TmpMenu/src/lua/natives/lua_native_binding_NETWORK.cpp

5718 lines
239 KiB
C++

#include "lua_native_binding.hpp"
#include "natives.hpp"
namespace lua::native
{
static const char* LUA_NATIVE_NETWORK_GET_ONLINE_VERSION()
{
auto retval = NETWORK::GET_ONLINE_VERSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_IN()
{
auto retval = (bool)NETWORK::NETWORK_IS_SIGNED_IN();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_ONLINE()
{
auto retval = (bool)NETWORK::NETWORK_IS_SIGNED_ONLINE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_NP_AVAILABLE()
{
auto retval = (bool)NETWORK::NETWORK_IS_NP_AVAILABLE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_NP_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_IS_NP_PENDING();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NP_UNAVAILABLE_REASON()
{
auto retval = NETWORK::NETWORK_GET_NP_UNAVAILABLE_REASON();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CONNETED_TO_NP_PRESENCE()
{
auto retval = (bool)NETWORK::NETWORK_IS_CONNETED_TO_NP_PRESENCE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_LOGGED_IN_TO_PSN()
{
auto retval = (bool)NETWORK::NETWORK_IS_LOGGED_IN_TO_PSN();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_VALID_ROS_CREDENTIALS()
{
auto retval = (bool)NETWORK::NETWORK_HAS_VALID_ROS_CREDENTIALS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_REFRESHING_ROS_CREDENTIALS()
{
auto retval = (bool)NETWORK::NETWORK_IS_REFRESHING_ROS_CREDENTIALS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_AVAILABLE()
{
auto retval = (bool)NETWORK::NETWORK_IS_CLOUD_AVAILABLE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_CLUB_ACCOUNT()
{
auto retval = (bool)NETWORK::NETWORK_HAS_SOCIAL_CLUB_ACCOUNT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT()
{
auto retval = (bool)NETWORK::NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_HOST()
{
auto retval = (bool)NETWORK::NETWORK_IS_HOST();
return retval;
}
static Player LUA_NATIVE_NETWORK_NETWORK_GET_HOST_PLAYER_INDEX()
{
auto retval = NETWORK::NETWORK_GET_HOST_PLAYER_INDEX();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_WAS_GAME_SUSPENDED()
{
auto retval = (bool)NETWORK::NETWORK_WAS_GAME_SUSPENDED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ONLINE_PRIVILEGES()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_ONLINE_PRIVILEGES();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_AGE_RESTRICTIONS()
{
auto retval = (bool)NETWORK::NETWORK_HAS_AGE_RESTRICTIONS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_USER_CONTENT_PRIVILEGES(int p0)
{
auto retval = (bool)NETWORK::NETWORK_HAVE_USER_CONTENT_PRIVILEGES(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_COMMUNICATION_PRIVILEGES(int p0, Player player)
{
auto retval = (bool)NETWORK::NETWORK_HAVE_COMMUNICATION_PRIVILEGES(p0, player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES_()
{
auto retval = (bool)NETWORK::_NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_ONLINE_PRIVILEGES(Any p0, bool p1)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_ONLINE_PRIVILEGES(p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_USER_CONTENT_PRIVILEGES(int p0, int p1, bool p2)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_USER_CONTENT_PRIVILEGES(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_COMMUNICATION_PRIVILEGES(int p0, int p1, bool p2)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_COMMUNICATION_PRIVILEGES(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES(Any p0, Any p1, Any p2)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_USING_ONLINE_PROMOTION()
{
auto retval = (bool)NETWORK::NETWORK_IS_USING_ONLINE_PROMOTION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN()
{
auto retval = (bool)NETWORK::NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_AGE_GROUP()
{
auto retval = NETWORK::NETWORK_GET_AGE_GROUP();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_PRIVILEGES(Any p0, Any p1, Any p2)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_PRIVILEGES(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS()
{
auto retval = (bool)NETWORK::NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED()
{
NETWORK::NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED();
}
static bool LUA_NATIVE_NETWORK_NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT()
{
auto retval = (bool)NETWORK::NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_SUBSCRIPTION()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_PLATFORM_SUBSCRIPTION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SHOW_ACCOUNT_UPGRADE_UI()
{
NETWORK::NETWORK_SHOW_ACCOUNT_UPGRADE_UI();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL()
{
auto retval = (bool)NETWORK::NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED()
{
auto retval = (bool)NETWORK::NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_BAIL()
{
auto retval = (bool)NETWORK::NETWORK_CAN_BAIL();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_BAIL(int p0, int p1, int p2)
{
NETWORK::NETWORK_BAIL(p0, p1, p2);
}
static void LUA_NATIVE_NETWORK_NETWORK_ON_RETURN_TO_SINGLE_PLAYER()
{
NETWORK::NETWORK_ON_RETURN_TO_SINGLE_PLAYER();
}
static bool LUA_NATIVE_NETWORK_NETWORK_TRANSITION_START(int p0, Any p1, Any p2, Any p3)
{
auto retval = (bool)NETWORK::NETWORK_TRANSITION_START(p0, p1, p2, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_TRANSITION_ADD_STAGE(Hash hash, int p1, int p2, int state, int p4)
{
auto retval = (bool)NETWORK::NETWORK_TRANSITION_ADD_STAGE(hash, p1, p2, state, p4);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_TRANSITION_FINISH(Any p0, Any p1, Any p2)
{
auto retval = (bool)NETWORK::NETWORK_TRANSITION_FINISH(p0, p1, p2);
return retval;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_CAN_ACCESS_MULTIPLAYER(int loadingState)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_CAN_ACCESS_MULTIPLAYER(&loadingState);
std::get<1>(return_values) = loadingState;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_MULTIPLAYER_DISABLED()
{
auto retval = (bool)NETWORK::NETWORK_IS_MULTIPLAYER_DISABLED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_ENTER_MULTIPLAYER()
{
auto retval = (bool)NETWORK::NETWORK_CAN_ENTER_MULTIPLAYER();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(Any p0, Any p1, Any p2)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FRIEND_MATCHMAKING(int p0, int p1, int p2)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_DO_FRIEND_MATCHMAKING(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_CREW_MATCHMAKING(int crewId, int p1, int p2, int maxPlayers)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_DO_CREW_MATCHMAKING(crewId, p1, p2, maxPlayers);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(Any p0, Any p1, Any p2, Any p3, Any p4)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(p0, p1, p2, p3, p4);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST(int p0, int maxPlayers, bool p2)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_HOST(p0, maxPlayers, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_CLOSED(int p0, int maxPlayers)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_HOST_CLOSED(p0, maxPlayers);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_FRIENDS_ONLY(int p0, int maxPlayers)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_HOST_FRIENDS_ONLY(p0, maxPlayers);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_FRIENDS()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_CLOSED_FRIENDS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_CREW()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_CLOSED_CREW();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_SOLO()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_SOLO();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_PRIVATE()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_PRIVATE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_INCLUDING_REASON_(int leaveFlags, int leaveReason)
{
auto retval = (bool)NETWORK::_NETWORK_SESSION_LEAVE_INCLUDING_REASON(leaveFlags, leaveReason);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_END(bool p0, bool p1)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_END(p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE(Any p0)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_LEAVE(p0);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_KICK_PLAYER(Player player)
{
NETWORK::NETWORK_SESSION_KICK_PLAYER(player);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_KICK_VOTE(Player player)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_GET_KICK_VOTE(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_RESERVE_SLOTS_TRANSITION(Any p0, Any p1, Any p2)
{
auto retval = (bool)NETWORK::NETWORK_SESSION_RESERVE_SLOTS_TRANSITION(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION()
{
auto retval = (bool)NETWORK::NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION()
{
auto retval = (bool)NETWORK::NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP(int matchmakingGroup)
{
NETWORK::NETWORK_SESSION_SET_MATCHMAKING_GROUP(matchmakingGroup);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(int playerType, int playerCount)
{
NETWORK::NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(playerType, playerCount);
}
static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(int p0)
{
auto retval = NETWORK::NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(p0);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(int groupId)
{
NETWORK::NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(groupId);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT(Any p0)
{
NETWORK::NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT(p0);
}
static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT()
{
auto retval = NETWORK::NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION(Any p0)
{
NETWORK::NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION(bool p0)
{
NETWORK::NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION(Any p0)
{
NETWORK::NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(bool p0)
{
NETWORK::NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(int p0)
{
NETWORK::NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_NUM_BOSSES(int num)
{
NETWORK::NETWORK_SESSION_SET_NUM_BOSSES(num);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN()
{
NETWORK::NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN();
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VALIDATE_JOIN(bool p0)
{
NETWORK::NETWORK_SESSION_VALIDATE_JOIN(p0);
}
static int LUA_NATIVE_NETWORK_NETWORK_ADD_FOLLOWERS(int p0, int p1)
{
NETWORK::NETWORK_ADD_FOLLOWERS(&p0, p1);
return p0;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOWERS()
{
NETWORK::NETWORK_CLEAR_FOLLOWERS();
}
static std::tuple<int, int, int> LUA_NATIVE_NETWORK_NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(int hours, int minutes, int seconds)
{
std::tuple<int, int, int> return_values;
NETWORK::NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(&hours, &minutes, &seconds);
std::get<0>(return_values) = hours;
std::get<1>(return_values) = minutes;
std::get<2>(return_values) = seconds;
return return_values;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_GAMEMODE(Any p0)
{
NETWORK::NETWORK_SESSION_SET_GAMEMODE(p0);
}
static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_HOST_AIM_PREFERENCE()
{
auto retval = NETWORK::NETWORK_SESSION_GET_HOST_AIM_PREFERENCE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_FIND_GAMERS_IN_CREW(int crewId)
{
auto retval = (bool)NETWORK::NETWORK_FIND_GAMERS_IN_CREW(crewId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_FIND_MATCHED_GAMERS(int attribute, float fallbackLimit, float lowerLimit, float upperLimit)
{
auto retval = (bool)NETWORK::NETWORK_FIND_MATCHED_GAMERS(attribute, fallbackLimit, lowerLimit, upperLimit);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FINDING_GAMERS()
{
auto retval = (bool)NETWORK::NETWORK_IS_FINDING_GAMERS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DID_FIND_GAMERS_SUCCEED()
{
auto retval = (bool)NETWORK::NETWORK_DID_FIND_GAMERS_SUCCEED();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_FOUND_GAMERS()
{
auto retval = NETWORK::NETWORK_GET_NUM_FOUND_GAMERS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_FOUND_GAMER(uintptr_t p0, Any p1)
{
auto retval = (bool)NETWORK::NETWORK_GET_FOUND_GAMER((Any*)p0, p1);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOUND_GAMERS()
{
NETWORK::NETWORK_CLEAR_FOUND_GAMERS();
}
static bool LUA_NATIVE_NETWORK_NETWORK_QUEUE_GAMER_FOR_STATUS(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_QUEUE_GAMER_FOR_STATUS((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_FROM_QUEUE()
{
auto retval = (bool)NETWORK::NETWORK_GET_GAMER_STATUS_FROM_QUEUE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_GETTING_GAMER_STATUS()
{
auto retval = (bool)NETWORK::NETWORK_IS_GETTING_GAMER_STATUS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DID_GET_GAMER_STATUS_SUCCEED()
