24 lines
1.2 KiB
C
24 lines
1.2 KiB
C
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#ifndef _COMMANDS_MISC_H_
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#define _COMMANDS_MISC_H_
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namespace rage
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{
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struct scrVector;
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}
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namespace misc_commands
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{
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void CommandActivateSaveMenu(bool bAllowWhilePlayerIsInAVehicle); // this is here so that debug widget in CGenericGameStorage can call it.
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void CommandActivateNetworkSettingsMenu(); // this is here so that the frontend widget in CHud::AddBankWidgets() can call if.
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void SetupScriptCommands();
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void CommandClearArea(const scrVector & scrVecCoors, float Radius, bool DeleteProjectilesFlag, bool bLeaveCarGenCars, bool bClearLowPriorityPickupsOnly, bool bBroadcast);
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void CommandClearAreaLeaveVehicleHealth( const scrVector & scrVecCoors, float Radius, bool DeleteProjectilesFlag, bool bLeaveCarGenCars, bool bClearLowPriorityPickupsOnly, bool bBroadcast );
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void CommandClearAreaOfVehicles(const scrVector & scrVecCoors, float Radius, bool bLeaveCarGenCars, bool bCheckViewFrustum, bool bIfWrecked, bool bIfAbandoned, bool bBroadcast, bool bIfEngineOnFire, bool bKeepScriptTrains);
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void CommandClearAreaOfObjects(const scrVector & scrVecCoors, float Radius, int controlFlags=0);
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void CommandClearAreaOfPeds(const scrVector & scrVecCoors, float Radius, bool bBroadcast);
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int CommandGetFrameCount();
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}
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#endif // _COMMANDS_MISC_H_
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