TmpMenu/BigBaseV2/src/features/join_message.cpp

24 lines
622 B
C++

#include "features.hpp"
#include "pointers.hpp"
namespace big
{
void features::join_message()
{
bool bJoinMessage = g_settings.options["join_message"].get<bool>();
if (bJoinMessage)
{
for (int i = 0; i < 32; i++) {
if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i)) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
char joinMsg[64];
strcpy(joinMsg, "<C>");
strcat(joinMsg, g_pointers->m_get_player_name(i));
strcat(joinMsg, "</C> is joining.");
features::notify::above_map(joinMsg);
}
}
}
}
}