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TmpMenu/src/backend/commands/player/toxic/give_all_weapons.cpp

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#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "services/gta_data/gta_data_service.hpp"
#include "script.hpp"
namespace big
{
class give_all_weapons : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::FRIENDLY;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
for (auto& weapon : g_gta_data_service->weapons())
WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.second.m_hash, 9999, FALSE, FALSE);
}
};
class give_all_weapons_all : command
{
using command::command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::FRIENDLY;
}
virtual void execute(const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
g_player_service->iterate([](auto& plyr) {
for (auto& weapon : g_gta_data_service->weapons())
WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(plyr.second->id()), weapon.second.m_hash, 9999, FALSE, FALSE);
script::get_current()->yield(500ms);
});
}
};
give_all_weapons g_give_all_weapons("giveweaps", "Give Weapons", "Gives all weapons to the player", 0, false);
give_all_weapons_all g_give_all_weapons_all("giveweapsall", "Give Weapons", "Gives weapons to everyone. Don't spam this or you will crash", 0);
}