TmpMenu/src/backend/looped/weapons/custom_gun_disable_control_action.cpp
maybegreat48 97a8c5d60b Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

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848 B
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#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include <gta/enums.hpp>
namespace big
{
static const ControllerInputs attack_controls[] = {
ControllerInputs::INPUT_WEAPON_WHEEL_NEXT,
ControllerInputs::INPUT_WEAPON_WHEEL_PREV,
ControllerInputs::INPUT_ATTACK,
ControllerInputs::INPUT_ATTACK2,
ControllerInputs::INPUT_VEH_ATTACK,
ControllerInputs::INPUT_VEH_ATTACK2,
ControllerInputs::INPUT_VEH_PASSENGER_ATTACK,
ControllerInputs::INPUT_VEH_FLY_ATTACK,
ControllerInputs::INPUT_VEH_FLY_ATTACK2,
};
void looped::custom_gun_disable_control_action()
{
bool is_custom_gun_selected = g.weapons.custom_weapon != CustomWeapon::NONE;
if (is_custom_gun_selected)
{
for (const auto& control : attack_controls)
PAD::DISABLE_CONTROL_ACTION(0, static_cast<int>(control), true);
}
}
}