mirror of
https://github.com/AndroidAudioMods/ViPERFX_RE.git
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43 lines
1.5 KiB
CMake
43 lines
1.5 KiB
CMake
# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html
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# Sets the minimum version of CMake required to build the native library.
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cmake_minimum_required(VERSION 3.10.2)
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# Declares and names the project.
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project("viper")
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file(GLOB EFFECTS src/effects/*.cpp)
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file(GLOB UTIL src/util/*.cpp)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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add_library( # Sets the name of the library.
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libv4a_fx
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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src/ProcessUnit_FX.cpp
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${EFFECTS}
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${UTIL} src/data.h)
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# Searches for a specified prebuilt library and stores the path as a
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# variable. Because CMake includes system libraries in the search path by
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# default, you only need to specify the name of the public NDK library
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# you want to add. CMake verifies that the library exists before
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# completing its build.
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in this
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# build script, prebuilt third-party libraries, or system libraries.
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target_link_libraries( # Specifies the target library.
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libv4a_fx)
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