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TmpMenu/src/services/gta_data/weapon_item.hpp

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#pragma once
namespace big
{
#pragma pack(push, 4)
class weapon_item final
{
public:
char m_name[32];
char m_display_name[32];
char m_weapon_type[16];
std::uint32_t m_hash;
std::uint32_t m_reward_hash;
std::uint32_t m_reward_ammo_hash;
bool m_throwable;
};
#pragma pack(pop)
}