TmpMenu/src/lua/natives/lua_native_binding_EVENT.cpp

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#include "lua_native_binding.hpp"
#include "natives.hpp"
namespace lua::native
{
static void LUA_NATIVE_EVENT_SET_DECISION_MAKER( Ped ped, Hash name )
{
EVENT::SET_DECISION_MAKER(ped, name);
}
static void LUA_NATIVE_EVENT_CLEAR_DECISION_MAKER_EVENT_RESPONSE( Hash name, int eventType )
{
EVENT::CLEAR_DECISION_MAKER_EVENT_RESPONSE(name, eventType);
}
static void LUA_NATIVE_EVENT_BLOCK_DECISION_MAKER_EVENT( Hash name, int eventType )
{
EVENT::BLOCK_DECISION_MAKER_EVENT(name, eventType);
}
static void LUA_NATIVE_EVENT_UNBLOCK_DECISION_MAKER_EVENT( Hash name, int eventType )
{
EVENT::UNBLOCK_DECISION_MAKER_EVENT(name, eventType);
}
static int LUA_NATIVE_EVENT_ADD_SHOCKING_EVENT_AT_POSITION( int eventType, float x, float y, float z, float duration )
{
auto retval = EVENT::ADD_SHOCKING_EVENT_AT_POSITION(eventType, x, y, z, duration);
return retval;
}
static int LUA_NATIVE_EVENT_ADD_SHOCKING_EVENT_FOR_ENTITY( int eventType, Entity entity, float duration )
{
auto retval = EVENT::ADD_SHOCKING_EVENT_FOR_ENTITY(eventType, entity, duration);
return retval;
}
static bool LUA_NATIVE_EVENT_IS_SHOCKING_EVENT_IN_SPHERE( int eventType, float x, float y, float z, float radius )
{
auto retval = (bool)EVENT::IS_SHOCKING_EVENT_IN_SPHERE(eventType, x, y, z, radius);
return retval;
}
static bool LUA_NATIVE_EVENT_REMOVE_SHOCKING_EVENT( ScrHandle event )
{
auto retval = (bool)EVENT::REMOVE_SHOCKING_EVENT(event);
return retval;
}
static void LUA_NATIVE_EVENT_REMOVE_ALL_SHOCKING_EVENTS( bool p0 )
{
EVENT::REMOVE_ALL_SHOCKING_EVENTS(p0);
}
static void LUA_NATIVE_EVENT_REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS( )
{
EVENT::REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS();
}
static void LUA_NATIVE_EVENT_SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME( )
{
EVENT::SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME();
}
static void LUA_NATIVE_EVENT_SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME( int eventType )
{
EVENT::SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME(eventType);
}
static void LUA_NATIVE_EVENT_SUPPRESS_AGITATION_EVENTS_NEXT_FRAME( )
{
EVENT::SUPPRESS_AGITATION_EVENTS_NEXT_FRAME();
}
void init_native_binding_EVENT(sol::state& L)
{
auto EVENT = L["EVENT"].get_or_create<sol::table>();
EVENT.set_function("SET_DECISION_MAKER", LUA_NATIVE_EVENT_SET_DECISION_MAKER);
EVENT.set_function("CLEAR_DECISION_MAKER_EVENT_RESPONSE", LUA_NATIVE_EVENT_CLEAR_DECISION_MAKER_EVENT_RESPONSE);
EVENT.set_function("BLOCK_DECISION_MAKER_EVENT", LUA_NATIVE_EVENT_BLOCK_DECISION_MAKER_EVENT);
EVENT.set_function("UNBLOCK_DECISION_MAKER_EVENT", LUA_NATIVE_EVENT_UNBLOCK_DECISION_MAKER_EVENT);
EVENT.set_function("ADD_SHOCKING_EVENT_AT_POSITION", LUA_NATIVE_EVENT_ADD_SHOCKING_EVENT_AT_POSITION);
EVENT.set_function("ADD_SHOCKING_EVENT_FOR_ENTITY", LUA_NATIVE_EVENT_ADD_SHOCKING_EVENT_FOR_ENTITY);
EVENT.set_function("IS_SHOCKING_EVENT_IN_SPHERE", LUA_NATIVE_EVENT_IS_SHOCKING_EVENT_IN_SPHERE);
EVENT.set_function("REMOVE_SHOCKING_EVENT", LUA_NATIVE_EVENT_REMOVE_SHOCKING_EVENT);
EVENT.set_function("REMOVE_ALL_SHOCKING_EVENTS", LUA_NATIVE_EVENT_REMOVE_ALL_SHOCKING_EVENTS);
EVENT.set_function("REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS", LUA_NATIVE_EVENT_REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS);
EVENT.set_function("SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME", LUA_NATIVE_EVENT_SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME);
EVENT.set_function("SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME", LUA_NATIVE_EVENT_SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME);
EVENT.set_function("SUPPRESS_AGITATION_EVENTS_NEXT_FRAME", LUA_NATIVE_EVENT_SUPPRESS_AGITATION_EVENTS_NEXT_FRAME);
}
}