{
auto retval = (bool)NETWORK::NETWORK_DID_GET_GAMER_STATUS_SUCCEED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_RESULT(uintptr_t p0, Any p1)
{
auto retval = (bool)NETWORK::NETWORK_GET_GAMER_STATUS_RESULT((Any*)p0, p1);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_GET_GAMER_STATUS()
{
NETWORK::NETWORK_CLEAR_GET_GAMER_STATUS();
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_JOIN_INVITE()
{
NETWORK::NETWORK_SESSION_JOIN_INVITE();
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_CANCEL_INVITE()
{
NETWORK::NETWORK_SESSION_CANCEL_INVITE();
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_FORCE_CANCEL_INVITE()
{
NETWORK::NETWORK_SESSION_FORCE_CANCEL_INVITE();
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_PENDING_INVITE()
{
auto retval = (bool)NETWORK::NETWORK_HAS_PENDING_INVITE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONFIRMED_INVITE()
{
auto retval = (bool)NETWORK::NETWORK_HAS_CONFIRMED_INVITE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_INVITE_CONFIRMED_EVENT()
{
auto retval = (bool)NETWORK::NETWORK_REQUEST_INVITE_CONFIRMED_EVENT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_WAS_INVITED()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_WAS_INVITED();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_INVITER(uintptr_t gamerHandle)
{
NETWORK::NETWORK_SESSION_GET_INVITER((Any*)gamerHandle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SUPPRESS_INVITE(bool toggle)
{
NETWORK::NETWORK_SUPPRESS_INVITE(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_BLOCK_INVITES(bool toggle)
{
NETWORK::NETWORK_BLOCK_INVITES(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_BLOCK_JOIN_QUEUE_INVITES(bool toggle)
{
NETWORK::NETWORK_BLOCK_JOIN_QUEUE_INVITES(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_CAN_RECEIVE_RS_INVITES(bool p0)
{
NETWORK::NETWORK_SET_CAN_RECEIVE_RS_INVITES(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_STORE_INVITE_THROUGH_RESTART()
{
NETWORK::NETWORK_STORE_INVITE_THROUGH_RESTART();
}
static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(bool p0)
{
NETWORK::NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_READY_FOR_EVENTS(bool toggle)
{
NETWORK::NETWORK_SET_SCRIPT_READY_FOR_EVENTS(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_OFFLINE_INVITE_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_IS_OFFLINE_INVITE_PENDING();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_OFFLINE_INVITE_PENDING()
{
NETWORK::NETWORK_CLEAR_OFFLINE_INVITE_PENDING();
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_SINGLE_PLAYER(int p0)
{
NETWORK::NETWORK_SESSION_HOST_SINGLE_PLAYER(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_SINGLE_PLAYER()
{
NETWORK::NETWORK_SESSION_LEAVE_SINGLE_PLAYER();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAME_IN_PROGRESS()
{
auto retval = (bool)NETWORK::NETWORK_IS_GAME_IN_PROGRESS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_ACTIVE()
{
auto retval = (bool)NETWORK::NETWORK_IS_SESSION_ACTIVE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_SESSION()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_SESSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_AMERICAS_VERSION_()
{
auto retval = (bool)NETWORK::_NETWORK_IS_AMERICAS_VERSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_STARTED()
{
auto retval = (bool)NETWORK::NETWORK_IS_SESSION_STARTED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_BUSY()
{
auto retval = (bool)NETWORK::NETWORK_IS_SESSION_BUSY();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_SESSION_END()
{
auto retval = (bool)NETWORK::NETWORK_CAN_SESSION_END();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_GAME_MODE()
{
auto retval = NETWORK::NETWORK_GET_GAME_MODE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_MARK_VISIBLE(bool toggle)
{
NETWORK::NETWORK_SESSION_MARK_VISIBLE(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VISIBLE()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_VISIBLE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_BLOCK_JOIN_REQUESTS(bool toggle)
{
NETWORK::NETWORK_SESSION_BLOCK_JOIN_REQUESTS(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_CHANGE_SLOTS(int slots, bool p1)
{
NETWORK::NETWORK_SESSION_CHANGE_SLOTS(slots, p1);
}
static int LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_PRIVATE_SLOTS()
{
auto retval = NETWORK::NETWORK_SESSION_GET_PRIVATE_SLOTS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_HOST()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_VOICE_HOST();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_LEAVE()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_VOICE_LEAVE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(uintptr_t gamerHandle)
{
NETWORK::NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER((Any*)gamerHandle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(bool p0, int p1)
{
NETWORK::NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(p0, p1);
}
static void LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_SET_TIMEOUT(int timeout)
{
NETWORK::NETWORK_SESSION_VOICE_SET_TIMEOUT(timeout);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_IN_VOICE_SESSION()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_IN_VOICE_SESSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_BUSY()
{
auto retval = (bool)NETWORK::NETWORK_SESSION_IS_VOICE_SESSION_BUSY();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SEND_TEXT_MESSAGE(sol::stack_object message, uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_SEND_TEXT_MESSAGE(message.is<const char*>() ? message.as<const char*>() : nullptr, (Any*)gamerHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR(bool toggle)
{
NETWORK::NETWORK_SET_ACTIVITY_SPECTATOR(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR()
{
auto retval = (bool)NETWORK::NETWORK_IS_ACTIVITY_SPECTATOR();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_PLAYER_MAX(Any p0)
{
NETWORK::NETWORK_SET_ACTIVITY_PLAYER_MAX(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR_MAX(int maxSpectators)
{
NETWORK::NETWORK_SET_ACTIVITY_SPECTATOR_MAX(maxSpectators);
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_ACTIVITY_PLAYER_NUM(bool p0)
{
auto retval = NETWORK::NETWORK_GET_ACTIVITY_PLAYER_NUM(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HOST_TRANSITION(int p0, int p1, int p2, int p3, Any p4, bool p5, bool p6, int p7, Any p8, int p9)
{
auto retval = (bool)NETWORK::NETWORK_HOST_TRANSITION(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_QUICKMATCH(p0, p1, p2, p3, p4, p5);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(p0, p1, p2, p3, p4, p5);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(Any p0, Any p1, Any p2, Any p3, uintptr_t p4, Any p5, Any p6, Any p7)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(p0, p1, p2, p3, (Any*)p4, p5, p6, p7);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_GROUP_ACTIVITY()
{
auto retval = (bool)NETWORK::NETWORK_JOIN_GROUP_ACTIVITY();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_GROUP_ACTIVITY()
{
NETWORK::NETWORK_CLEAR_GROUP_ACTIVITY();
}
static void LUA_NATIVE_NETWORK_NETWORK_RETAIN_ACTIVITY_GROUP()
{
NETWORK::NETWORK_RETAIN_ACTIVITY_GROUP();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_FRIENDS()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_CLOSED_FRIENDS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_CREW()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_CLOSED_CREW();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_SOLO()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_SOLO();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_PRIVATE()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_PRIVATE();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS()
{
auto retval = NETWORK::NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_MARK_AS_PREFERRED_ACTIVITY(bool p0)
{
NETWORK::NETWORK_MARK_AS_PREFERRED_ACTIVITY(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_MARK_AS_WAITING_ASYNC(bool p0)
{
NETWORK::NETWORK_MARK_AS_WAITING_ASYNC(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_PROGRESS_FINISH_TIME(Any p0)
{
NETWORK::NETWORK_SET_IN_PROGRESS_FINISH_TIME(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_CREATOR_HANDLE(uintptr_t p0)
{
NETWORK::NETWORK_SET_TRANSITION_CREATOR_HANDLE((Any*)p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE()
{
NETWORK::NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE();
}
static bool LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS_TO_TRANSITION(uintptr_t p0, Any p1)
{
auto retval = (bool)NETWORK::NETWORK_INVITE_GAMERS_TO_TRANSITION((Any*)p0, p1);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_GAMER_INVITED_TO_TRANSITION(uintptr_t gamerHandle)
{
NETWORK::NETWORK_SET_GAMER_INVITED_TO_TRANSITION((Any*)gamerHandle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_LEAVE_TRANSITION()
{
auto retval = (bool)NETWORK::NETWORK_LEAVE_TRANSITION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_LAUNCH_TRANSITION()
{
auto retval = (bool)NETWORK::NETWORK_LAUNCH_TRANSITION();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST(bool toggle)
{
NETWORK::NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_CANCEL_TRANSITION_MATCHMAKING()
{
NETWORK::NETWORK_CANCEL_TRANSITION_MATCHMAKING();
}
static void LUA_NATIVE_NETWORK_NETWORK_BAIL_TRANSITION(int p0, int p1, int p2)
{
NETWORK::NETWORK_BAIL_TRANSITION(p0, p1, p2);
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_GAME(bool p0, int maxPlayers)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_GAME(p0, maxPlayers);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_GAME(bool p0, int maxPlayers, bool p2)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_NEW_GAME(p0, maxPlayers, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_FREEMODE(uintptr_t p0, Any p1, bool p2, int players, bool p4)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_FREEMODE((Any*)p0, p1, p2, players, p4);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_FREEMODE(uintptr_t p0, Any p1, int players, bool p3, bool p4, bool p5)
{
auto retval = (bool)NETWORK::NETWORK_DO_TRANSITION_TO_NEW_FREEMODE((Any*)p0, p1, players, p3, p4, p5);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_TO_GAME()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_TO_GAME();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_MEMBERS(uintptr_t data, int dataCount)
{
auto retval = NETWORK::NETWORK_GET_TRANSITION_MEMBERS((Any*)data, dataCount);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER(int p0, int p1)
{
NETWORK::NETWORK_APPLY_TRANSITION_PARAMETER(p0, p1);
}
static void LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER_STRING(int p0, sol::stack_object string, bool p2)
{
NETWORK::NETWORK_APPLY_TRANSITION_PARAMETER_STRING(p0, string.is<const char*>() ? string.as<const char*>() : nullptr, p2);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION(uintptr_t gamerHandle, sol::stack_object p1, int p2, int p3, bool p4)
{
auto retval = (bool)NETWORK::NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION((Any*)gamerHandle, p1.is<const char*>() ? p1.as<const char*>() : nullptr, p2, p3, p4);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_HOST();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST_FROM_HANDLE(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_HOST_FROM_HANDLE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_HOST(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_GET_TRANSITION_HOST((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_TRANSITION()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_TRANSITION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_STARTED()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_STARTED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_BUSY()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_BUSY();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_MATCHMAKING()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_MATCHMAKING();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_LEAVE_POSTPONED()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_LEAVE_POSTPONED();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_IN_PROGRESS(Any p0)
{
NETWORK::NETWORK_TRANSITION_SET_IN_PROGRESS(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_CONTENT_CREATOR(Any p0)
{
NETWORK::NETWORK_TRANSITION_SET_CONTENT_CREATOR(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_ACTIVITY_ISLAND(Any p0)
{
NETWORK::NETWORK_TRANSITION_SET_ACTIVITY_ISLAND(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_OPEN_TRANSITION_MATCHMAKING()
{
NETWORK::NETWORK_OPEN_TRANSITION_MATCHMAKING();
}
static void LUA_NATIVE_NETWORK_NETWORK_CLOSE_TRANSITION_MATCHMAKING()
{
NETWORK::NETWORK_CLOSE_TRANSITION_MATCHMAKING();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_VISIBILITY_LOCK(bool p0, bool p1)
{
NETWORK::NETWORK_SET_TRANSITION_VISIBILITY_LOCK(p0, p1);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_VISIBILITY_LOCKED()
