Commit Graph

75 Commits

Author SHA1 Message Date
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. 2024-02-06 20:04:11 -05:00
a80ee1b12e few tweaks 2024-02-06 00:03:37 -05:00
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on 2024-01-11 14:59:43 -05:00
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
634be75b20 hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00
8f5111d82d make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider. 2023-10-30 16:07:38 -04:00
2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues 2023-10-25 19:17:23 -04:00
d47eb2776f make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents 2023-10-23 17:41:30 -04:00
410bf1cfbd Add water wave strength setting. 2023-10-20 20:34:59 -04:00
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether 2023-10-18 17:43:29 -04:00
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
87d25d0637 tweak sampling for SSAO, shadow filters. 2023-10-11 16:28:28 -04:00
1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. 2023-08-06 16:14:32 -04:00
3096f7a9ba fix translucent reflections not working in the end/nether on iris 2023-08-03 17:40:08 -04:00
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00