ViPERFX_RE/src/effects/DepthSurround.h
2021-02-13 18:06:28 +01:00

32 lines
621 B
C++

//
// Created by mart on 2/12/21.
//
#ifndef VIPER_DEPTHSURROUND_H
#define VIPER_DEPTHSURROUND_H
#include "../util/Stereo3DSurround.h"
class DepthSurround {
short field_0x0;
bool enabled;
undefined field_0x3;
int field_0x4;
int field_0x8;
int field_0xc;
struct TimeConstDelay field_0x10;
struct TimeConstDelay field_0x1c;
struct FixedBiquad field_0x28;
public:
void RefreshStrength(short param_1);
void SetSamplingRate(uint param_1);
DepthSurround();
void SetStrength(short param_1);
void Process(int *param_1,int param_2);
};
#endif //VIPER_DEPTHSURROUND_H