TmpMenu/src/backend/looped/self/beast_jump.cpp
2023-01-08 20:25:15 +00:00

23 lines
620 B
C++

#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "gta/enums.hpp"
namespace big
{
class beast_jump_looped : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
{
TASK::TASK_JUMP(self::ped, true, true, true);
}
}
};
beast_jump_looped g_beast_jump_looped("beastjump", "Beast Jump", "Allows You To Jump As If You Were The Beast Like In The Beast Event", g.self.beast_jump);
}