric fog to intersect volumetric clouds
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2025-03-12 01:17:45 -04:00 |
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01387e8720
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smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
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2025-03-11 18:50:00 -04:00 |
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8c3ed866c3
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adjust minimum light values and remove arbitrary modifications to minimum light
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2025-03-10 23:31:55 -04:00 |
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16a60466d8
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oopsi doopsi compile error fixed
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2025-03-10 22:18:36 -04:00 |
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4d05596b1d
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tweaks to cloud shadows and cloud plane fake curvature
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2025-03-10 21:44:32 -04:00 |
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329ea6dbca
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temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane
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2025-03-10 21:39:02 -04:00 |
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0bbe877f38
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add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
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2025-03-10 20:39:00 -04:00 |
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839236c861
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Added caustics power setting
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2025-03-10 22:08:48 +01:00 |
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f19a1f13d8
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return old functionality back to the "hyper detailed waves" setting
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2025-03-10 14:51:38 -04:00 |
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940a202327
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allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
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2025-03-10 01:11:18 -04:00 |
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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57d1977381
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Exposed DH's noise settings to shader config
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2025-03-04 21:44:49 +01:00 |
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232e5304a8
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fix error when POM is enabled
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2025-02-25 22:23:50 -05:00 |
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8a1bdcb9ca
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fix error when floodfill is enabled. fix tiny writing error
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2025-02-25 18:11:31 -05:00 |
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9df801ed20
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fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
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2025-02-25 18:05:49 -05:00 |
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0ea061c891
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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2025-02-25 17:42:55 -05:00 |
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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5d0ff0856f
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fix tiny VL clouds issue
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2024-11-18 16:22:17 -05:00 |
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bbc1ce5a9f
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fix imparity in blocks.glsl. fix syntax error in block.properties
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2024-11-16 20:22:33 -05:00 |
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71aaebc7da
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add cloud scale for altocumulus layer
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2024-11-16 19:41:25 -05:00 |
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727d223649
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add snells window effect back in
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2024-11-16 19:38:04 -05:00 |
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9145d19e46
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remove underwater distortion. make AO in sunlight also be on SSS.
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2024-11-16 01:34:37 -05:00 |
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b305de9412
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add scale setting for large/small cumulus clouds
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2024-11-15 20:56:53 -05:00 |
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b91e1b762e
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add cloud tallness settings for small/large cumulus clouds
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2024-11-15 20:29:25 -05:00 |
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cf333c73b1
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potential fix for cloud depth intersection max distance being too short for DH LODs
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2024-11-15 20:10:52 -05:00 |
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5b9bb4c089
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add controllable exposure brightening and darkening
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2024-11-15 18:52:43 -05:00 |
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9642537cba
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disable daily weather by default for now
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2024-11-15 17:59:55 -05:00 |
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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b32041d4fc
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fix "the end orb" debug view
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2024-07-10 17:02:54 -04:00 |
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728ebb9920
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fix atmosphere/volume ambient lights minimum light level
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2024-07-08 20:56:41 -04:00 |
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c169916c40
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center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled
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2024-07-08 20:12:05 -04:00 |
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cdd12d441e
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fix critical damage effect when temporal upscaling was enabled.
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2024-07-07 21:21:55 -04:00 |
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396c9edba7
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fix atmosphere haze absorbance. fix small specular reflection issue
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2024-07-07 16:29:14 -04:00 |
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6df9b1624a
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fix TAA when distant horizons is enabled.
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2024-07-07 14:18:56 -04:00 |
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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d5a92880ac
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try to improve how VL fog goes away in caves/low light levels
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2024-06-28 16:59:33 -04:00 |
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0ccec1e817
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fix cloud horizon line when sky ground is off
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2024-06-28 16:31:31 -04:00 |
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dd35c0cb9d
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fix my oopsi doopsi
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2024-06-28 15:38:51 -04:00 |
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731cf854d3
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forgot to turn a debugging view off lol
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2024-06-28 15:34:14 -04:00 |
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