CSY0N
30ce91e09e
Update pointers.cpp
2025-04-11 16:27:46 +02:00
CSY0N
58d7d4c70e
Update main.cpp
2025-04-11 16:20:48 +02:00
CSY0N
e0522a7bd8
Update metadata.json
2025-04-11 16:11:15 +02:00
CSY0N
15dffbcc62
Update pointers.cpp
2025-04-11 16:10:39 +02:00
Mr-X-GTA
c8e6a6970b
Fix vehicle spawner ( #95 )
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2025-02-06 13:06:53 +01:00
Mr-X-GTA
7064995875
Fix
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2025-01-10 20:48:16 +01:00
Mr-X-GTA
31e12261b1
Update script list ( #79 )
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2025-01-10 10:00:50 +01:00
Mr-X-GTA
22c184d6b6
More fixes ( #71 )
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- Improved session multiplexer
- Fixed kick from interior
- Fixed explode player
- Fixed force script host
- Re-added null function kick
- Re-added auto kick host
- Removed host token spoofing
2024-12-23 21:46:35 +01:00
Mr-X-GTA
c349c9fba2
Update gtav-classes again ( #62 )
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2024-12-14 05:33:33 +01:00
Mr-X-GTA
0f6b783f5e
Update gtav-classes ( #60 )
2024-12-14 02:48:17 +01:00
Mr-X-GTA
d7419711b4
Update for b3407 and b3411 ( #55 )
2024-12-13 23:52:31 +01:00
Mr-X-GTA
6edc483502
Fix early injection ( #45 )
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2024-11-29 21:20:40 +01:00
Mr-X-GTA
b7f5729a78
Auto kick host and more ( #33 )
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2024-11-01 16:47:21 +01:00
Mr-X-GTA
56b12ffc42
fix: don't force host token spoofing ( #25 )
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2024-10-24 19:35:21 +02:00
Mr-X-GTA
f844e77a0c
Update for b3351 ( #21 )
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2024-10-20 19:00:48 +02:00
Mr-X-GTA
c28bcb9872
Fix Network
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2024-10-06 18:24:22 +02:00
Mr-X-GTA
fa5c7cebdc
Fix player tracking ( #10 )
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2024-09-30 14:48:40 +02:00
Mr-X-GTA
7f29e70f4e
Some bug fixes ( #5 )
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* fix: fix player tracking
* Merge "Update globals for build 3323"
* update chat filter
* fix: fix complaint kicks
2024-09-30 00:03:31 +02:00
Mr-X-GTA
82b8eaef39
Update for b3337 ( #1 )
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* Merge "BE fixes and additions"
* Merge "Add BattlEye server"
* Apply diff
* feat: bypass BE kicks from legit hosts
* fix: remove patched stuff
* Remove duplicate chat spammer notification (#2 )
---------
Co-authored-by: Cringe-Arab <evmeschenco@gmail.com>
2024-09-27 22:47:41 +02:00
Mr-X-GTA
f51e8c2ca5
Add cleaned files
2024-09-25 02:38:59 +02:00
Mr-X-GTA
52aec520fc
fix(settings): fix crash
2024-09-20 22:38:29 +02:00
maybegreat48
220322b910
Initial battleye bypass ( #3697 )
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* feat: initial battleye bypass
* disable force kick toggle too
* fix: fix pointers version
* enable exclude modders toggle by default to prevent auto-kicks
2024-09-19 00:43:52 +02:00
Mr-X-GTA
b3f1c8b5d4
Update for b3323 ( #3691 )
2024-09-17 23:32:16 +02:00
Arthur
b0b56ee4f7
Add Logging for HTTP Start Requests ( #3667 )
2024-09-07 13:59:32 +02:00
gir489
0d18cd6e59
Prevent repeat calls to cache rebuild causing a crash. ( #3662 )
2024-09-05 20:03:10 +02:00
Arthur
a62ea11553
Disable CMD executor if in-game keyboard is active ( #3656 )
2024-09-05 20:02:40 +02:00
Arthur
1826fe3277
Remove RADAR_DEAD_DROP_PACKAGE from Objective Blips ( #3650 )
2024-09-03 09:35:53 +02:00
Arthur
d2b1b505ed
Add Description for Weapons ( #3649 )
2024-09-03 09:22:27 +02:00
gir489
706e6f7fc0
Fixed a race condition with scr_patch's destructor. ( #3639 )
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* Fixed a race condition caused by disabling and enabling a Lua script with scr_patch more than once.