{
auto retval = (bool)NETWORK::NETWORK_IS_TRANSITION_VISIBILITY_LOCKED();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_ACTIVITY_ID(Any p0)
{
NETWORK::NETWORK_SET_TRANSITION_ACTIVITY_ID(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_CHANGE_TRANSITION_SLOTS(Any p0, bool p1)
{
NETWORK::NETWORK_CHANGE_TRANSITION_SLOTS(p0, p1);
}
static void LUA_NATIVE_NETWORK_NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS(bool p0)
{
NETWORK::NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS(p0);
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_PLAYER_STARTED_TRANSITION(Player player)
{
auto retval = (bool)NETWORK::NETWORK_HAS_PLAYER_STARTED_TRANSITION(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ARE_TRANSITION_DETAILS_VALID(Any p0)
{
auto retval = (bool)NETWORK::NETWORK_ARE_TRANSITION_DETAILS_VALID(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_JOIN_TRANSITION(Player player)
{
auto retval = (bool)NETWORK::NETWORK_JOIN_TRANSITION(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER_TO_TRANSITION(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_HAS_INVITED_GAMER_TO_TRANSITION((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SESSION()
{
auto retval = (bool)NETWORK::NETWORK_IS_ACTIVITY_SESSION();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_REALTIME_MULTIPLAYER()
{
NETWORK::NETWORK_DISABLE_REALTIME_MULTIPLAYER();
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED(bool toggle)
{
NETWORK::NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SEND_INVITE_VIA_PRESENCE(uintptr_t gamerHandle, sol::stack_object p1, int dataCount, int p3)
{
auto retval = (bool)NETWORK::NETWORK_SEND_INVITE_VIA_PRESENCE((Any*)gamerHandle, p1.is<const char*>() ? p1.as<const char*>() : nullptr, dataCount, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE(uintptr_t gamerHandle, sol::stack_object p1, int dataCount, int p3)
{
auto retval = (bool)NETWORK::NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE((Any*)gamerHandle, p1.is<const char*>() ? p1.as<const char*>() : nullptr, dataCount, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE(uintptr_t gamerHandle, sol::stack_object p1, int dataCount, int p3)
{
auto retval = (bool)NETWORK::NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE((Any*)gamerHandle, p1.is<const char*>() ? p1.as<const char*>() : nullptr, dataCount, p3);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID(int p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PRESENCE_INVITES()
{
auto retval = NETWORK::NETWORK_GET_NUM_PRESENCE_INVITES();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ACCEPT_PRESENCE_INVITE(int p0)
{
auto retval = (bool)NETWORK::NETWORK_ACCEPT_PRESENCE_INVITE(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_REMOVE_PRESENCE_INVITE(int p0)
{
auto retval = (bool)NETWORK::NETWORK_REMOVE_PRESENCE_INVITE(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_ID(int p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_ID(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INVITER(int p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_INVITER(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_HANDLE(Any p0, uintptr_t p1)
{
auto retval = (bool)NETWORK::NETWORK_GET_PRESENCE_INVITE_HANDLE(p0, (Any*)p1);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_SESSION_ID(Any p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_SESSION_ID(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_CONTENT_ID(int p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_CONTENT_ID(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH(int p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT(int p0)
{
auto retval = NETWORK::NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN(int p0)
{
auto retval = (bool)NETWORK::NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT(Any p0)
{
auto retval = (bool)NETWORK::NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_FOLLOW_INVITE()
{
auto retval = (bool)NETWORK::NETWORK_HAS_FOLLOW_INVITE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ACTION_FOLLOW_INVITE()
{
auto retval = (bool)NETWORK::NETWORK_ACTION_FOLLOW_INVITE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOW_INVITE()
{
auto retval = (bool)NETWORK::NETWORK_CLEAR_FOLLOW_INVITE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_INVITES()
{
NETWORK::NETWORK_REMOVE_AND_CANCEL_ALL_INVITES();
}
static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_TRANSITION_INVITE(uintptr_t p0)
{
NETWORK::NETWORK_REMOVE_TRANSITION_INVITE((Any*)p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_TRANSITION_INVITE()
{
NETWORK::NETWORK_REMOVE_ALL_TRANSITION_INVITE();
}
static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES()
{
NETWORK::NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES();
}
static bool LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS(uintptr_t p0, Any p1, uintptr_t p2, Any p3)
{
auto retval = (bool)NETWORK::NETWORK_INVITE_GAMERS((Any*)p0, p1, (Any*)p2, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_HAS_INVITED_GAMER((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_MADE_INVITE_DECISION(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_HAS_MADE_INVITE_DECISION((Any*)gamerHandle);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_INVITE_REPLY_STATUS(Any p0)
{
auto retval = NETWORK::NETWORK_GET_INVITE_REPLY_STATUS(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU((Any*)p0);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU(uintptr_t p0)
{
NETWORK::NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU((Any*)p0);
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(int p0, uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(p0, (Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(Any p0, uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(p0, (Any*)gamerHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU(uintptr_t p0, uintptr_t p1)
{
NETWORK::NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU((Any*)p0, (Any*)p1);
}
static bool LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST(uintptr_t gamerHandle, Any p1, Any p2)
{
auto retval = (bool)NETWORK::FILLOUT_PM_PLAYER_LIST((Any*)gamerHandle, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST_WITH_NAMES(uintptr_t p0, uintptr_t p1, Any p2, Any p3)
{
auto retval = (bool)NETWORK::FILLOUT_PM_PLAYER_LIST_WITH_NAMES((Any*)p0, (Any*)p1, p2, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_REFRESH_PLAYER_LIST_STATS(int p0)
{
auto retval = (bool)NETWORK::REFRESH_PLAYER_LIST_STATS(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_PLATFORM_PARTY();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT()
{
auto retval = NETWORK::NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBERS(uintptr_t data, int dataSize)
{
auto retval = NETWORK::NETWORK_GET_PLATFORM_PARTY_MEMBERS((Any*)data, dataSize);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY_CHAT()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_PLATFORM_PARTY_CHAT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CHATTING_IN_PLATFORM_PARTY(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_CHATTING_IN_PLATFORM_PARTY((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN()
{
auto retval = (bool)NETWORK::NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_QUEUING_FOR_SESSION_JOIN()
{
auto retval = (bool)NETWORK::NETWORK_IS_QUEUING_FOR_SESSION_JOIN();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_QUEUED_JOIN_REQUEST()
{
NETWORK::NETWORK_CLEAR_QUEUED_JOIN_REQUEST();
}
static void LUA_NATIVE_NETWORK_NETWORK_SEND_QUEUED_JOIN_REQUEST()
{
NETWORK::NETWORK_SEND_QUEUED_JOIN_REQUEST();
}
static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS()
{
NETWORK::NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS();
}
static void LUA_NATIVE_NETWORK_NETWORK_SEED_RANDOM_NUMBER_GENERATOR(int seed)
{
NETWORK::NETWORK_SEED_RANDOM_NUMBER_GENERATOR(seed);
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT()
{
auto retval = NETWORK::NETWORK_GET_RANDOM_INT();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT_RANGED(int rangeStart, int rangeEnd)
{
auto retval = NETWORK::NETWORK_GET_RANDOM_INT_RANGED(rangeStart, rangeEnd);
return retval;
}
static float LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_FLOAT_RANGED_(float rangeStart, float rangeEnd)
{
auto retval = NETWORK::_NETWORK_GET_RANDOM_FLOAT_RANGED(rangeStart, rangeEnd);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_CHEATER()
{
auto retval = (bool)NETWORK::NETWORK_PLAYER_IS_CHEATER();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_CHEATER_REASON()
{
auto retval = NETWORK::NETWORK_PLAYER_GET_CHEATER_REASON();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_BADSPORT()
{
auto retval = (bool)NETWORK::NETWORK_PLAYER_IS_BADSPORT();
return retval;
}
static bool LUA_NATIVE_NETWORK_REMOTE_CHEATER_PLAYER_DETECTED(Player player, int a, int b)
{
auto retval = (bool)NETWORK::REMOTE_CHEATER_PLAYER_DETECTED(player, a, b);
return retval;
}
static bool LUA_NATIVE_NETWORK_BAD_SPORT_PLAYER_LEFT_DETECTED(uintptr_t gamerHandle, int event, int amountReceived)
{
auto retval = (bool)NETWORK::BAD_SPORT_PLAYER_LEFT_DETECTED((Any*)gamerHandle, event, amountReceived);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_ADD_INVALID_OBJECT_MODEL(Hash modelHash)
{
NETWORK::NETWORK_ADD_INVALID_OBJECT_MODEL(modelHash);
}
static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_INVALID_OBJECT_MODEL(Hash modelHash)
{
NETWORK::NETWORK_REMOVE_INVALID_OBJECT_MODEL(modelHash);
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_INVALID_OBJECT_MODELS()
{
NETWORK::NETWORK_CLEAR_INVALID_OBJECT_MODELS();
}
static void LUA_NATIVE_NETWORK_NETWORK_APPLY_PED_SCAR_DATA(Ped ped, int p1)
{
NETWORK::NETWORK_APPLY_PED_SCAR_DATA(ped, p1);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(int maxNumMissionParticipants, bool p1, int instanceId)
{
NETWORK::NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(maxNumMissionParticipants, p1, instanceId);
}
static bool LUA_NATIVE_NETWORK_NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(Any p0, bool p1, Any p2)
{
auto retval = (bool)NETWORK::NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT()
{
auto retval = (bool)NETWORK::NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_MAX_NUM_PARTICIPANTS()
{
auto retval = NETWORK::NETWORK_GET_MAX_NUM_PARTICIPANTS();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PARTICIPANTS()
{
auto retval = NETWORK::NETWORK_GET_NUM_PARTICIPANTS();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_SCRIPT_STATUS()
{
auto retval = NETWORK::NETWORK_GET_SCRIPT_STATUS();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(int vars, int numVars, sol::stack_object debugName)
{
NETWORK::NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(&vars, numVars, debugName.is<const char*>() ? debugName.as<const char*>() : nullptr);
return vars;
}
static int LUA_NATIVE_NETWORK_NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(int vars, int numVars, sol::stack_object debugName)
{
NETWORK::NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(&vars, numVars, debugName.is<const char*>() ? debugName.as<const char*>() : nullptr);
return vars;
}
static void LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES(Any p0, Any p1, Any p2)
{
NETWORK::NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES(p0, p1, p2);
}
static void LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES(Any p0, Any p1, Any p2)
{
NETWORK::NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES(p0, p1, p2);
}
static void LUA_NATIVE_NETWORK_NETWORK_FINISH_BROADCASTING_DATA()
{
NETWORK::NETWORK_FINISH_BROADCASTING_DATA();
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA()
{
auto retval = (bool)NETWORK::NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA();
return retval;
}
static Player LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX(Player player)
{
auto retval = NETWORK::NETWORK_GET_PLAYER_INDEX(player);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PARTICIPANT_INDEX(int index)
{
auto retval = NETWORK::NETWORK_GET_PARTICIPANT_INDEX(index);
return retval;
}
static Player LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX_FROM_PED(Ped ped)
{
auto retval = NETWORK::NETWORK_GET_PLAYER_INDEX_FROM_PED(ped);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_CONNECTED_PLAYERS()
{
auto retval = NETWORK::NETWORK_GET_NUM_CONNECTED_PLAYERS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONNECTED(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_CONNECTED(player);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_TOTAL_NUM_PLAYERS()
{
auto retval = NETWORK::NETWORK_GET_TOTAL_NUM_PLAYERS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PARTICIPANT_ACTIVE(int p0)
{
auto retval = (bool)NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ACTIVE(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_ACTIVE(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_A_PARTICIPANT(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_HOST_OF_THIS_SCRIPT()
