2022-03-02 08:48:53 -05:00
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#include "natives.hpp"
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#include "backend/looped_command.hpp"
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namespace big
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{
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class increased_damage : looped_command
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{
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using looped_command::looped_command;
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CWeaponInfo* p_modified_weapon = nullptr;
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float og_damage = 0.0f;
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virtual void on_tick() override
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2023-03-01 21:27:15 +00:00
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{
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if (!g_local_player)
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{
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return;
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}
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if (g_local_player->m_weapon_manager)
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{
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if (p_modified_weapon != g_local_player->m_weapon_manager->m_weapon_info
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&& g_local_player->m_weapon_manager->m_weapon_info)
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{
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if (p_modified_weapon)
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p_modified_weapon->m_damage = og_damage;
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og_damage = g_local_player->m_weapon_manager->m_weapon_info->m_damage;
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p_modified_weapon = g_local_player->m_weapon_manager->m_weapon_info;
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g_local_player->m_weapon_manager->m_weapon_info->m_damage = g.weapons.increased_damage;
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}
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}
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}
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virtual void on_disable() override
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{
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if (g_local_player && p_modified_weapon)
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{
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p_modified_weapon->m_damage = og_damage;
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p_modified_weapon = nullptr;
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}
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}
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};
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increased_damage
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g_increased_damage("incrdamage", "Damage Override", "Sets your damage to whatever you want", g.weapons.increase_damage);
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2022-03-02 08:48:53 -05:00
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}
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