TmpMenu/src/backend/looped/weapons/increase_damage.cpp

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#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class increased_damage : looped_command
{
using looped_command::looped_command;
CWeaponInfo* p_modified_weapon = nullptr;
float og_damage = 0.0f;
virtual void on_tick() override
{
if (!g_local_player)
{
return;
}
if (g_local_player->m_weapon_manager)
{
if (p_modified_weapon != g_local_player->m_weapon_manager->m_weapon_info
&& g_local_player->m_weapon_manager->m_weapon_info)
{
if (p_modified_weapon)
p_modified_weapon->m_damage = og_damage;
og_damage = g_local_player->m_weapon_manager->m_weapon_info->m_damage;
p_modified_weapon = g_local_player->m_weapon_manager->m_weapon_info;
g_local_player->m_weapon_manager->m_weapon_info->m_damage = g.weapons.increased_damage;
}
}
}
virtual void on_disable() override
{
if (g_local_player && p_modified_weapon)
{
p_modified_weapon->m_damage = og_damage;
p_modified_weapon = nullptr;
}
}
};
increased_damage
g_increased_damage("incrdamage", "Damage Override", "Sets your damage to whatever you want", g.weapons.increase_damage);
}