TmpMenu/src/backend/looped/vehicle/unlimited_weapons.cpp

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#include "backend/looped_command.hpp"
#include "pointers.hpp"
namespace big
{
class veh_unlimited_weapons : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
}
};
veh_unlimited_weapons g_veh_unlimited_weapons("vehallweapons", "Allow Weapons In Vehicle", "Allows you to use all weapons in vehicle", g.vehicle.unlimited_weapons);
}