{
auto retval = (bool)NETWORK::NETWORK_IS_HOST_OF_THIS_SCRIPT();
return retval;
}
static Player LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_THIS_SCRIPT()
{
auto retval = NETWORK::NETWORK_GET_HOST_OF_THIS_SCRIPT();
return retval;
}
static Player LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_SCRIPT(sol::stack_object scriptName, int instance_id, int position_hash)
{
auto retval = NETWORK::NETWORK_GET_HOST_OF_SCRIPT(scriptName.is<const char*>() ? scriptName.as<const char*>() : nullptr, instance_id, position_hash);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_MISSION_FINISHED()
{
NETWORK::NETWORK_SET_MISSION_FINISHED();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE(sol::stack_object scriptName, int instance_id, bool p2, int position_hash)
{
auto retval = (bool)NETWORK::NETWORK_IS_SCRIPT_ACTIVE(scriptName.is<const char*>() ? scriptName.as<const char*>() : nullptr, instance_id, p2, position_hash);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE_BY_HASH(Hash scriptHash, int p1, bool p2, int p3)
{
auto retval = (bool)NETWORK::NETWORK_IS_SCRIPT_ACTIVE_BY_HASH(scriptHash, p1, p2, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_THREAD_A_NETWORK_SCRIPT(int threadId)
{
auto retval = (bool)NETWORK::NETWORK_IS_THREAD_A_NETWORK_SCRIPT(threadId);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(sol::stack_object scriptName, int instance_id, int position_hash)
{
auto retval = NETWORK::NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(scriptName.is<const char*>() ? scriptName.as<const char*>() : nullptr, instance_id, position_hash);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT()
{
auto retval = NETWORK::NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT();
return retval;
}
static Hash LUA_NATIVE_NETWORK_NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT()
{
auto retval = NETWORK::NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(Player player, sol::stack_object script, int instance_id)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(player, script.is<const char*>() ? script.as<const char*>() : nullptr, instance_id);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_PREVENT_SCRIPT_HOST_MIGRATION()
{
NETWORK::NETWORK_PREVENT_SCRIPT_HOST_MIGRATION();
}
static void LUA_NATIVE_NETWORK_NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT()
{
NETWORK::NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT();
}
static Player LUA_NATIVE_NETWORK_PARTICIPANT_ID()
{
auto retval = NETWORK::PARTICIPANT_ID();
return retval;
}
static int LUA_NATIVE_NETWORK_PARTICIPANT_ID_TO_INT()
{
auto retval = NETWORK::PARTICIPANT_ID_TO_INT();
return retval;
}
static std::tuple<Player, Hash> LUA_NATIVE_NETWORK_NETWORK_GET_KILLER_OF_PLAYER(Player player, Hash weaponHash)
{
std::tuple<Player, Hash> return_values;
std::get<0>(return_values) = NETWORK::NETWORK_GET_KILLER_OF_PLAYER(player, &weaponHash);
std::get<1>(return_values) = weaponHash;
return return_values;
}
static std::tuple<Player, Hash> LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_NETWORK_ID(int netId, Hash weaponHash)
{
std::tuple<Player, Hash> return_values;
std::get<0>(return_values) = NETWORK::NETWORK_GET_DESTROYER_OF_NETWORK_ID(netId, &weaponHash);
std::get<1>(return_values) = weaponHash;
return return_values;
}
static std::tuple<Player, Hash> LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_ENTITY(Entity entity, Hash weaponHash)
{
std::tuple<Player, Hash> return_values;
std::get<0>(return_values) = NETWORK::NETWORK_GET_DESTROYER_OF_ENTITY(entity, &weaponHash);
std::get<1>(return_values) = weaponHash;
return return_values;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_KILL_OF_ENTITY(Player player, Entity entity, int p2)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_GET_ASSISTED_KILL_OF_ENTITY(player, entity, &p2);
std::get<1>(return_values) = p2;
return return_values;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(Player player, Entity entity, int p2)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(player, entity, &p2);
std::get<1>(return_values) = p2;
return return_values;
}
static std::tuple<Entity, Hash> LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_KILLER_OF_PLAYER(Player player, Hash weaponHash)
{
std::tuple<Entity, Hash> return_values;
std::get<0>(return_values) = NETWORK::NETWORK_GET_ENTITY_KILLER_OF_PLAYER(player, &weaponHash);
std::get<1>(return_values) = weaponHash;
return return_values;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(sol::stack_object missionId)
{
NETWORK::NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(missionId.is<const char*>() ? missionId.as<const char*>() : nullptr);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_CHAT_OPTION(int newChatOption)
{
NETWORK::NETWORK_SET_CURRENT_CHAT_OPTION(newChatOption);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(Hash mpSettingSpawn)
{
NETWORK::NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(mpSettingSpawn);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(bool toggle)
{
NETWORK::NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_LOCATION(Hash location)
{
NETWORK::NETWORK_SET_VEHICLE_DRIVEN_LOCATION(location);
}
static void LUA_NATIVE_NETWORK_NETWORK_RESURRECT_LOCAL_PLAYER(float x, float y, float z, float heading, bool p4, bool changetime, bool p6, int p7, int p8)
{
NETWORK::NETWORK_RESURRECT_LOCAL_PLAYER(x, y, z, heading, p4, changetime, p6, p7, p8);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(int time)
{
NETWORK::NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(time);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_LOCAL_PLAYER_INVINCIBLE()
{
auto retval = (bool)NETWORK::NETWORK_IS_LOCAL_PLAYER_INVINCIBLE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_INVINCIBLE_FLASHING(Player player, bool toggle)
{
NETWORK::NETWORK_DISABLE_INVINCIBLE_FLASHING(player, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(Ped ped)
{
NETWORK::NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(ped);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(bool toggle)
{
NETWORK::NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(entity);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NETWORK_ID_FROM_ENTITY(Entity entity)
{
auto retval = NETWORK::NETWORK_GET_NETWORK_ID_FROM_ENTITY(entity);
return retval;
}
static Entity LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_NETWORK_ID(int netId)
{
auto retval = NETWORK::NETWORK_GET_ENTITY_FROM_NETWORK_ID(netId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_NETWORKED(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(entity);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_LOCAL(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_GET_ENTITY_IS_LOCAL(entity);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_REGISTER_ENTITY_AS_NETWORKED(Entity entity)
{
NETWORK::NETWORK_REGISTER_ENTITY_AS_NETWORKED(entity);
}
static void LUA_NATIVE_NETWORK_NETWORK_UNREGISTER_NETWORKED_ENTITY(Entity entity)
{
NETWORK::NETWORK_UNREGISTER_NETWORKED_ENTITY(entity);
}
static bool LUA_NATIVE_NETWORK_NETWORK_DOES_NETWORK_ID_EXIST(int netId)
{
auto retval = (bool)NETWORK::NETWORK_DOES_NETWORK_ID_EXIST(netId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID(int netId)
{
auto retval = (bool)NETWORK::NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID(netId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(int netId)
{
auto retval = (bool)NETWORK::NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(netId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_NETWORK_ID(int netId)
{
auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_NETWORK_ID(netId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(int netId)
{
auto retval = (bool)NETWORK::NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(netId);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_ENTITY(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(entity);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_DOOR(int doorID)
{
auto retval = (bool)NETWORK::NETWORK_REQUEST_CONTROL_OF_DOOR(doorID);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_ENTITY(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(entity);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_PICKUP(Pickup pickup)
{
auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_PICKUP(pickup);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_DOOR(Hash doorHash)
{
auto retval = (bool)NETWORK::NETWORK_HAS_CONTROL_OF_DOOR(doorHash);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_DOOR_NETWORKED(Hash doorHash)
{
auto retval = (bool)NETWORK::NETWORK_IS_DOOR_NETWORKED(doorHash);
return retval;
}
static int LUA_NATIVE_NETWORK_VEH_TO_NET(Vehicle vehicle)
{
auto retval = NETWORK::VEH_TO_NET(vehicle);
return retval;
}
static int LUA_NATIVE_NETWORK_PED_TO_NET(Ped ped)
{
auto retval = NETWORK::PED_TO_NET(ped);
return retval;
}
static int LUA_NATIVE_NETWORK_OBJ_TO_NET(Object object)
{
auto retval = NETWORK::OBJ_TO_NET(object);
return retval;
}
static Vehicle LUA_NATIVE_NETWORK_NET_TO_VEH(int netHandle)
{
auto retval = NETWORK::NET_TO_VEH(netHandle);
return retval;
}
static Ped LUA_NATIVE_NETWORK_NET_TO_PED(int netHandle)
{
auto retval = NETWORK::NET_TO_PED(netHandle);
return retval;
}
static Object LUA_NATIVE_NETWORK_NET_TO_OBJ(int netHandle)
{
auto retval = NETWORK::NET_TO_OBJ(netHandle);
return retval;
}
static Entity LUA_NATIVE_NETWORK_NET_TO_ENT(int netHandle)
{
auto retval = NETWORK::NET_TO_ENT(netHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_HANDLE(uintptr_t gamerHandle, int gamerHandleSize)
{
NETWORK::NETWORK_GET_LOCAL_HANDLE((Any*)gamerHandle, gamerHandleSize);
}
static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_USER_ID(sol::stack_object userId, uintptr_t gamerHandle, int gamerHandleSize)
{
NETWORK::NETWORK_HANDLE_FROM_USER_ID(userId.is<const char*>() ? userId.as<const char*>() : nullptr, (Any*)gamerHandle, gamerHandleSize);
}
static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_MEMBER_ID(sol::stack_object memberId, uintptr_t gamerHandle, int gamerHandleSize)
{
NETWORK::NETWORK_HANDLE_FROM_MEMBER_ID(memberId.is<const char*>() ? memberId.as<const char*>() : nullptr, (Any*)gamerHandle, gamerHandleSize);
}
static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_PLAYER(Player player, uintptr_t gamerHandle, int gamerHandleSize)
{
NETWORK::NETWORK_HANDLE_FROM_PLAYER(player, (Any*)gamerHandle, gamerHandleSize);
}
static Hash LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_PLAYER_HANDLE(Player player)
{
auto retval = NETWORK::NETWORK_HASH_FROM_PLAYER_HANDLE(player);
return retval;
}
static Hash LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_GAMER_HANDLE(uintptr_t gamerHandle)
{
auto retval = NETWORK::NETWORK_HASH_FROM_GAMER_HANDLE((Any*)gamerHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_FRIEND(int friendIndex, uintptr_t gamerHandle, int gamerHandleSize)
{
NETWORK::NETWORK_HANDLE_FROM_FRIEND(friendIndex, (Any*)gamerHandle, gamerHandleSize);
}
static bool LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_START(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_GAMERTAG_FROM_HANDLE_START((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_GAMERTAG_FROM_HANDLE_PENDING();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED()
{
auto retval = (bool)NETWORK::NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED();
return retval;
}
static const char* LUA_NATIVE_NETWORK_NETWORK_GET_GAMERTAG_FROM_HANDLE(uintptr_t gamerHandle)
{
auto retval = NETWORK::NETWORK_GET_GAMERTAG_FROM_HANDLE((Any*)gamerHandle);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_DISPLAYNAMES_FROM_HANDLES_START(uintptr_t p0, Any p1)
{
auto retval = NETWORK::NETWORK_DISPLAYNAMES_FROM_HANDLES_START((Any*)p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(Any p0, Any p1, Any p2)
{
auto retval = NETWORK::NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(p0, p1, p2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ARE_HANDLES_THE_SAME(uintptr_t gamerHandle1, uintptr_t gamerHandle2)
{
auto retval = (bool)NETWORK::NETWORK_ARE_HANDLES_THE_SAME((Any*)gamerHandle1, (Any*)gamerHandle2);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_HANDLE_VALID(uintptr_t gamerHandle, int gamerHandleSize)
{
auto retval = (bool)NETWORK::NETWORK_IS_HANDLE_VALID((Any*)gamerHandle, gamerHandleSize);
return retval;
}
static Player LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_FROM_GAMER_HANDLE(uintptr_t gamerHandle)
{
auto retval = NETWORK::NETWORK_GET_PLAYER_FROM_GAMER_HANDLE((Any*)gamerHandle);
return retval;
}
static const char* LUA_NATIVE_NETWORK_NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(uintptr_t gamerHandle)
{
auto retval = NETWORK::NETWORK_MEMBER_ID_FROM_GAMER_HANDLE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_IN_MY_SESSION(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_GAMER_IN_MY_SESSION((Any*)gamerHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SHOW_PROFILE_UI(uintptr_t gamerHandle)
