2019-03-21 20:18:31 +01:00
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#pragma once
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#include "common.hpp"
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2020-12-26 18:24:08 +01:00
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#include "fiber_pool.hpp"
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2020-12-26 15:18:41 +01:00
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#include "structs/player.hpp"
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#include "structs/temp.hpp"
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2020-12-26 17:13:06 +01:00
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#include "features/notify.hpp"
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#include "features/teleport.hpp"
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2019-03-21 20:18:31 +01:00
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2020-12-26 16:48:39 +01:00
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namespace big
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2019-03-21 20:18:31 +01:00
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{
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2020-12-26 15:18:41 +01:00
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inline Player g_playerId;
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inline Player g_selectedPlayer = -1;
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inline player g_players[32];
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// Temporary Variable struct
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inline temp g_temp = temp{};
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2020-12-26 16:48:39 +01:00
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// Screen Width & Height
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inline int x, y;
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namespace features
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{
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void run_tick();
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void script_func();
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2020-12-26 18:13:47 +01:00
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void god_mode();
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2020-12-26 19:34:05 +01:00
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void never_wanted();
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2020-12-26 19:18:29 +01:00
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void off_radar();
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void no_ragdoll();
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2020-12-26 19:26:10 +01:00
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void update_screen_sizes();
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void update_player_structs();
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2020-12-26 16:48:39 +01:00
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}
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2019-03-21 20:18:31 +01:00
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}
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