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TmpMenu/src/views/players/player/player_vehicle.cpp

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#include "views/view.hpp"
namespace big
{
void view::player_vehicle()
{
if (ImGui::TreeNode("Vehicle"))
{
components::player_command_button<"vehkick">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"flyingveh">(g_player_service->get_selected(), {});
components::player_command_button<"boostveh">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"stopveh">(g_player_service->get_selected(), {});
components::player_command_button<"flip180">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"rcplayer">(g_player_service->get_selected(), {});
components::player_command_button<"killengine">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"burstwheels">(g_player_service->get_selected(), {});
components::player_command_button<"smashwindows">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"blacktint">(g_player_service->get_selected(), {});
components::player_command_button<"lockveh">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"unlockveh">(g_player_service->get_selected(), {});
components::player_command_button<"opendoors">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"closedoors">(g_player_service->get_selected(), {});
components::player_command_button<"upgradeveh">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"downgradeveh">(g_player_service->get_selected(), {});
ImGui::TreePop();
}
}
}