{
NETWORK::NETWORK_SHOW_PROFILE_UI((Any*)gamerHandle);
}
static const char* LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_NAME(Player player)
{
auto retval = NETWORK::NETWORK_PLAYER_GET_NAME(player);
return retval;
}
static std::tuple<const char*, int> LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_USERID(Player player, int userID)
{
std::tuple<const char*, int> return_values;
std::get<0>(return_values) = NETWORK::NETWORK_PLAYER_GET_USERID(player, &userID);
std::get<1>(return_values) = userID;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_ROCKSTAR_DEV(Player player)
{
auto retval = (bool)NETWORK::NETWORK_PLAYER_IS_ROCKSTAR_DEV(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_INDEX_IS_CHEATER(Player player)
{
auto retval = (bool)NETWORK::NETWORK_PLAYER_INDEX_IS_CHEATER(player);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_ENTITY_GET_OBJECT_ID(Entity entity)
{
auto retval = NETWORK::NETWORK_ENTITY_GET_OBJECT_ID(entity);
return retval;
}
static Entity LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_OBJECT_ID(Any p0)
{
auto retval = NETWORK::NETWORK_GET_ENTITY_FROM_OBJECT_ID(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_INACTIVE_PROFILE(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_IS_INACTIVE_PROFILE((Any*)p0);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_MAX_FRIENDS()
{
auto retval = NETWORK::NETWORK_GET_MAX_FRIENDS();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_COUNT()
{
auto retval = NETWORK::NETWORK_GET_FRIEND_COUNT();
return retval;
}
static const char* LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_NAME(int friendIndex)
{
auto retval = NETWORK::NETWORK_GET_FRIEND_NAME(friendIndex);
return retval;
}
static const char* LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_DISPLAY_NAME(int friendIndex)
{
auto retval = NETWORK::NETWORK_GET_FRIEND_DISPLAY_NAME(friendIndex);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_ONLINE(sol::stack_object name)
{
auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_ONLINE(name.is<const char*>() ? name.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_HANDLE_ONLINE(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_HANDLE_ONLINE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_SAME_TITLE(sol::stack_object friendName)
{
auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_IN_SAME_TITLE(friendName.is<const char*>() ? friendName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_MULTIPLAYER(sol::stack_object friendName)
{
auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_IN_MULTIPLAYER(friendName.is<const char*>() ? friendName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_FRIEND((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PENDING_FRIEND(Any p0)
{
auto retval = (bool)NETWORK::NETWORK_IS_PENDING_FRIEND(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ADDING_FRIEND()
{
auto retval = (bool)NETWORK::NETWORK_IS_ADDING_FRIEND();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ADD_FRIEND(uintptr_t gamerHandle, sol::stack_object message)
{
auto retval = (bool)NETWORK::NETWORK_ADD_FRIEND((Any*)gamerHandle, message.is<const char*>() ? message.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_INDEX_ONLINE(int friendIndex)
{
auto retval = (bool)NETWORK::NETWORK_IS_FRIEND_INDEX_ONLINE(friendIndex);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_IS_PASSIVE(bool toggle)
{
NETWORK::NETWORK_SET_PLAYER_IS_PASSIVE(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_OWNS_WAYPOINT(Player player)
{
auto retval = (bool)NETWORK::NETWORK_GET_PLAYER_OWNS_WAYPOINT(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_SET_WAYPOINT()
{
auto retval = (bool)NETWORK::NETWORK_CAN_SET_WAYPOINT();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_IGNORE_REMOTE_WAYPOINTS()
{
NETWORK::NETWORK_IGNORE_REMOTE_WAYPOINTS();
}
static bool LUA_NATIVE_NETWORK_NETWORK_DOES_COMMUNICATION_GROUP_EXIST_(int communicationType)
{
auto retval = (bool)NETWORK::_NETWORK_DOES_COMMUNICATION_GROUP_EXIST(communicationType);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_COMMUNICATION_GROUP_FLAGS_(int communicationType)
{
auto retval = NETWORK::_NETWORK_GET_COMMUNICATION_GROUP_FLAGS(communicationType);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_COMMUNICATION_GROUP_FLAGS_(int communicationType, int communicationGroupFlag)
{
NETWORK::_NETWORK_SET_COMMUNICATION_GROUP_FLAGS(communicationType, communicationGroupFlag);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ON_BLOCKLIST(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_ON_BLOCKLIST((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_AUTOMUTED(Any p0)
{
auto retval = (bool)NETWORK::NETWORK_SET_SCRIPT_AUTOMUTED(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_AUTOMUTE_OVERRIDE()
{
auto retval = (bool)NETWORK::NETWORK_HAS_AUTOMUTE_OVERRIDE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_HEADSET()
{
auto retval = (bool)NETWORK::NETWORK_HAS_HEADSET();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_LOOK_AT_TALKERS(bool p0)
{
NETWORK::NETWORK_SET_LOOK_AT_TALKERS(p0);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PUSH_TO_TALK_ACTIVE()
{
auto retval = (bool)NETWORK::NETWORK_IS_PUSH_TO_TALK_ACTIVE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GAMER_HAS_HEADSET(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_GAMER_HAS_HEADSET((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_TALKING(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_GAMER_TALKING((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_PERMISSIONS_HAS_GAMER_RECORD(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_PERMISSIONS_HAS_GAMER_RECORD((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_COMMUNICATE_WITH_GAMER(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_COMMUNICATE_WITH_GAMER((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_TEXT_CHAT_WITH_GAMER(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_TEXT_CHAT_WITH_GAMER((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_MUTED_BY_ME(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_GAMER_MUTED_BY_ME((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_GAMER(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_AM_I_MUTED_BY_GAMER((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_BLOCKED_BY_ME(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_IS_GAMER_BLOCKED_BY_ME((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_GAMER(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_AM_I_BLOCKED_BY_GAMER((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_VIEW_GAMER_USER_CONTENT(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_VIEW_GAMER_USER_CONTENT((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_SEND_LOCAL_INVITE(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_SEND_LOCAL_INVITE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CAN_RECEIVE_LOCAL_INVITE(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CAN_RECEIVE_LOCAL_INVITE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_TALKING(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_TALKING(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_PLAYER_HAS_HEADSET(Player player)
{
auto retval = (bool)NETWORK::NETWORK_PLAYER_HAS_HEADSET(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_MUTED_BY_ME(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_MUTED_BY_ME(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_PLAYER(Player player)
{
auto retval = (bool)NETWORK::NETWORK_AM_I_MUTED_BY_PLAYER(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_BLOCKED_BY_ME(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_BLOCKED_BY_ME(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_PLAYER(Player player)
{
auto retval = (bool)NETWORK::NETWORK_AM_I_BLOCKED_BY_PLAYER(player);
return retval;
}
static float LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_LOUDNESS(Player player)
{
auto retval = NETWORK::NETWORK_GET_PLAYER_LOUDNESS(player);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_TALKER_PROXIMITY(float value)
{
NETWORK::NETWORK_SET_TALKER_PROXIMITY(value);
}
static float LUA_NATIVE_NETWORK_NETWORK_GET_TALKER_PROXIMITY()
{
auto retval = NETWORK::NETWORK_GET_TALKER_PROXIMITY();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_ACTIVE(bool toggle)
{
NETWORK::NETWORK_SET_VOICE_ACTIVE(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_REMAIN_IN_GAME_CHAT(bool p0)
{
NETWORK::NETWORK_REMAIN_IN_GAME_CHAT(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TRANSITION_CHAT(bool p0)
{
NETWORK::NETWORK_OVERRIDE_TRANSITION_CHAT(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_TEAM_ONLY_CHAT(bool toggle)
{
NETWORK::NETWORK_SET_TEAM_ONLY_CHAT(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_CONTROLLING_TEAMS(Any p0)
{
NETWORK::NETWORK_SET_SCRIPT_CONTROLLING_TEAMS(p0);
}
static bool LUA_NATIVE_NETWORK_NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER(Any p0, Any p1)
{
auto retval = (bool)NETWORK::NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER(p0, p1);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TEAM_RESTRICTIONS(int team, bool toggle)
{
NETWORK::NETWORK_OVERRIDE_TEAM_RESTRICTIONS(team, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_SPECTATOR_MODE(bool toggle)
{
NETWORK::NETWORK_SET_OVERRIDE_SPECTATOR_MODE(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT(bool toggle)
{
NETWORK::NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_PROXIMITY_AFFECTS_TEAM(bool toggle)
{
NETWORK::NETWORK_SET_PROXIMITY_AFFECTS_TEAM(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_NO_SPECTATOR_CHAT(bool toggle)
{
NETWORK::NETWORK_SET_NO_SPECTATOR_CHAT(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM(bool toggle)
{
NETWORK::NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CHAT_RESTRICTIONS(Player player, bool toggle)
{
NETWORK::NETWORK_OVERRIDE_CHAT_RESTRICTIONS(player, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS(Player player, bool toggle)
{
NETWORK::NETWORK_OVERRIDE_SEND_RESTRICTIONS(player, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(bool toggle)
{
NETWORK::NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, bool toggle)
{
NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(player, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(bool toggle)
{
NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_CHANNEL(int channel)
{
NETWORK::NETWORK_SET_VOICE_CHANNEL(channel);
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_CHANNEL()
{
NETWORK::NETWORK_CLEAR_VOICE_CHANNEL();
}
static void LUA_NATIVE_NETWORK_NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(float x, float y, float z)
{
NETWORK::NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(x, y, z);
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE()
{
NETWORK::NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE();
}
static void LUA_NATIVE_NETWORK_NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION(Player player)
{
NETWORK::NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION(player);
}
static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION(Player player)
{
NETWORK::NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION(player);
}
static std::tuple<float, float> LUA_NATIVE_NETWORK_NETWORK_GET_MUTE_COUNT_FOR_PLAYER(Player p0, float p1, float p2)
{
std::tuple<float, float> return_values;
NETWORK::NETWORK_GET_MUTE_COUNT_FOR_PLAYER(p0, &p1, &p2);
std::get<0>(return_values) = p1;
std::get<1>(return_values) = p2;
return return_values;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT(bool toggle)
{
NETWORK::NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT(toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_TEXT_CHAT_IS_TYPING()
{
auto retval = (bool)NETWORK::NETWORK_TEXT_CHAT_IS_TYPING();
return retval;
}
static void LUA_NATIVE_NETWORK_SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME()
{
NETWORK::SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME();
}
static bool LUA_NATIVE_NETWORK_SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE()
{
auto retval = (bool)NETWORK::SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_FRIENDLY_FIRE_OPTION(bool toggle)
{
NETWORK::NETWORK_SET_FRIENDLY_FIRE_OPTION(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE(int p0, int p1, Any p2, Any p3)
{
NETWORK::NETWORK_SET_RICH_PRESENCE(p0, p1, p2, p3);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE_STRING(int p0, sol::stack_object textLabel)
{
NETWORK::NETWORK_SET_RICH_PRESENCE_STRING(p0, textLabel.is<const char*>() ? textLabel.as<const char*>() : nullptr);
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_TIMEOUT_TIME()
{
auto retval = NETWORK::NETWORK_GET_TIMEOUT_TIME();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(Player player, float x, float y, float z, bool p4, bool p5)
{
