TmpMenu/src/backend/looped/vehicle/invisibility.cpp

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#include "backend/looped/looped.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class vehinvisibility : looped_command
{
using looped_command::looped_command;
bool last_driving = false;
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virtual void on_tick() override
{
if (!PED::GET_PED_CONFIG_FLAG(self::ped, 62, false))
{
if (last_driving)
{
ENTITY::SET_ENTITY_VISIBLE(self::veh, true, 0);
}
last_driving = false;
return;
}
last_driving = true;
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ENTITY::SET_ENTITY_VISIBLE(self::veh, false, 0);
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if (g.vehicle.localveh_visibility)
NETWORK::SET_ENTITY_LOCALLY_VISIBLE(self::veh);
}
virtual void on_disable() override
{
ENTITY::SET_ENTITY_VISIBLE(self::veh, true, 0);
}
};
vehinvisibility g_vehinvisibility("invisveh", "Vehicle Invisiblity", "Makes your car invisible", g.vehicle.vehinvisibility);
bool_command g_localveh_visibility("localinvisveh", "Visible Locally", "Makes your car visible to yourself, other players will still not be able to see it", g.vehicle.localveh_visibility);
}