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TmpMenu/src/backend/looped/vehicle/unlimited_weapons.cpp

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refactor!: Modify command argument handling and move `on_` method to bool_command (#1826)
2023-07-26 22:22:40 +02:00
#include "backend/bool_command.hpp"
feat(vehicle): no collision and all weapons (#1030)
2023-02-28 20:42:23 +08:00
#include "pointers.hpp"
namespace big
{
Fix crash reaction and add more translation key (#1850)
2023-07-27 00:26:09 +08:00
bool_command g_veh_unlimited_weapons("vehallweapons", "VEHICLE_ALL_WEAPONS", "VEHICLE_ALL_WEAPONS_DESC",
General improvements (#1693) * remove(replay): remove replay interface * fix(context_menu): better console controls * feat(protections): improve protections * feat(protections): actually fix parachute crash * feat(protections): kick rejoin * feat(context_menu): more context menu stuff
2023-07-12 17:03:29 +00:00
g.vehicle.unlimited_weapons);
feat(vehicle): no collision and all weapons (#1030)
2023-02-28 20:42:23 +08:00
}
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