NETWORK::NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(player, x, y, z, p4, p5);
}
static void LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE(Player player, bool p1)
{
NETWORK::NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE(player, p1);
}
static void LUA_NATIVE_NETWORK_REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(Entity entity, Ped ped)
{
NETWORK::REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(entity, ped);
}
static void LUA_NATIVE_NETWORK_NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE(Any p0, Any p1)
{
NETWORK::NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE(p0, p1);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ANY_PLAYER_NEAR(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
{
auto retval = (bool)NETWORK::NETWORK_IS_ANY_PLAYER_NEAR(p0, p1, p2, p3, p4, p5, p6);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_SERVICE_IS_VALID()
{
auto retval = (bool)NETWORK::NETWORK_CLAN_SERVICE_IS_VALID();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_IS_ACTIVE(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_PLAYER_IS_ACTIVE((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_GET_DESC(uintptr_t clanDesc, int bufferSize, uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_PLAYER_GET_DESC((Any*)clanDesc, bufferSize, (Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_ROCKSTAR_CLAN(uintptr_t clanDesc, int bufferSize)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_IS_ROCKSTAR_CLAN((Any*)clanDesc, bufferSize);
return retval;
}
static char LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_UI_FORMATTED_TAG(uintptr_t clanDesc, int bufferSize, char formattedTag)
{
NETWORK::NETWORK_CLAN_GET_UI_FORMATTED_TAG((Any*)clanDesc, bufferSize, &formattedTag);
return formattedTag;
}
static int LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT()
{
auto retval = NETWORK::NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_DESC(uintptr_t memberDesc, int p1)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_GET_MEMBERSHIP_DESC((Any*)memberDesc, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(uintptr_t gamerHandle)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_DOWNLOAD_MEMBERSHIP((Any*)gamerHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(uintptr_t p0)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING((Any*)p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING();
return retval;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(int p0)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(&p0);
std::get<1>(return_values) = p0;
return return_values;
}
static std::tuple<int, int> LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_COUNT(int p0)
{
std::tuple<int, int> return_values;
std::get<0>(return_values) = NETWORK::NETWORK_CLAN_GET_MEMBERSHIP_COUNT(&p0);
std::get<1>(return_values) = p0;
return return_values;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_VALID(int p0, Any p1)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_GET_MEMBERSHIP_VALID(&p0, p1);
std::get<1>(return_values) = p0;
return return_values;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP(int p0, uintptr_t clanMembership, int p2)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_GET_MEMBERSHIP(&p0, (Any*)clanMembership, p2);
std::get<1>(return_values) = p0;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_JOIN(int clanDesc)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_JOIN(clanDesc);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(sol::stack_object animDict, sol::stack_object animName)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(animDict.is<const char*>() ? animDict.as<const char*>() : nullptr, animName.is<const char*>() ? animName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE(int p0, sol::stack_object p1)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE(p0, p1.is<const char*>() ? p1.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED()
{
auto retval = (bool)NETWORK::NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED();
return retval;
}
static std::tuple<bool, char> LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_EMBLEM_TXD_NAME(uintptr_t netHandle, char txdName)
{
std::tuple<bool, char> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_CLAN_GET_EMBLEM_TXD_NAME((Any*)netHandle, &txdName);
std::get<1>(return_values) = txdName;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_REQUEST_EMBLEM(Any p0)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_REQUEST_EMBLEM(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_EMBLEM_READY(Any p0, uintptr_t p1)
{
auto retval = (bool)NETWORK::NETWORK_CLAN_IS_EMBLEM_READY(p0, (Any*)p1);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CLAN_RELEASE_EMBLEM(Any p0)
{
NETWORK::NETWORK_CLAN_RELEASE_EMBLEM(p0);
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR()
{
auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL()
{
NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL();
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_START(uintptr_t p0, Any p1)
{
auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_START((Any*)p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_PENDING();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS()
{
auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_NEW(uintptr_t p0, uintptr_t p1)
{
auto retval = (bool)NETWORK::NETWORK_GET_PRIMARY_CLAN_DATA_NEW((Any*)p0, (Any*)p1);
return retval;
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_MIGRATE(int netId, bool toggle)
{
NETWORK::SET_NETWORK_ID_CAN_MIGRATE(netId, toggle);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(int netId, bool toggle)
{
NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(netId, toggle);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(int netId, Player player, bool toggle)
{
NETWORK::SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(netId, player, toggle);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_BE_REASSIGNED(int netId, bool toggle)
{
NETWORK::SET_NETWORK_ID_CAN_BE_REASSIGNED(netId, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_CAN_BLEND(Entity entity, bool toggle)
{
NETWORK::NETWORK_SET_ENTITY_CAN_BLEND(entity, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(Object object, bool toggle)
{
NETWORK::NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(object, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(Entity entity, bool toggle)
{
NETWORK::NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(entity, toggle);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(int netId, bool p1, bool p2)
{
NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(netId, p1, p2);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(int netId, bool p1, bool p2)
{
NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(netId, p1, p2);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(Any p0, Any p1, Any p2)
{
NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(p0, p1, p2);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_CUTSCENE_ENTITIES(bool toggle)
{
NETWORK::SET_NETWORK_CUTSCENE_ENTITIES(toggle);
}
static bool LUA_NATIVE_NETWORK_ARE_CUTSCENE_ENTITIES_NETWORKED()
{
auto retval = (bool)NETWORK::ARE_CUTSCENE_ENTITIES_NETWORKED();
return retval;
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL(int netId, bool state)
{
NETWORK::SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL(netId, state);
}
static bool LUA_NATIVE_NETWORK_IS_NETWORK_ID_OWNED_BY_PARTICIPANT(int netId)
{
auto retval = (bool)NETWORK::IS_NETWORK_ID_OWNED_BY_PARTICIPANT(netId);
return retval;
}
static void LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE(Player player, bool locallyVisible)
{
NETWORK::SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE(player, locallyVisible);
}
static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(bool p0, bool p1)
{
NETWORK::SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(p0, p1);
}
static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(bool bIncludePlayersVehicle)
{
NETWORK::SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(bIncludePlayersVehicle);
}
static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_LOCALLY(bool bIncludePlayersVehicle)
{
NETWORK::SET_LOCAL_PLAYER_VISIBLE_LOCALLY(bIncludePlayersVehicle);
}
static void LUA_NATIVE_NETWORK_SET_PLAYER_INVISIBLE_LOCALLY(Player player, bool bIncludePlayersVehicle)
{
NETWORK::SET_PLAYER_INVISIBLE_LOCALLY(player, bIncludePlayersVehicle);
}
static void LUA_NATIVE_NETWORK_SET_PLAYER_VISIBLE_LOCALLY(Player player, bool bIncludePlayersVehicle)
{
NETWORK::SET_PLAYER_VISIBLE_LOCALLY(player, bIncludePlayersVehicle);
}
static void LUA_NATIVE_NETWORK_FADE_OUT_LOCAL_PLAYER(bool p0)
{
NETWORK::FADE_OUT_LOCAL_PLAYER(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_FADE_OUT_ENTITY(Entity entity, bool normal, bool slow)
{
NETWORK::NETWORK_FADE_OUT_ENTITY(entity, normal, slow);
}
static void LUA_NATIVE_NETWORK_NETWORK_FADE_IN_ENTITY(Entity entity, bool state, Any p2)
{
NETWORK::NETWORK_FADE_IN_ENTITY(entity, state, p2);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_FADING(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_FADING(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_FADING(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_IS_ENTITY_FADING(entity);
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_PLAYER_IN_CUTSCENE(Player player)
{
auto retval = (bool)NETWORK::IS_PLAYER_IN_CUTSCENE(player);
return retval;
}
static void LUA_NATIVE_NETWORK_SET_ENTITY_VISIBLE_IN_CUTSCENE(Any p0, bool p1, bool p2)
{
NETWORK::SET_ENTITY_VISIBLE_IN_CUTSCENE(p0, p1, p2);
}
static void LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_INVISIBLE(Entity entity)
{
NETWORK::SET_ENTITY_LOCALLY_INVISIBLE(entity);
}
static void LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_VISIBLE(Entity entity)
{
NETWORK::SET_ENTITY_LOCALLY_VISIBLE(entity);
}
static bool LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(int netID)
{
auto retval = (bool)NETWORK::IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(netID);
return retval;
}
static void LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID(int netID, bool toggle)
{
NETWORK::ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID(netID, toggle);
}
static bool LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(Player player)
{
auto retval = (bool)NETWORK::IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(player);
return retval;
}
static void LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(Player player, bool toggle)
{
NETWORK::ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(player, toggle);
}
static bool LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(float p0, float p1, float p2, float p3)
{
auto retval = (bool)NETWORK::IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(p0, p1, p2, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, float p1, float p2, float p3, float p4)
{
auto retval = (bool)NETWORK::IS_SPHERE_VISIBLE_TO_PLAYER(p0, p1, p2, p3, p4);
return retval;
}
static void LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_OBJECTS(int amount)
{
NETWORK::RESERVE_NETWORK_MISSION_OBJECTS(amount);
}
static void LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_PEDS(int amount)
{
NETWORK::RESERVE_NETWORK_MISSION_PEDS(amount);
}
static void LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_VEHICLES(int amount)
{
NETWORK::RESERVE_NETWORK_MISSION_VEHICLES(amount);
}
static void LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(int amount)
{
NETWORK::RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(amount);
}
static void LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_PEDS(int amount)
{
NETWORK::RESERVE_LOCAL_NETWORK_MISSION_PEDS(amount);
}
static void LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(int amount)
{
NETWORK::RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(amount);
}
static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_OBJECTS(int amount)
{
auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_OBJECTS(amount);
return retval;
}
static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PEDS(int amount)
{
auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_PEDS(amount);
return retval;
}
static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_VEHICLES(int amount)
{
auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_VEHICLES(amount);
return retval;
}
static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PICKUPS(int amount)
{
auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_PICKUPS(amount);
return retval;
}
static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_DOORS(Any p0)
{
auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_DOORS(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_ENTITIES(int ped_amt, int vehicle_amt, int object_amt, int pickup_amt)
{
