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Commands (#725)
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
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src/backend/commands/player/toxic/give_all_weapons.cpp
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46
src/backend/commands/player/toxic/give_all_weapons.cpp
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#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "services/gta_data/gta_data_service.hpp"
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#include "script.hpp"
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namespace big
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{
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class give_all_weapons : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::FRIENDLY;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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for (auto& weapon : g_gta_data_service->weapons())
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WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.second.m_hash, 9999, FALSE, FALSE);
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}
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};
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class give_all_weapons_all : command
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{
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using command::command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::FRIENDLY;
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}
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virtual void execute(const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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g_player_service->iterate([](auto& plyr) {
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for (auto& weapon : g_gta_data_service->weapons())
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WEAPON::GIVE_WEAPON_TO_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(plyr.second->id()), weapon.second.m_hash, 9999, FALSE, FALSE);
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script::get_current()->yield(500ms);
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});
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}
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};
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give_all_weapons g_give_all_weapons("giveweaps", "Give Weapons", "Gives all weapons to the player", 0, false);
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give_all_weapons_all g_give_all_weapons_all("giveweapsall", "Give Weapons", "Gives weapons to everyone. Don't spam this or you will crash", 0);
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}
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