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https://github.com/Mr-X-GTA/YimMenu.git
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* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
30 lines
848 B
C++
30 lines
848 B
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include <gta/enums.hpp>
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namespace big
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{
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static const ControllerInputs attack_controls[] = {
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ControllerInputs::INPUT_WEAPON_WHEEL_NEXT,
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ControllerInputs::INPUT_WEAPON_WHEEL_PREV,
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ControllerInputs::INPUT_ATTACK,
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ControllerInputs::INPUT_ATTACK2,
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ControllerInputs::INPUT_VEH_ATTACK,
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ControllerInputs::INPUT_VEH_ATTACK2,
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ControllerInputs::INPUT_VEH_PASSENGER_ATTACK,
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ControllerInputs::INPUT_VEH_FLY_ATTACK,
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ControllerInputs::INPUT_VEH_FLY_ATTACK2,
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};
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void looped::custom_gun_disable_control_action()
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{
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bool is_custom_gun_selected = g.weapons.custom_weapon != CustomWeapon::NONE;
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if (is_custom_gun_selected)
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{
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for (const auto& control : attack_controls)
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PAD::DISABLE_CONTROL_ACTION(0, static_cast<int>(control), true);
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}
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}
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}
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