auto retval = (bool)NETWORK::CAN_REGISTER_MISSION_ENTITIES(ped_amt, vehicle_amt, object_amt, pickup_amt);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_OBJECTS(bool p0, Any p1)
{
auto retval = NETWORK::GET_NUM_RESERVED_MISSION_OBJECTS(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_PEDS(bool p0, Any p1)
{
auto retval = NETWORK::GET_NUM_RESERVED_MISSION_PEDS(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_VEHICLES(bool p0, Any p1)
{
auto retval = NETWORK::GET_NUM_RESERVED_MISSION_VEHICLES(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_OBJECTS(bool p0)
{
auto retval = NETWORK::GET_NUM_CREATED_MISSION_OBJECTS(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_PEDS(bool p0)
{
auto retval = NETWORK::GET_NUM_CREATED_MISSION_PEDS(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_VEHICLES(bool p0)
{
auto retval = NETWORK::GET_NUM_CREATED_MISSION_VEHICLES(p0);
return retval;
}
static void LUA_NATIVE_NETWORK_GET_RESERVED_MISSION_ENTITIES_IN_AREA(float x, float y, float z, Any p3, uintptr_t out1, uintptr_t out2, uintptr_t out3)
{
NETWORK::GET_RESERVED_MISSION_ENTITIES_IN_AREA(x, y, z, p3, (Any*)out1, (Any*)out2, (Any*)out3);
}
static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_OBJECTS()
{
auto retval = NETWORK::GET_MAX_NUM_NETWORK_OBJECTS();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PEDS()
{
auto retval = NETWORK::GET_MAX_NUM_NETWORK_PEDS();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_VEHICLES()
{
auto retval = NETWORK::GET_MAX_NUM_NETWORK_VEHICLES();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PICKUPS()
{
auto retval = NETWORK::GET_MAX_NUM_NETWORK_PICKUPS();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_SCOPE_DISTANCE(Object object, float range)
{
NETWORK::NETWORK_SET_OBJECT_SCOPE_DISTANCE(object, range);
}
static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL(Any p0, Any p1)
{
NETWORK::NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL(p0, p1);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER(Any p0)
{
NETWORK::NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER(p0);
}
static int LUA_NATIVE_NETWORK_GET_NETWORK_TIME()
{
auto retval = NETWORK::GET_NETWORK_TIME();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NETWORK_TIME_ACCURATE()
{
auto retval = NETWORK::GET_NETWORK_TIME_ACCURATE();
return retval;
}
static bool LUA_NATIVE_NETWORK_HAS_NETWORK_TIME_STARTED()
{
auto retval = (bool)NETWORK::HAS_NETWORK_TIME_STARTED();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_TIME_OFFSET(int timeA, int timeB)
{
auto retval = NETWORK::GET_TIME_OFFSET(timeA, timeB);
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_TIME_LESS_THAN(int timeA, int timeB)
{
auto retval = (bool)NETWORK::IS_TIME_LESS_THAN(timeA, timeB);
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_TIME_MORE_THAN(int timeA, int timeB)
{
auto retval = (bool)NETWORK::IS_TIME_MORE_THAN(timeA, timeB);
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_TIME_EQUAL_TO(int timeA, int timeB)
{
auto retval = (bool)NETWORK::IS_TIME_EQUAL_TO(timeA, timeB);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_TIME_DIFFERENCE(int timeA, int timeB)
{
auto retval = NETWORK::GET_TIME_DIFFERENCE(timeA, timeB);
return retval;
}
static const char* LUA_NATIVE_NETWORK_GET_TIME_AS_STRING(int time)
{
auto retval = NETWORK::GET_TIME_AS_STRING(time);
return retval;
}
static const char* LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_STRING()
{
auto retval = NETWORK::GET_CLOUD_TIME_AS_STRING();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_INT()
{
auto retval = NETWORK::GET_CLOUD_TIME_AS_INT();
return retval;
}
static void LUA_NATIVE_NETWORK_CONVERT_POSIX_TIME(int posixTime, uintptr_t timeStructure)
{
NETWORK::CONVERT_POSIX_TIME(posixTime, (Any*)timeStructure);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE(bool toggle, Ped playerPed)
{
NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(toggle, playerPed);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(bool toggle, Ped playerPed, bool p2)
{
NETWORK::NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(toggle, playerPed, p2);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_FREE_CAM_MODE(bool toggle)
{
NETWORK::NETWORK_SET_IN_FREE_CAM_MODE(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_ANTAGONISTIC_TO_PLAYER(bool toggle, Player player)
{
NETWORK::NETWORK_SET_ANTAGONISTIC_TO_PLAYER(toggle, player);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_SPECTATOR_MODE()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_SPECTATOR_MODE();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_IN_MP_CUTSCENE(bool p0, bool p1)
{
NETWORK::NETWORK_SET_IN_MP_CUTSCENE(p0, p1);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_MP_CUTSCENE()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_MP_CUTSCENE();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_IN_MP_CUTSCENE(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_IN_MP_CUTSCENE(player);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_HIDE_PROJECTILE_IN_CUTSCENE()
{
NETWORK::NETWORK_HIDE_PROJECTILE_IN_CUTSCENE();
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_RESPOT_TIMER(int netId, int time, Any p2, Any p3)
{
NETWORK::SET_NETWORK_VEHICLE_RESPOT_TIMER(netId, time, p2, p3);
}
static bool LUA_NATIVE_NETWORK_IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER(int networkID)
{
auto retval = (bool)NETWORK::IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER(networkID);
return retval;
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_AS_GHOST(Vehicle vehicle, bool toggle)
{
NETWORK::SET_NETWORK_VEHICLE_AS_GHOST(vehicle, toggle);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(Vehicle vehicle, float multiplier)
{
NETWORK::SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(vehicle, multiplier);
}
static void LUA_NATIVE_NETWORK_SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(Vehicle vehicle, bool toggle)
{
NETWORK::SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(vehicle, toggle);
}
static void LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_AS_GHOST(bool toggle, bool p1)
{
NETWORK::SET_LOCAL_PLAYER_AS_GHOST(toggle, p1);
}
static bool LUA_NATIVE_NETWORK_IS_ENTITY_A_GHOST(Entity entity)
{
auto retval = (bool)NETWORK::IS_ENTITY_A_GHOST(entity);
return retval;
}
static void LUA_NATIVE_NETWORK_SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS(bool p0)
{
NETWORK::SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS(p0);
}
static void LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_AS_GHOST(Player player, bool p1)
{
NETWORK::SET_REMOTE_PLAYER_AS_GHOST(player, p1);
}
static void LUA_NATIVE_NETWORK_SET_GHOST_ALPHA(int alpha)
{
NETWORK::SET_GHOST_ALPHA(alpha);
}
static void LUA_NATIVE_NETWORK_RESET_GHOST_ALPHA()
{
NETWORK::RESET_GHOST_ALPHA();
}
static void LUA_NATIVE_NETWORK_SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(Entity entity, bool toggle)
{
NETWORK::SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(entity, toggle);
}
static void LUA_NATIVE_NETWORK_SET_INVERT_GHOSTING(bool p0)
{
NETWORK::SET_INVERT_GHOSTING(p0);
}
static bool LUA_NATIVE_NETWORK_IS_ENTITY_IN_GHOST_COLLISION(Entity entity)
{
auto retval = (bool)NETWORK::IS_ENTITY_IN_GHOST_COLLISION(entity);
return retval;
}
static void LUA_NATIVE_NETWORK_USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR(bool toggle)
{
NETWORK::USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR(toggle);
}
static int LUA_NATIVE_NETWORK_NETWORK_CREATE_SYNCHRONISED_SCENE(float x, float y, float z, float xRot, float yRot, float zRot, int rotationOrder, bool useOcclusionPortal, bool looped, float p9, float animTime, float p11)
{
auto retval = NETWORK::NETWORK_CREATE_SYNCHRONISED_SCENE(x, y, z, xRot, yRot, zRot, rotationOrder, useOcclusionPortal, looped, p9, animTime, p11);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(Ped ped, int netScene, sol::stack_object animDict, sol::stack_object animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9)
{
NETWORK::NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(ped, netScene, animDict.is<const char*>() ? animDict.as<const char*>() : nullptr, animnName.is<const char*>() ? animnName.as<const char*>() : nullptr, speed, speedMultiplier, duration, flag, playbackRate, p9);
}
static void LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)
{
NETWORK::NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
static void LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(Entity entity, int netScene, sol::stack_object animDict, sol::stack_object animName, float speed, float speedMulitiplier, int flag)
{
NETWORK::NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(entity, netScene, animDict.is<const char*>() ? animDict.as<const char*>() : nullptr, animName.is<const char*>() ? animName.as<const char*>() : nullptr, speed, speedMulitiplier, flag);
}
static void LUA_NATIVE_NETWORK_NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(int netScene, Hash modelHash, float x, float y, float z, float p5, sol::stack_object p6, float p7, float p8, int flags)
{
NETWORK::NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(netScene, modelHash, x, y, z, p5, p6.is<const char*>() ? p6.as<const char*>() : nullptr, p7, p8, flags);
}
static void LUA_NATIVE_NETWORK_NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(int netScene, sol::stack_object animDict, sol::stack_object animName)
{
NETWORK::NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(netScene, animDict.is<const char*>() ? animDict.as<const char*>() : nullptr, animName.is<const char*>() ? animName.as<const char*>() : nullptr);
}
static void LUA_NATIVE_NETWORK_NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(int netScene, Entity entity, int bone)
{
NETWORK::NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(netScene, entity, bone);
}
static void LUA_NATIVE_NETWORK_NETWORK_START_SYNCHRONISED_SCENE(int netScene)
{
NETWORK::NETWORK_START_SYNCHRONISED_SCENE(netScene);
}
static void LUA_NATIVE_NETWORK_NETWORK_STOP_SYNCHRONISED_SCENE(int netScene)
{
NETWORK::NETWORK_STOP_SYNCHRONISED_SCENE(netScene);
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(int netId)
{
auto retval = NETWORK::NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(netId);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(int netScene)
{
NETWORK::NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(netScene);
}
static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS(Any p0)
{
NETWORK::NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS(p0);
}
static bool LUA_NATIVE_NETWORK_NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS(int p0, Any p1)
{
auto retval = (bool)NETWORK::NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS(p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags)
{
auto retval = (bool)NETWORK::NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(player, x, y, z, radius, p5, p6, p7, flags);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags)
{
auto retval = (bool)NETWORK::NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(player, x1, y1, z1, x2, y2, z2, width, p8, p9, p10, flags);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_QUERY_RESPAWN_RESULTS(uintptr_t p0)
{
auto retval = NETWORK::NETWORK_QUERY_RESPAWN_RESULTS((Any*)p0);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CANCEL_RESPAWN_SEARCH()
{
NETWORK::NETWORK_CANCEL_RESPAWN_SEARCH();
}
static std::tuple<Vector3, float> LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT(int randomInt, Vector3 coordinates, float heading)
{
std::tuple<Vector3, float> return_values;
NETWORK::NETWORK_GET_RESPAWN_RESULT(randomInt, &coordinates, &heading);
std::get<0>(return_values) = coordinates;
std::get<1>(return_values) = heading;
return return_values;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT_FLAGS(int p0)
{
auto retval = NETWORK::NETWORK_GET_RESPAWN_RESULT_FLAGS(p0);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_START_SOLO_TUTORIAL_SESSION()
{
NETWORK::NETWORK_START_SOLO_TUTORIAL_SESSION();
}
static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION(int teamId, int instanceId)
{
NETWORK::NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION(teamId, instanceId);
}
static void LUA_NATIVE_NETWORK_NETWORK_END_TUTORIAL_SESSION()
{
NETWORK::NETWORK_END_TUTORIAL_SESSION();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_IN_TUTORIAL_SESSION()
{
auto retval = (bool)NETWORK::NETWORK_IS_IN_TUTORIAL_SESSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION()
{
auto retval = (bool)NETWORK::NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE(Player player)
{
auto retval = NETWORK::NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(Player player, int index)
{
auto retval = (bool)NETWORK::NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(player, index);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS(Any p0)
{
NETWORK::NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_CONCEAL_PLAYER(Player player, bool toggle, bool p2)
{
