TmpMenu/src/backend/looped/self/no_collision.cpp

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2022-10-30 22:23:10 +08:00
#include "backend/looped/looped.hpp"
namespace big
{
static bool bLastNoCollsion = false;
void looped::self_no_collision()
{
if (g_local_player == nullptr) return;
bool bNoCollsion = g->self.no_collision;
if (bNoCollsion)
{
g_local_player->m_navigation->m_damp->m_bound_composite->m_bound_capsule_list->m_bound_capsule->m_collision = -1;
bLastNoCollsion = bNoCollsion;
}
else if (bNoCollsion != bLastNoCollsion)
{
g_local_player->m_navigation->m_damp->m_bound_composite->m_bound_capsule_list->m_bound_capsule->m_collision = 0.25;
bLastNoCollsion = bNoCollsion;
}
}
}