* Fixed patch not being enabled if data is already created
---------
Co-authored-by: Arthur <121949966+ShinyWasabi@users.noreply.github.com>
2024-09-02 07:52:34 +02:00
Mr-X-GTA
707f2004ff
Input Method Editor ( #3634 )
2024-09-01 23:58:01 +02:00
Arthur
0d26223bfe
Move Collapsing Headers in Weapons to Separate Tab ( #3627 )
2024-09-01 21:43:01 +02:00
gir489
351749e598
Added UFO abduction protection. ( #3641 )
2024-09-01 21:38:07 +02:00
gir489
70a173a741
Fixed some reaction settings not being persisted. ( #3642 )
2024-09-01 21:37:43 +02:00
Quentin
3ad9306594
fix(lua): fix dynamic hooks/calls: ( #3629 )
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- dynamic hook were never actually applied,
- rbx was getting trashed inside jit hook func
- dynamic hook cleanup on lua script unload
- support dynamic call
2024-08-28 23:39:01 +02:00
gir489
a63279dde9
Disables script patches from the Lua layer on eject. ( #3628 )
2024-08-28 23:38:13 +02:00
Arthur
2519de72f6
Fix Thread State for Script Functions and cellphone_flashhand ( #3619 )
2024-08-25 23:16:56 +02:00
gir489
c36981a0e4
Incorporate eThreadState changes ( #3558 )
2024-08-23 23:49:11 +02:00
Arthur
f87db29db9
Fix Disable Phone ( #3616 )
2024-08-23 23:24:23 +02:00
Baloo
aee6f34c69
Added protection against remote ped flag setting ( #3610 )
2024-08-22 21:30:26 +02:00
Arthur
0dd43e95b8
Redesign Script Patches for Lua ( #3612 )
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* Refactor Script Patches for Lua
* Use update_all_patches_for_script instead of update and store script's joaat instead of its string
2024-08-22 19:52:02 +02:00
Arthur
019f320d70
Fix transaction_overlimit Global ( #3611 )
2024-08-22 19:27:07 +02:00
gir489
bdb307125f
Added ownership checks to the delete_vehicle check. ( #3552 )
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* Added ownership checks to the delete_vehicle check.
* Redesigned delete_vehicle protections.
* Cleaned up code.
* Fixed vehicle repaired/vehicle godmode code not running if the player was offline/did not have a personal vehicle deployed.
* Fixed Chinese being a simp. (Closes #3581 )
* GTAV-Classes: bump version
2024-08-17 12:03:26 +02:00
gir489
d1e4b0830c
Refactor Weapons JSON parser to associate path with recentness ( #3565 )
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* Added a RPF parse hierarchy to ensure the latest weapon file is loaded into the Weapons JSON.
* Fixed erroneous attachment descriptions being displayed and persisted to the Weapons JSON.
* Fix for components that had empty descriptions.
2024-08-14 08:41:47 +02:00
tupoy-ya
eecd20beaf
feat(Lua)!: New Lua bindings ( #3563 )
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* feat(Lua): Make independent imgui independent.
feat(Lua): Add a `pointer:set_address` binding.
feat(Lua): Added `menu_event.Wndproc` event.
fix(Lua): Fix `ImGui.SliderFloat3` binding.
fix(Lua Docs): Partially fixed auto generated documentation.
* fix(gui.cpp): include `lua_manager.hpp`.
* fix(lua_manager.hpp): Added `draw_less_dependent_gui` function.
* chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`.
* docs(menu_event): Added docs for Wndporc event.
* docs: Fixed a few more errors.
* add reasoning and use native underlying format
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
2024-08-14 08:40:09 +02:00
kikkin_yo_azzez
e4e1b6b63b
feat(Lua): expose imgui separatortext to lua ( #3554 )
2024-08-12 09:34:22 +02:00
gir489
4a573b763d
fix(Settings): aimonlyatthreats using only_on_enemy. ( #3557 )
2024-08-12 09:13:33 +02:00
gir489
5461455809
Fixed Weapons JSON not properly using the most recent meta file. ( #3550 )
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* Added ability to resolve WCT_INVALID attachments at runtime from the achievement_controller script, such as the game does.
* Improved component information extraction to also retrieve the descriptions from the scripts.
Redesigned Ammunation to now only display proper components.
Added a tooltip of the component description to Ammunation.
* Refactored script_function::call to fail gracefully if called out of lockstep when the scripts are running.
2024-08-11 01:14:15 +02:00
gir489
b18ac64905
Prevent vehicle looped functions from running on vehicles we are not currently driving. ( #3548 )
2024-08-11 01:12:29 +02:00
gir489
20da24e626
Better enemy detection for aimbot ( #3527 )
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* Added better enemy detection to aimbot and triggerbot.
* Fixed aimbot and triggerbot using an unreliable method of determining the target's current vehicle.
* Fixed aimbot and triggerbot trying to go after targets that were untargetable.
* Refactored is_ped_a_friend function.
* Added threat check to aimbot.
2024-08-11 01:11:56 +02:00
Arthur
12906d0365
Add Return Value Support for Script Functions ( #3479 )
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* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix #3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.
---------
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
2024-08-06 14:46:48 +02:00