Commit Graph

10 Commits

Author SHA1 Message Date
deb49da793 add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
2023-06-26 00:33:31 -04:00
84a3d8148e LIGHTNIGN, FLASHES TOO.. max cloudy fog height, 2023-06-22 21:00:42 -04:00
4d1673a54c fix fog reflection lighting, tweak speculars 2023-06-22 14:58:16 -04:00
36e6720d8e make cloud movement based on world ticks. tiny end tweaks. 2023-06-18 19:10:13 -04:00
33a2c1d0f3 make emissives work again 2023-06-13 14:36:07 -04:00
b8799363ed Cloud fog
cloud fog?
2023-06-10 23:30:29 -04:00
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
a389b76c26 aerochrome blocks and sky
still need to do water
2023-01-15 03:01:39 +00:00
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00