librw/src/gl/gl2_shaders/im3d_gl2.inc

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2020-05-13 20:48:14 +02:00
const char *im3d_vert_src =
"attribute vec3 in_pos;\n"
"attribute vec4 in_color;\n"
"attribute vec2 in_tex0;\n"
"varying vec4 v_color;\n"
"varying vec2 v_tex0;\n"
"varying float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 V = u_world * vec4(in_pos, 1.0);\n"
" vec4 cV = u_view * V;\n"
" gl_Position = u_proj * cV;\n"
" v_color = in_color;\n"
" v_tex0 = in_tex0;\n"
" v_fog = DoFog(gl_Position.w);\n"
"}\n"
;