Files
TmpMenu/src/backend/commands/player/toxic/give_all_weapons.cpp
maybegreat48 ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

46 lines
1.5 KiB
C++

#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "services/gta_data/gta_data_service.hpp"
#include "script.hpp"
namespace big
{
class give_all_weapons : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::FRIENDLY;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
for (auto& weapon : g_gta_data_service->weapons())
WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.second.m_hash, 9999, FALSE, FALSE);
}
};
class give_all_weapons_all : command
{
using command::command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::FRIENDLY;
}
virtual void execute(const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
g_player_service->iterate([](auto& plyr) {
for (auto& weapon : g_gta_data_service->weapons())
WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(plyr.second->id()), weapon.second.m_hash, 9999, FALSE, FALSE);
script::get_current()->yield(500ms);
});
}
};
give_all_weapons g_give_all_weapons("giveweaps", "Give Weapons", "Gives all weapons to the player", 0, false);
give_all_weapons_all g_give_all_weapons_all("giveweapsall", "Give Weapons", "Gives weapons to everyone. Don't spam this or you will crash", 0);
}