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ea82f25e72
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fix OLD_BLOOM setting
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2025-03-16 18:18:38 -04:00 |
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f132e27936
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add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings
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2025-03-16 18:11:27 -04:00 |
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7e96bb9f22
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undo that last tweak
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2025-03-13 20:41:27 -04:00 |
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0145368b66
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tiny offset to try and counteract texture filtering offset
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2025-03-13 20:10:46 -04:00 |
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2558bcd3b0
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small tweaks to bilateral upsample filter
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2025-03-13 20:03:07 -04:00 |
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1faf3d62fd
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do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
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2025-03-13 19:58:12 -04:00 |
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3d104832db
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allow volumetric fog to intersect volumetric clouds
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2025-03-12 01:17:45 -04:00 |
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01387e8720
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smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
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2025-03-11 18:50:00 -04:00 |
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196f0c2fcc
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fix issue where puddles do not use flat normals
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2025-03-11 00:42:44 -04:00 |
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74a0e0f0c8
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fix tiny shadow issue with SSS
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2025-03-11 00:27:23 -04:00 |
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8c3ed866c3
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adjust minimum light values and remove arbitrary modifications to minimum light
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2025-03-10 23:31:55 -04:00 |
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0bbe877f38
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add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
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2025-03-10 20:39:00 -04:00 |
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839236c861
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Added caustics power setting
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2025-03-10 22:08:48 +01:00 |
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e41969436f
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fix handheld lights
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2025-03-10 14:55:40 -04:00 |
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940a202327
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allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
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2025-03-10 01:11:18 -04:00 |
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d31ebc8630
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tweaks to underwater VL gradient (it was too strong)
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2025-03-09 22:45:59 -04:00 |
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4ddb0d7036
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forgot to add the indirect light absorbance gradient for underwater VL again
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2025-03-09 22:42:45 -04:00 |
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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b7c276b015
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make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition
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2025-03-09 22:31:50 -04:00 |
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858d005eaf
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Add dynamic step size for DH noise
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2025-03-09 22:09:50 -04:00 |
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57d1977381
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Exposed DH's noise settings to shader config
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2025-03-04 21:44:49 +01:00 |
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232e5304a8
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fix error when POM is enabled
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2025-02-25 22:23:50 -05:00 |
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8a1bdcb9ca
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fix error when floodfill is enabled. fix tiny writing error
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2025-02-25 18:11:31 -05:00 |
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9df801ed20
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fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
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2025-02-25 18:05:49 -05:00 |
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0ea061c891
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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2025-02-25 17:42:55 -05:00 |
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8a62fff7a2
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add end portal effect. fix TAAU scaling problem with reprojected volumetrics
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2025-01-29 22:09:53 -05:00 |
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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06c571c00a
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add contents of Miki_P98's PR in main branch
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2024-11-16 19:19:12 -05:00 |
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9145d19e46
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remove underwater distortion. make AO in sunlight also be on SSS.
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2024-11-16 01:34:37 -05:00 |
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296168cd25
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remove pointless phase effect for diffuse lighting on particles
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2024-11-15 20:59:09 -05:00 |
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4dae5e0e57
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make new specular settings functional
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2024-11-15 20:08:03 -05:00 |
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82ddfc92cd
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fix world curvature on DH LODS
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2024-11-15 19:53:12 -05:00 |
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07212db632
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fix sun specular being turned off for DH water
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2024-11-15 19:02:21 -05:00 |
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5b9bb4c089
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add controllable exposure brightening and darkening
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2024-11-15 18:52:43 -05:00 |
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125a4d69f4
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fix incorrect auto target exposure values
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2024-11-15 17:58:24 -05:00 |
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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728ebb9920
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fix atmosphere/volume ambient lights minimum light level
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2024-07-08 20:56:41 -04:00 |
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c169916c40
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center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled
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2024-07-08 20:12:05 -04:00 |
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cdd12d441e
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fix critical damage effect when temporal upscaling was enabled.
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2024-07-07 21:21:55 -04:00 |
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396c9edba7
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fix atmosphere haze absorbance. fix small specular reflection issue
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2024-07-07 16:29:14 -04:00 |
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6df9b1624a
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fix TAA when distant horizons is enabled.
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2024-07-07 14:18:56 -04:00 |
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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0ccec1e817
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fix cloud horizon line when sky ground is off
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2024-06-28 16:31:31 -04:00 |
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dd35c0cb9d
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fix my oopsi doopsi
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2024-06-28 15:38:51 -04:00 |
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731cf854d3
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forgot to turn a debugging view off lol
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2024-06-28 15:34:14 -04:00 |
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f3f75bcf38
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fix clouds interaction with cave fog
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2024-06-28 15:22:48 -04:00 |
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2f330b1bf4
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fix broken sky in end/nether
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2024-06-28 15:03:00 -04:00 |
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114bd31d09
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enabled "clouds intersect terrain" by default
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2024-06-27 15:53:27 -04:00 |
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810c1dd0f8
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fix DOF autofocus focal point not scaling with TAAU
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2024-06-27 15:23:50 -04:00 |
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