42 Commits

Author SHA1 Message Date
Yimura
7931a2f342 refactor(Functions): Renamed, moved under a class and ordered alphabetically 2021-02-04 22:57:06 +01:00
Yimura
4559d078e6 feat(GravityGun): When grabbing peds force them to ragdoll 2021-02-03 21:34:46 +01:00
Yimura
dd6406e31c feat(CustomGuns): Added repair gun 2021-02-03 16:38:55 +01:00
Yimura
edbe348a46 fix(CustomGuns): Increased distance from 50 to 500 2021-02-03 16:38:00 +01:00
Yimura
05300fce62 fix(Handling): Check against nullptr 2021-01-29 18:55:02 +01:00
Yimura
decbbb8fd9 fix(GravityGun): take control before releasing 2021-01-29 18:54:36 +01:00
Yimura
9b1016b7ec feat(Handling): Added around 32 handling properties to modify 2021-01-22 02:10:08 +01:00
Yimura
df652ba272 fix(VehicleGun): Removed height offset 2021-01-22 02:08:30 +01:00
Yimura
1c5906d0bc feat(GravityGun): Entities are transparent while held 2021-01-22 02:07:44 +01:00
Yimura
6dad45f601 fix(CustomGuns): Shoot vehicles in look direction 2021-01-20 03:44:18 +01:00
Yimura
a6f6018935 fix(Features): God mode with offsets instead of natives 2021-01-20 03:40:36 +01:00
Yimura
b777e4dc0f feat(ReplayInterface): Added attach protection 2021-01-17 23:30:10 +01:00
Yimura
7a8ba780dc feat(Population): Optimised settings 2021-01-17 23:26:06 +01:00
Yimura
20d21e6800 fix(GravityGun): Cast to float to prevent compile warns 2021-01-17 23:20:00 +01:00
Yimura
f47c4d13d1 feat(Protections): Added cage protection 2021-01-17 00:47:00 +01:00
Yimura
1846e64c95 refactor(DeleteGun): Use function to delete ent instead of code 2021-01-17 00:44:48 +01:00
Yimura
7ca234bdb5 feat(CustomGuns): Added cage gun 2021-01-17 00:40:38 +01:00
Yimura
9b3166f486 refactor(Features): Delete some lingering files 2021-01-15 22:58:49 +01:00
Yimura
c627281e4d refactor(Features/looped): Resorted files into sub dirs 2021-01-15 22:56:58 +01:00
Yimura
345116bd71 refactor(Features/util): Moved files 2021-01-15 22:34:37 +01:00
Yimura
938ffcfafa refactor(CustomGuns): Moved guns to folder 2021-01-15 22:26:25 +01:00
Yimura
8bd1f863c0 refactor(GravityGun): Changed variable names 2021-01-15 02:38:38 +01:00
Yimura
b5688c4731 feat(Weapons): Added money gun 2021-01-15 01:24:42 +01:00
Yimura
a6e2fc2568 fix(NoClip): Enforce no collision & no physics 2021-01-15 01:24:05 +01:00
Yimura
56e7862ff1 feat(DeleteGun): Added delete gun 2021-01-14 22:22:21 +01:00
Yimura
e2f9f01095 feat(VehicleGun): Added vehicle gun 2021-01-14 22:22:06 +01:00
Yimura
d277aa11e6 feat(GravityGun): Made gravity gun a selectable 2021-01-14 22:18:49 +01:00
Yimura
414293ba56 fix(NoClip): Only take control of entity when needed 2021-01-14 22:15:14 +01:00
Yimura
6f41ce2529 refactor(SuperSprint): Reverted to old supersprint 2021-01-14 22:14:29 +01:00
Yimura
38d19c8fb6 feat(GUI): Added Weapons tab 2021-01-13 16:55:49 +01:00
Yimura
ff6a72405b feat(GravityGun): Added velocity based gravity gun 2021-01-13 15:36:13 +01:00
Yimura
d461afdccd feat(NoClip): Added velocity based noclipping 2021-01-13 15:33:52 +01:00
Yimura
2674ddfb3f refactor(JoinMessage): Removed old join message feature 2021-01-13 15:31:43 +01:00
Yimura
3334eec75e wip(Project): pushing project 2021-01-10 16:19:40 +01:00
Yimura
fd5192930a wip(SuperSprint): Added sky diving to super sprint 2021-01-03 22:14:06 +01:00
Yimura
ee606848b1 fix(DisablePhone): Forgot to call disable phone feature in loop 2021-01-02 16:11:53 +01:00
Yimura
cdb6be86c3 feat(Features): Added disable phone feature 2021-01-01 15:25:44 +01:00
Yimura
5bd71c2c55 fix(SuperSprint): Only sprint while ped is sprinting 2021-01-01 15:23:47 +01:00
Yimura
7b5aab3dd7 feat(NoRagdoll): Added one more no ragdoll native call 2020-12-31 23:24:29 +01:00
Yimura
7296a93d6c feat(Players): Sort players by their name alphabetically 2020-12-31 20:53:04 +01:00
Yimura
daaa5684e8 refactor(Features): Moved looped features in a separate sub directory 2020-12-31 11:06:36 +01:00
Yimura
37c78f23b9 feat(Features/Pointers/PlayerWindow): Added spectate player function 2020-12-31 02:10:15 +01:00