feat(Protections): Added desync protection and notification (Closes #156) (#220)

* feat(Protections): Added desync protection and notification (#156)

* fix(Protections): Fix warning and revert Premake VS version
This commit is contained in:
Reece Watson
2022-05-20 18:17:41 -04:00
committed by GitHub
parent 8dea0e1b97
commit 70d04aa1ce
9 changed files with 305 additions and 1 deletions

View File

@ -140,6 +140,156 @@ namespace rage
uint32_t m_f20;
};
namespace netConnection {
class InFrame
{
public:
virtual ~InFrame() = default;
virtual void destroy() = 0;
virtual uint32_t get_type() = 0;
virtual uint32_t _0x18() = 0;
char pad_0008[56]; //0x0008
uint32_t m_msg_id; //0x0040
char pad_0044[4]; //0x0044
InFrame* m_this; //0x0048
char pad_0050[40]; //0x0050
uint32_t m_length; //0x0078
char pad_007C[4]; //0x007C
void* m_data; //0x0080
};
enum class MessageType : std::uint32_t
{
MsgInvalid = 0xFFFFF,
MsgSessionAcceptChat = 0x62,
MsgStartMatchCmd = 0x2D,
MsgSetInvitableCmd = 0x1F,
MsgSessionMemberIds = 0x23,
MsgRequestGamerInfo = 0x54,
MsgRemoveGamersFromSessionCmd = 0x53,
MsgNotMigrating = 0x35,
MsgMigrateHostResponse = 0x12,
MsgMigrateHostRequest = 0x66,
MsgJoinResponse = 0x2A,
MsgJoinRequest = 0x41,
MsgHostLeftWhilstJoiningCmd = 0x58,
MsgConfigResponse = 0x5F,
MsgConfigRequest = 0x48,
MsgChangeSessionAttributesCmd = 0x5A,
MsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
MsgReassignResponse = 0x10,
MsgReassignNegotiate = 0x01,
MsgReassignConfirm = 0x26,
MsgPlayerData = 0x18,
MsgPackedReliables = 0x30,
MsgPackedCloneSyncACKs = 0x3B,
MsgNonPhysicalData = 0x16,
MsgNetArrayMgrUpdateAck = 0x5D,
MsgNetArrayMgrUpdate = 0x60,
MsgNetArrayMgrSplitUpdateAck = 0x25,
MsgScriptVerifyHostAck = 0x0B,
MsgScriptVerifyHost = 0x3E,
MsgScriptNewHost = 0x0E,
MsgScriptMigrateHostFailAck = 0x1A,
MsgScriptMigrateHost = 0x33,
MsgScriptLeaveAck = 0x40,
MsgScriptLeave = 0x17,
MsgScriptJoinHostAck = 0x4D,
MsgScriptJoinAck = 0x43,
MsgScriptJoin = 0x5C,
MsgScriptHostRequest = 0x67,
MsgScriptHandshakeAck = 0x5B,
MsgScriptHandshake = 0x57,
MsgScriptBotLeave = 0x2B, // unused?
MsgScriptBotJoinAck = 0x63, // unused?
MsgScriptBotJoin = 0x1C, // unused?
MsgScriptBotHandshakeAck = 0x31, // unused?
MsgScriptBotHandshake = 0x4B, // unused?
MsgPartyLeaveGame = 0x3D,
MsgPartyEnterGame = 0x1E,
MsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
MsgActivateNetworkBot = 0x65, // unused?
MsgRequestObjectIds = 0x29,
MsgInformObjectIds = 0x09,
MsgTextMessage = 0x24, // this one is for chat
MsgPlayerIsTyping = 0x61,
MsgPackedEvents = 0x4F, // aka received_event
MsgPackedEventReliablesMsgs = 0x20,
MsgRequestKickFromHost = 0x0D,
MsgTransitionToGameStart = 0x50,
MsgTransitionToGameNotify = 0x02,
MsgTransitionToActivityStart = 0x06,
MsgTransitionToActivityFinish = 0x36,
MsgTransitionParameters = 0x3C,
MsgTransitionParameterString = 0x37,
MsgTransitionLaunchNotify = 0x1B,
MsgTransitionLaunch = 0x19,
MsgTransitionGamerInstruction = 0x14,
MsgTextMessage2 = 0x0A, // this one is for phone message
MsgSessionEstablishedRequest = 0x52,
MsgSessionEstablished = 0x07,
MsgRequestTransitionParameters = 0x42,
MsgRadioStationSyncRequest = 0x47,
MsgRadioStationSync = 0x46,
MsgPlayerCardSync = 0x3A,
MsgPlayerCardRequest = 0x6A,
MsgLostConnectionToHost = 0x81,
MsgKickPlayer = 0x34, // host kick
MsgDebugStall = 0x7E, // unused?
MsgCheckQueuedJoinRequestReply = 0x59,
MsgCheckQueuedJoinRequest = 0x51,
MsgBlacklist = 0x0C,
MsgRoamingRequestBubbleRequiredResponse = 0x83,
MsgRoamingRequestBubbleRequiredCheck = 0x82,
MsgRoamingRequestBubble = 0x2E,
MsgRoamingJoinBubble = 0x4C,
MsgRoamingJoinBubbleAck = 0x3F,
MsgRoamingInitialBubble = 0x32,
MsgVoiceStatus = 0x03,
MsgTextChatStatus = 0x00,
MsgJoinResponse2 = 0x08,
MsgJoinRequest2 = 0x68,
MsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
MsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
MsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
MsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
MsgSearchRequest = 0x05, // unused?
MsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
MsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
MsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
MsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
MsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
MsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
MsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
MsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
Msg_0x87 = 0x87,
Msg_0x88 = 0x88,
Msg_0x80 = 0x80,
Msg_0x28 = 0x28,
Msg_0x11 = 0x11,
Msg_0x45 = 0x45,
Msg_0x89 = 0x89,
Msg_0x86 = 0x86,
};
}
class CEventNetwork
{
public:
virtual ~CEventNetwork() = default;
virtual void unk_0x8() = 0;
virtual void unk_0x10() = 0;
virtual __int64 get_type() = 0;
virtual void unk_0x20() = 0;
virtual void unk_0x28() = 0;
virtual bool get_extra_information(__int64* info_array, int check) = 0;
virtual void unk_0x38() = 0;
};
class netGameEvent
{
public: