mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-18 15:17:23 +08:00
refactor(GravityGun): Fixed cleanup of selected entity
This commit is contained in:
parent
6621562d89
commit
adcee2f487
@ -19,96 +19,91 @@ namespace big
|
||||
bool bGravityGun = g.weapons.custom_weapon == CustomWeapon::GRAVITY_GUN;
|
||||
double multiplier = 3.0;
|
||||
|
||||
if (bGravityGun)
|
||||
// ZOOMED IN
|
||||
if (bGravityGun && PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
|
||||
{
|
||||
// ZOOMED IN
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
|
||||
PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true);
|
||||
for (int control : controls)
|
||||
PAD::DISABLE_CONTROL_ACTION(0, control, true);
|
||||
|
||||
location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
|
||||
|
||||
// Attack RELEASED
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && ent == 0)
|
||||
{
|
||||
PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true);
|
||||
for (int control : controls)
|
||||
PAD::DISABLE_CONTROL_ACTION(0, control, true);
|
||||
|
||||
location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
|
||||
|
||||
// Attack RELEASED
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && ent == 0)
|
||||
if (entity::raycast(&ent))
|
||||
{
|
||||
if (entity::raycast(&ent))
|
||||
{
|
||||
if (ENTITY::IS_ENTITY_A_PED(ent) && PED::IS_PED_A_PLAYER(ent))
|
||||
{
|
||||
ent = 0;
|
||||
|
||||
notify::above_map("You can't move player entities!");
|
||||
}
|
||||
else
|
||||
{
|
||||
other = ENTITY::GET_ENTITY_COORDS(ent, true);
|
||||
dist = (float)math::distance_between_vectors(location, other);
|
||||
|
||||
if (dist > 500)
|
||||
{
|
||||
ent = 0;
|
||||
|
||||
notify::above_map("Entity is too far.");
|
||||
}
|
||||
else
|
||||
{
|
||||
entity::take_control_of(ent);
|
||||
|
||||
if (ENTITY::IS_ENTITY_A_PED(ent) && !PED::IS_PED_RAGDOLL(ent)) TASK::SET_HIGH_FALL_TASK(ent, 0, 0, 0);
|
||||
|
||||
notify::above_map("Selected entity at crosshair.");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (ENTITY::IS_ENTITY_A_PED(ent) && PED::IS_PED_A_PLAYER(ent))
|
||||
{
|
||||
ent = 0;
|
||||
|
||||
notify::above_map("No entity found.");
|
||||
notify::above_map("You can't move player entities!");
|
||||
}
|
||||
else
|
||||
{
|
||||
other = ENTITY::GET_ENTITY_COORDS(ent, true);
|
||||
dist = (float)math::distance_between_vectors(location, other);
|
||||
|
||||
if (dist > 500)
|
||||
{
|
||||
ent = 0;
|
||||
|
||||
notify::above_map("Entity is too far.");
|
||||
}
|
||||
else
|
||||
{
|
||||
entity::take_control_of(ent);
|
||||
|
||||
if (ENTITY::IS_ENTITY_A_PED(ent) && !PED::IS_PED_RAGDOLL(ent)) TASK::SET_HIGH_FALL_TASK(ent, 0, 0, 0);
|
||||
|
||||
notify::above_map("Selected entity at crosshair.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ENTITY::DOES_ENTITY_EXIST(ent))
|
||||
else
|
||||
{
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14))
|
||||
dist -= 5;
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15))
|
||||
dist += 5;
|
||||
ent = 0;
|
||||
|
||||
entity::take_control_of(ent);
|
||||
|
||||
ENTITY::SET_ENTITY_COLLISION(ent, false, false);
|
||||
|
||||
other = ENTITY::GET_ENTITY_COORDS(ent, true);
|
||||
|
||||
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
|
||||
float pitch = math::deg_to_rad(rot.x); // vertical
|
||||
// float roll = rot.y;
|
||||
float yaw = math::deg_to_rad(rot.z + 90); // horizontal
|
||||
|
||||
Vector3 velocity;
|
||||
|
||||
velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x;
|
||||
velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y;
|
||||
velocity.z = location.z + (dist * sin(pitch)) - other.z;
|
||||
|
||||
ENTITY::SET_ENTITY_VELOCITY(ent, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
|
||||
ENTITY::SET_ENTITY_ALPHA(ent, 105, 0);
|
||||
notify::above_map("No entity found.");
|
||||
}
|
||||
}
|
||||
else if (ent != 0)
|
||||
|
||||
if (ENTITY::DOES_ENTITY_EXIST(ent))
|
||||
{
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14))
|
||||
dist -= 5;
|
||||
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15))
|
||||
dist += 5;
|
||||
|
||||
entity::take_control_of(ent);
|
||||
|
||||
ENTITY::SET_ENTITY_COLLISION(ent, true, true);
|
||||
ENTITY::SET_ENTITY_ALPHA(ent, 255, 0);
|
||||
ENTITY::SET_ENTITY_COLLISION(ent, false, false);
|
||||
|
||||
ent = 0;
|
||||
other = ENTITY::GET_ENTITY_COORDS(ent, true);
|
||||
|
||||
notify::above_map("Released entity.");
|
||||
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
|
||||
float pitch = math::deg_to_rad(rot.x); // vertical
|
||||
// float roll = rot.y;
|
||||
float yaw = math::deg_to_rad(rot.z + 90); // horizontal
|
||||
|
||||
Vector3 velocity;
|
||||
|
||||
velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x;
|
||||
velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y;
|
||||
velocity.z = location.z + (dist * sin(pitch)) - other.z;
|
||||
|
||||
ENTITY::SET_ENTITY_VELOCITY(ent, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
|
||||
ENTITY::SET_ENTITY_ALPHA(ent, 105, 0);
|
||||
}
|
||||
}
|
||||
else if (ent != 0 && entity::take_control_of(ent))
|
||||
{
|
||||
ENTITY::SET_ENTITY_COLLISION(ent, true, true);
|
||||
ENTITY::RESET_ENTITY_ALPHA(ent);
|
||||
|
||||
ent = 0;
|
||||
|
||||
notify::above_map("Released entity.");
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user