17 lines
408 B
C++
17 lines
408 B
C++
namespace rw {
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namespace gl3 {
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void initMatFX(void);
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ObjPipeline *makeMatFXPipeline(void);
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void matfxRenderCB(Atomic *atomic, InstanceDataHeader *header);
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void initSkin(void);
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ObjPipeline *makeSkinPipeline(void);
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void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance);
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void skinRenderCB(Atomic *atomic, InstanceDataHeader *header);
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void uploadSkinMatrices(Atomic *atomic);
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}
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}
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