ViPERFX_RE/src/cpp/viper/utils/DepthSurround.cpp

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2021-07-28 12:40:34 +02:00
//
// Created by mart on 7/28/21.
//
#include "DepthSurround.h"
#include <cstring>
#include <cmath>
#include "../constants.h"
DepthSurround::DepthSurround() {
this->strength = 0;
this->enabled = false;
this->strengthAtLeast500 = false;
this->gain = 0;
memset(&this->prev, 0, 2 * sizeof(float));
SetSamplingRate(DEFAULT_SAMPLERATE);
RefreshStrength(this->strength);
}
void DepthSurround::Process(float *samples, uint32_t size) {
if (this->enabled) {
if (!this->strengthAtLeast500) {
for (int i = 0; i < size; i++) {
float sampleLeft = samples[2 * i];
float sampleRight = samples[2 * i + 1];
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this->prev[0] = this->gain * this->delay[0].ProcessSample(sampleLeft + this->prev[1]);
this->prev[1] = this->gain * this->delay[1].ProcessSample(sampleRight + this->prev[0]);
float l = this->prev[0] + sampleLeft;
float r = this->prev[1] + sampleRight;
float diff = (l - r) / 2.f;
float avg = (l + r) / 2.f;
float avgOut = this->highpass.ProcessSample(diff);
samples[2 * i] = avg + (diff - avgOut);
samples[2 * i + 1] = avg - (diff - avgOut);
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}
} else {
for (int i = 0; i < size; i++) {
float sampleLeft = samples[2 * i];
float sampleRight = samples[2 * i + 1];
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this->prev[0] = this->gain * this->delay[0].ProcessSample(sampleLeft + this->prev[1]);
this->prev[1] = -this->gain * this->delay[1].ProcessSample(sampleRight + this->prev[0]);
float l = this->prev[0] + sampleLeft;
float r = this->prev[1] + sampleRight;
float diff = (l - r) / 2.f;
float avg = (l + r) / 2.f;
float avgOut = this->highpass.ProcessSample(diff);
samples[2 * i] = avg + (diff - avgOut);
samples[2 * i + 1] = avg - (diff - avgOut);
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}
}
}
}
void DepthSurround::RefreshStrength(short strength) {
this->strengthAtLeast500 = strength >= 500;
this->enabled = strength != 0;
if (strength != 0) {
float _gain = powf(10.f, ((strength / 1000.f) * 10.f - 15.f) / 20.f);
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if (fabsf(_gain) > 1.f) {
_gain = 1.f;
}
this->gain = _gain;
} else {
this->gain = 0;
}
}
void DepthSurround::SetSamplingRate(uint32_t samplerate) {
this->delay[0].SetParameters(samplerate, 0.02);
this->delay[1].SetParameters(samplerate, 0.014);
this->highpass.SetHighPassParameter(800.f, samplerate, -11.0f, 0.72f, 0);
memset(&this->prev, 0, 2 * sizeof(float));
}
void DepthSurround::SetStrength(short strength) {
this->strength = strength;
RefreshStrength(strength);
}