TmpMenu/src/backend/looped/vehicle/unlimited_weapons.cpp

27 lines
581 B
C++

#include "backend/looped_command.hpp"
#include "pointers.hpp"
namespace big
{
class veh_unlimited_weapons : looped_command
{
using looped_command::looped_command;
virtual void on_enable() override
{
g_pointers->m_allow_weapons_in_vehicle->apply();
}
virtual void on_tick() override
{
}
virtual void on_disable() override
{
g_pointers->m_allow_weapons_in_vehicle->restore();
}
};
veh_unlimited_weapons g_veh_unlimited_weapons("vehallweapons", "Allow Weapons In Vehicle", "Allows you to use all weapons in vehicle", g.vehicle.unlimited_weapons);
}