TmpMenu/src/backend/looped/weapons/custom_gun_disable_control_action.cpp

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#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include <gta/enums.hpp>
namespace big
{
static const ControllerInputs attack_controls[] = {
ControllerInputs::INPUT_WEAPON_WHEEL_NEXT,
ControllerInputs::INPUT_WEAPON_WHEEL_PREV,
ControllerInputs::INPUT_ATTACK,
ControllerInputs::INPUT_ATTACK2,
ControllerInputs::INPUT_VEH_ATTACK,
ControllerInputs::INPUT_VEH_ATTACK2,
ControllerInputs::INPUT_VEH_PASSENGER_ATTACK,
ControllerInputs::INPUT_VEH_FLY_ATTACK,
ControllerInputs::INPUT_VEH_FLY_ATTACK2,
};
void looped::custom_gun_disable_control_action()
{
bool is_custom_gun_selected = g.weapons.custom_weapon != CustomWeapon::NONE;
if (is_custom_gun_selected)
{
for (const auto& control : attack_controls)
PAD::DISABLE_CONTROL_ACTION(0, static_cast<int>(control), true);
}
}
}