fix: fix player tracking

This commit is contained in:
Mr-X-GTA 2024-09-28 23:13:04 +02:00
parent 82b8eaef39
commit ff770e97f9
2 changed files with 1 additions and 2 deletions

View File

@ -757,7 +757,6 @@ namespace big
g_fiber_pool->queue_job([player] {
entity::force_remove_network_entity(g_local_player, player, false);
});
g_battleye_service.send_message_to_server(player->get_net_game_player()->get_host_token(), &data, size);
}
break;

View File

@ -345,7 +345,7 @@ namespace big
void player_database_service::update_player_states(bool tracked_only)
{
constexpr auto bucket_size = 100;
constexpr auto bucket_size = 32;
std::vector<std::vector<rage::rlScHandle>> gamer_handle_buckets{};