refactor(StealVehicleGun): Wait for player to get kicked from vehicle

This commit is contained in:
Yimura 2021-05-26 14:26:00 +02:00
parent adcee2f487
commit 9964944eb4

View File

@ -27,10 +27,15 @@ namespace big
if (entity::raycast(&ent)) if (entity::raycast(&ent))
{ {
if (ENTITY::IS_ENTITY_A_VEHICLE(ent)) if (ENTITY::IS_ENTITY_A_VEHICLE(ent))
{
for (size_t i = 0; i < 8 && !VEHICLE::IS_VEHICLE_SEAT_FREE(ent, -1, 0); i++)
{ {
Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0); Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0);
TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped); TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped);
script::get_current()->yield();
}
PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1); PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1);
} }
else notify::above_map("Entity is not a vehicle."); else notify::above_map("Entity is not a vehicle.");