Files
GTASource/game/script/commands_misc.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

24 lines
1.2 KiB
C++

#ifndef _COMMANDS_MISC_H_
#define _COMMANDS_MISC_H_
namespace rage
{
struct scrVector;
}
namespace misc_commands
{
void CommandActivateSaveMenu(bool bAllowWhilePlayerIsInAVehicle); // this is here so that debug widget in CGenericGameStorage can call it.
void CommandActivateNetworkSettingsMenu(); // this is here so that the frontend widget in CHud::AddBankWidgets() can call if.
void SetupScriptCommands();
void CommandClearArea(const scrVector & scrVecCoors, float Radius, bool DeleteProjectilesFlag, bool bLeaveCarGenCars, bool bClearLowPriorityPickupsOnly, bool bBroadcast);
void CommandClearAreaLeaveVehicleHealth( const scrVector & scrVecCoors, float Radius, bool DeleteProjectilesFlag, bool bLeaveCarGenCars, bool bClearLowPriorityPickupsOnly, bool bBroadcast );
void CommandClearAreaOfVehicles(const scrVector & scrVecCoors, float Radius, bool bLeaveCarGenCars, bool bCheckViewFrustum, bool bIfWrecked, bool bIfAbandoned, bool bBroadcast, bool bIfEngineOnFire, bool bKeepScriptTrains);
void CommandClearAreaOfObjects(const scrVector & scrVecCoors, float Radius, int controlFlags=0);
void CommandClearAreaOfPeds(const scrVector & scrVecCoors, float Radius, bool bBroadcast);
int CommandGetFrameCount();
}
#endif // _COMMANDS_MISC_H_