fe459005c9
fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
2024-06-23 21:43:15 -04:00
cfbdedfd4c
make cave fog falloff do stuff. add option to use old cave detection methods
2024-06-21 15:07:03 -04:00
52b5e13155
fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
2024-06-21 14:20:25 -04:00
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
41b2f443d9
faster floodfill sampling in rgb not hsv
2024-06-18 23:57:22 -04:00
ccf5ebd5d4
Merge pull request #199 from Null-MC/floodfill.offset-fix
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FloodFill Offset Check
2024-06-18 21:00:36 -04:00
cddcb40d71
glow lichen fix
2024-06-18 17:02:33 -04:00
d9e82f688a
fix glass mapping
2024-06-17 15:32:30 -04:00
0886fb0916
floodfill offset geo-normal check
2024-06-16 23:35:13 -04:00
bf20af2d12
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
2024-06-16 16:22:34 -04:00
f826fa856b
floodfill uvec3 cast fix
2024-06-15 14:19:06 -04:00
6a8db59768
reduce candle switch; optimize floodfill mask
2024-06-14 00:05:39 -04:00
d60e25c622
candle color fix
2024-06-13 23:35:32 -04:00
7b89809149
conquest fireflies
2024-06-13 23:27:33 -04:00
a40843f2ae
add maccaws lights
2024-06-13 22:11:47 -04:00
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
5dbf1df2aa
fix floodfill entity flames
2024-06-10 18:38:36 -04:00
350f2512d5
apply saturation to tint too
2024-06-09 02:00:45 -04:00
4e2e781454
add floodfill saturation slider
2024-06-09 01:51:28 -04:00
302ad6958e
don't leave gl_FragData[3] uninitialised at all
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in all_solid.fsh
2024-06-06 12:33:11 +02:00
645e5d7f38
fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems
2024-06-06 10:50:54 +02:00
896b2a1461
fix nametags+floodfill
2024-06-03 12:54:45 -04:00
36c9bef3f0
add wall IDs
2024-05-25 13:09:32 -04:00
dde6acac97
add more floodfill light sources
2024-05-24 14:55:21 -04:00
14b20cdcfc
Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
2024-05-22 17:06:21 -04:00
3f5e0ea418
fix error when "render clouds as fog" was enabled
2024-05-22 00:20:47 -04:00
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
044d690a52
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
d431109ec5
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
2024-05-16 19:56:32 -04:00
a74595afb6
add new shadow sample shape to translucents rendering
2024-05-10 15:36:29 -04:00
749b109b44
another seasons tweak
2024-05-10 15:28:56 -04:00
23b44f78ca
fix tiny issue with seasons on DH LODS
2024-05-10 14:53:39 -04:00
4e00602b33
make seasons work on distant horizons LODS
2024-05-10 14:47:56 -04:00
4c081608ba
fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
2024-05-10 12:51:13 -04:00
8c5c26abde
workaround for full alpha vanilla emissives
2024-05-09 19:35:51 -04:00
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
dc8a331f55
misc floodfill fixes
2024-05-08 12:26:37 -04:00
8c8531701b
item/entity light fixes
2024-05-07 10:53:28 -04:00
0c88744e8d
item lights
2024-05-07 10:27:37 -04:00
a1cb96dd03
migrate block data to image; hand-light initial
2024-05-06 15:12:52 -04:00
bfcf3e1805
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
1cdd018491
floodfill player fixes; add furnace lights
2024-05-05 00:52:23 -04:00
ce6993c433
floodfill ignore group
2024-05-05 00:35:07 -04:00
68f029d8c3
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
742e79bae1
Fix cave fog
2024-05-04 22:25:56 -04:00
00b62d436f
do stupid thing
2024-05-04 21:36:06 -04:00
156a8350c4
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
2024-05-04 21:28:45 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00