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* feat(KickFromInterior): improve kick from interior Fixes #968 Fixes #953 Fixes #901 Fixes #899 Fixes #813 Fixes #726 Fixes #723 Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "backend/looped/looped.hpp"
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#include "fiber_pool.hpp"
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#include "natives.hpp"
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#include "backend/looped_command.hpp"
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namespace big
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{
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class vehinvisibility : looped_command
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{
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using looped_command::looped_command;
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bool last_driving = false;
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virtual void on_tick() override
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{
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if (!PED::GET_PED_CONFIG_FLAG(self::ped, 62, false))
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{
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if (last_driving)
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{
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ENTITY::SET_ENTITY_VISIBLE(self::veh, true, 0);
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}
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last_driving = false;
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return;
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}
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last_driving = true;
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ENTITY::SET_ENTITY_VISIBLE(self::veh, false, 0);
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if (g.vehicle.localveh_visibility)
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NETWORK::SET_ENTITY_LOCALLY_VISIBLE(self::veh);
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}
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virtual void on_disable() override
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{
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ENTITY::SET_ENTITY_VISIBLE(self::veh, true, 0);
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}
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};
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vehinvisibility g_vehinvisibility("invisveh", "Vehicle Invisiblity", "Makes your car invisible", g.vehicle.vehinvisibility);
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bool_command g_localveh_visibility("localinvisveh", "Visible Locally", "Makes your car visible to yourself, other players will still not be able to see it", g.vehicle.localveh_visibility);
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}
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