TmpMenu/src/backend/commands/spawn/spawn_vehicle.cpp

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#include "backend/bool_command.hpp"
#include "backend/command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/vehicle.hpp"
namespace big
{
class spawn_vehicle : command
{
using command::command;
virtual std::optional<command_arguments> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx) override
{
command_arguments result(1);
result.push(rage::joaat(args[0]));
return result;
}
virtual CommandAccessLevel get_access_level() override
{
return CommandAccessLevel::FRIENDLY;
}
virtual void execute(const command_arguments& args, const std::shared_ptr<command_context> ctx) override
{
const auto hash = args.get<rage::joaat_t>(0);
if (!entity::request_model(hash))
{
ctx->report_error("BACKEND_SPAWN_VEHICLE_INVALID_MODEL"_T.data());
return;
}
auto id = ctx->get_sender()->id();
const auto spawn_location = vehicle::get_spawn_location(id == self::id ? g.spawn_vehicle.spawn_inside : false,
hash, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(id));
const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(id));
auto veh = vehicle::spawn(hash, spawn_location, spawn_heading);
if (veh == 0)
{
g_notification_service.push_error("GUI_TAB_SPAWN_VEHICLE"_T.data(), "UNABLE_TO_SPAWN_VEHICLE"_T.data());
}
else
{
if (g.spawn_vehicle.spawn_maxed)
{
vehicle::max_vehicle(veh);
}
if (g.spawn_vehicle.spawn_inside && ctx->get_sender()->id() == self::id)
{
vehicle::teleport_into_vehicle(veh);
}
ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&veh);
}
}
};
spawn_vehicle g_spawn_vehicle("spawn", "GUI_TAB_SPAWN_VEHICLE", "BACKEND_SPAWN_VEHICLE_DESC", 1);
bool_command g_spawn_maxed("spawnmaxed", "SPAWN_MAXED", "SPAWN_MAXED_DESC", g.spawn_vehicle.spawn_maxed);
bool_command g_spawn_inside("spawnin", "SPAWN_IN", "SPAWN_IN_DESC", g.spawn_vehicle.spawn_inside);
}