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feat(PlayerWindow & TabVehicle): Updated some strings, updated teleport options
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@ -44,7 +44,7 @@ namespace big
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{
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Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
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// Make sure the AI can reach this
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location = features::teleport::get_ground_at_3d_coord(location);
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location = features::teleport::get_ground_at_3dcoord(location);
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TASK::TASK_VEHICLE_DRIVE_TO_COORD(PLAYER::PLAYER_PED_ID(), veh, location.x, location.y, location.z, 35.f, 0, veh, 2883620, 10.f, true);
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}
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