2021-05-20 18:19:01 +02:00
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "util/entity.hpp"
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2021-07-23 11:59:01 +02:00
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#include "util/vehicle.hpp"
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2021-05-20 18:19:01 +02:00
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namespace big
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{
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static const int controls[] = { 14, 15, 24 };
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void looped::weapons_repair_gun()
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{
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2022-02-22 01:18:49 +01:00
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bool bRepairGun = g->weapons.custom_weapon == CustomWeapon::REPAIR_GUN;
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2021-05-20 18:19:01 +02:00
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if (bRepairGun)
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{
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
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{
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2021-11-11 01:14:22 +01:00
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PLAYER::DISABLE_PLAYER_FIRING(PLAYER::GET_PLAYER_INDEX(), true);
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2021-05-20 18:19:01 +02:00
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for (int control : controls)
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PAD::DISABLE_CONTROL_ACTION(0, control, true);
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
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{
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2021-07-23 11:59:01 +02:00
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vehicle::repair(entity);
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2021-05-20 18:19:01 +02:00
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}
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else
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{
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2022-03-02 00:21:29 +01:00
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g_notification_service->push_warning("Weapons", "Entity is not a vehicle.");
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2021-05-20 18:19:01 +02:00
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}
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}
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2022-03-02 00:21:29 +01:00
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else g_notification_service->push_warning("Weapons", "No entity found.");
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2021-05-20 18:19:01 +02:00
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}
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}
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}
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}
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}
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