TmpMenu/BigBaseV2/src/services/players/player_service.cpp
2022-08-10 02:42:34 +02:00

106 lines
2.4 KiB
C++

#include "gta_util.hpp"
#include "player_service.hpp"
namespace big
{
player_service::player_service()
: m_self(), m_selected_player(m_dummy)
{
g_player_service = this;
const auto network_player_mgr = gta_util::get_network_player_mgr();
if (!network_player_mgr)
return;
m_self = &network_player_mgr->m_local_net_player;
for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
player_join(network_player_mgr->m_player_list[i]);
}
player_service::~player_service()
{
g_player_service = nullptr;
}
void player_service::do_cleanup()
{
m_selected_player = m_dummy;
m_players.clear();
}
player_ptr player_service::get_by_name(std::string name)
{
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (const auto it = m_players.find(name); it != m_players.end())
return it->second;
return nullptr;
}
player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
{
for (const auto& [_, player] : m_players)
if (player->get_net_game_player()->m_msg_id == msg_id)
return player;
return nullptr;
}
player_ptr player_service::get_by_id(uint32_t id) const
{
for (const auto& [name, player] : m_players)
if (player->id() == id)
return player;
return nullptr;
}
player_ptr player_service::get_by_host_token(uint64_t token) const
{
for (const auto& [name, player] : m_players)
if (player->get_net_data()->m_host_token == token)
return player;
return nullptr;
}
player_ptr player_service::get_selected() const
{
return m_selected_player;
}
player_ptr player_service::get_self()
{
if (!m_self_ptr || !m_self_ptr->equals(*m_self))
{
m_self_ptr = std::make_shared<player>(*m_self);
}
return m_self_ptr;
}
void player_service::player_join(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr || net_game_player == *m_self) return;
auto plyr = std::make_shared<player>(net_game_player);
m_players.emplace(
plyr->to_lowercase_identifier(),
std::move(plyr)
);
}
void player_service::player_leave(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr) return;
if (m_selected_player && m_selected_player->equals(net_game_player))
m_selected_player = m_dummy;
auto plyr = std::make_unique<player>(net_game_player);
m_players.erase(plyr->to_lowercase_identifier());
}
void player_service::set_selected(player_ptr plyr)
{
m_selected_player = plyr;
}
}