i always loved chocapic's shaders, and how customizeable it was. But i wanted MORE.
i eventually started tweaking the shader, adding settings, breaking stuff, and after a while wanted to impose my own visual style onto the shader.
i wanted to emphasize a varying scene, where the lighting isn't always the same whenever or wherever you are.
Resourcepack Support (LabPBR and other stuff)
Reflectance / F0
Smoothness
Subsurface Scattering
Emissiveness
Parallax Occlusion Mapping / POM
Normal Mapping
Refraction
Daily Weather
cloudy, slightly cloudy, or clear days
Biome Specific Atmospherics
Some biomes are very foggy with a unique fog color
i will add more stuff one day
nobody knows when, but it's in the future.
SPECIAL THANKS:
WoMspace, for doing a DOF overhaul
Emin, and Gri573, for teaching me how to stop alot of light leaking