NETWORK::NETWORK_CONCEAL_PLAYER(player, toggle, p2);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONCEALED(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_PLAYER_CONCEALED(player);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_CONCEAL_ENTITY(Entity entity, bool toggle)
{
NETWORK::NETWORK_CONCEAL_ENTITY(entity, toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_CONCEALED(Entity entity)
{
auto retval = (bool)NETWORK::NETWORK_IS_ENTITY_CONCEALED(entity);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_TIME(int hours, int minutes, int seconds)
{
NETWORK::NETWORK_OVERRIDE_CLOCK_TIME(hours, minutes, seconds);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_RATE(int ms)
{
NETWORK::NETWORK_OVERRIDE_CLOCK_RATE(ms);
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_CLOCK_TIME_OVERRIDE()
{
NETWORK::NETWORK_CLEAR_CLOCK_TIME_OVERRIDE();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CLOCK_TIME_OVERRIDDEN()
{
auto retval = (bool)NETWORK::NETWORK_IS_CLOCK_TIME_OVERRIDDEN();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
{
auto retval = NETWORK::NETWORK_ADD_ENTITY_AREA(x1, y1, z1, x2, y2, z2);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width)
{
auto retval = NETWORK::NETWORK_ADD_ENTITY_ANGLED_AREA(x1, y1, z1, x2, y2, z2, width);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
{
auto retval = NETWORK::NETWORK_ADD_CLIENT_ENTITY_AREA(x1, y1, z1, x2, y2, z2);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float radius)
{
auto retval = NETWORK::NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA(x1, y1, z1, x2, y2, z2, radius);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_REMOVE_ENTITY_AREA(int areaHandle)
{
auto retval = (bool)NETWORK::NETWORK_REMOVE_ENTITY_AREA(areaHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_DOES_EXIST(int areaHandle)
{
auto retval = (bool)NETWORK::NETWORK_ENTITY_AREA_DOES_EXIST(areaHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED(int areaHandle)
{
auto retval = (bool)NETWORK::NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED(areaHandle);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_IS_OCCUPIED(int areaHandle)
{
auto retval = (bool)NETWORK::NETWORK_ENTITY_AREA_IS_OCCUPIED(areaHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_USE_HIGH_PRECISION_BLENDING(int netID, bool toggle)
{
NETWORK::NETWORK_USE_HIGH_PRECISION_BLENDING(netID, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS(int netId)
{
NETWORK::NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS(netId);
}
static void LUA_NATIVE_NETWORK_NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION(int netId, bool toggle)
{
NETWORK::NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION(netId, toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS()
{
auto retval = (bool)NETWORK::NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_TUNABLES()
{
NETWORK::NETWORK_REQUEST_CLOUD_TUNABLES();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING()
{
auto retval = (bool)NETWORK::NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_TUNABLE_CLOUD_CRC()
{
auto retval = NETWORK::NETWORK_GET_TUNABLE_CLOUD_CRC();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST(sol::stack_object tunableContext, sol::stack_object tunableName)
{
auto retval = (bool)NETWORK::NETWORK_DOES_TUNABLE_EXIST(tunableContext.is<const char*>() ? tunableContext.as<const char*>() : nullptr, tunableName.is<const char*>() ? tunableName.as<const char*>() : nullptr);
return retval;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT(sol::stack_object tunableContext, sol::stack_object tunableName, int value)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_INT(tunableContext.is<const char*>() ? tunableContext.as<const char*>() : nullptr, tunableName.is<const char*>() ? tunableName.as<const char*>() : nullptr, &value);
std::get<1>(return_values) = value;
return return_values;
}
static std::tuple<bool, float> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT(sol::stack_object tunableContext, sol::stack_object tunableName, float value)
{
std::tuple<bool, float> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_FLOAT(tunableContext.is<const char*>() ? tunableContext.as<const char*>() : nullptr, tunableName.is<const char*>() ? tunableName.as<const char*>() : nullptr, &value);
std::get<1>(return_values) = value;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL(sol::stack_object tunableContext, sol::stack_object tunableName)
{
auto retval = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_BOOL(tunableContext.is<const char*>() ? tunableContext.as<const char*>() : nullptr, tunableName.is<const char*>() ? tunableName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST_HASH(Hash tunableContext, Hash tunableName)
{
auto retval = (bool)NETWORK::NETWORK_DOES_TUNABLE_EXIST_HASH(tunableContext, tunableName);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR()
{
auto retval = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR();
return retval;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_HASH(Hash tunableContext, Hash tunableName, int value)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_INT_HASH(tunableContext, tunableName, &value);
std::get<1>(return_values) = value;
return return_values;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(Hash contextHash, Hash nameHash, int value)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash, nameHash, &value);
std::get<1>(return_values) = value;
return return_values;
}
static std::tuple<bool, float> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_HASH(Hash tunableContext, Hash tunableName, float value)
{
std::tuple<bool, float> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_FLOAT_HASH(tunableContext, tunableName, &value);
std::get<1>(return_values) = value;
return return_values;
}
static std::tuple<bool, float> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(Hash contextHash, Hash nameHash, float value)
{
std::tuple<bool, float> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash, nameHash, &value);
std::get<1>(return_values) = value;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName)
{
auto retval = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_BOOL_HASH(tunableContext, tunableName);
return retval;
}
static std::tuple<bool, bool> LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(Hash contextHash, Hash nameHash, bool value)
{
std::tuple<bool, bool> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(contextHash, nameHash, (BOOL*)&value);
std::get<1>(return_values) = value;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName, bool defaultValue)
{
auto retval = (bool)NETWORK::NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(tunableContext, tunableName, defaultValue);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_CONTENT_MODIFIER_LIST_ID(Hash contentHash)
{
auto retval = NETWORK::NETWORK_GET_CONTENT_MODIFIER_LIST_ID(contentHash);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_BONE_ID_OF_FATAL_HIT()
{
auto retval = NETWORK::NETWORK_GET_BONE_ID_OF_FATAL_HIT();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_RESET_BODY_TRACKER()
{
NETWORK::NETWORK_RESET_BODY_TRACKER();
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUMBER_BODY_TRACKER_HITS()
{
auto retval = NETWORK::NETWORK_GET_NUMBER_BODY_TRACKER_HITS();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER(int boneIndex)
{
auto retval = (bool)NETWORK::NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER(boneIndex);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER(Ped ped, Player player)
{
auto retval = (bool)NETWORK::NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER(ped, player);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(Entity entity, bool toggle)
{
NETWORK::NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(entity, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH(Entity entity, bool toggle)
{
NETWORK::NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH(entity, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_NO_LONGER_NEEDED(Entity entity, bool toggle)
{
NETWORK::NETWORK_SET_NO_LONGER_NEEDED(entity, toggle);
}
static bool LUA_NATIVE_NETWORK_NETWORK_EXPLODE_VEHICLE(Vehicle vehicle, bool isAudible, bool isInvisible, int netId)
{
auto retval = (bool)NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, isAudible, isInvisible, netId);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_EXPLODE_HELI(Vehicle vehicle, bool isAudible, bool isInvisible, int netId)
{
NETWORK::NETWORK_EXPLODE_HELI(vehicle, isAudible, isInvisible, netId);
}
static void LUA_NATIVE_NETWORK_NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(Entity entity)
{
NETWORK::NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(entity);
}
static void LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_COORDS_AND_HEADING(Entity entity, float x, float y, float z, float heading)
{
NETWORK::NETWORK_OVERRIDE_COORDS_AND_HEADING(entity, x, y, z, heading);
}
static void LUA_NATIVE_NETWORK_NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS(int netId, bool toggle)
{
NETWORK::NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS(netId, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_PROXIMITY_MIGRATION(int netID)
{
NETWORK::NETWORK_DISABLE_PROXIMITY_MIGRATION(netID);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_PROPERTY_ID(int id)
{
NETWORK::NETWORK_SET_PROPERTY_ID(id);
}
static void LUA_NATIVE_NETWORK_NETWORK_CLEAR_PROPERTY_ID()
{
NETWORK::NETWORK_CLEAR_PROPERTY_ID();
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_MENTAL_STATE(int p0)
{
NETWORK::NETWORK_SET_PLAYER_MENTAL_STATE(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_SET_MINIMUM_RANK_FOR_MISSION(bool p0)
{
NETWORK::NETWORK_SET_MINIMUM_RANK_FOR_MISSION(p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA()
{
NETWORK::NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA();
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(Player player)
{
auto retval = (bool)NETWORK::NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(player);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(Ped ped, Player player)
{
auto retval = (bool)NETWORK::NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(ped, player);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_NUM_COMMERCE_ITEMS()
{
auto retval = NETWORK::GET_NUM_COMMERCE_ITEMS();
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_VALID()
{
auto retval = (bool)NETWORK::IS_COMMERCE_DATA_VALID();
return retval;
}
static void LUA_NATIVE_NETWORK_TRIGGER_COMMERCE_DATA_FETCH(Any p0)
{
NETWORK::TRIGGER_COMMERCE_DATA_FETCH(p0);
}
static bool LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_FETCH_IN_PROGRESS()
{
auto retval = (bool)NETWORK::IS_COMMERCE_DATA_FETCH_IN_PROGRESS();
return retval;
}
static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_ID(int index)
{
auto retval = NETWORK::GET_COMMERCE_ITEM_ID(index);
return retval;
}
static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NAME(int index)
{
auto retval = NETWORK::GET_COMMERCE_ITEM_NAME(index);
return retval;
}
static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_PRODUCT_PRICE(int index)
{
auto retval = NETWORK::GET_COMMERCE_PRODUCT_PRICE(index);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NUM_CATS(int index)
{
auto retval = NETWORK::GET_COMMERCE_ITEM_NUM_CATS(index);
return retval;
}
static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_CAT(int index, int index2)
{
auto retval = NETWORK::GET_COMMERCE_ITEM_CAT(index, index2);
return retval;
}
static void LUA_NATIVE_NETWORK_OPEN_COMMERCE_STORE(sol::stack_object p0, sol::stack_object p1, int p2)
{
NETWORK::OPEN_COMMERCE_STORE(p0.is<const char*>() ? p0.as<const char*>() : nullptr, p1.is<const char*>() ? p1.as<const char*>() : nullptr, p2);
}
static bool LUA_NATIVE_NETWORK_IS_COMMERCE_STORE_OPEN()
{
auto retval = (bool)NETWORK::IS_COMMERCE_STORE_OPEN();
return retval;
}
static void LUA_NATIVE_NETWORK_SET_STORE_ENABLED(bool toggle)
{
NETWORK::SET_STORE_ENABLED(toggle);
}
static bool LUA_NATIVE_NETWORK_REQUEST_COMMERCE_ITEM_IMAGE(int index)
{
auto retval = (bool)NETWORK::REQUEST_COMMERCE_ITEM_IMAGE(index);
return retval;
}
static void LUA_NATIVE_NETWORK_RELEASE_ALL_COMMERCE_ITEM_IMAGES()
{
NETWORK::RELEASE_ALL_COMMERCE_ITEM_IMAGES();
}
static const char* LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_TEXTURENAME(int index)
{
auto retval = NETWORK::GET_COMMERCE_ITEM_TEXTURENAME(index);
return retval;
}
static bool LUA_NATIVE_NETWORK_IS_STORE_AVAILABLE_TO_USER()
{
auto retval = (bool)NETWORK::IS_STORE_AVAILABLE_TO_USER();
return retval;
}
static void LUA_NATIVE_NETWORK_DELAY_MP_STORE_OPEN()
{
NETWORK::DELAY_MP_STORE_OPEN();
}
static void LUA_NATIVE_NETWORK_RESET_STORE_NETWORK_GAME_TRACKING()
{
NETWORK::RESET_STORE_NETWORK_GAME_TRACKING();
}
static bool LUA_NATIVE_NETWORK_IS_USER_OLD_ENOUGH_TO_ACCESS_STORE()
{
auto retval = (bool)NETWORK::IS_USER_OLD_ENOUGH_TO_ACCESS_STORE();
return retval;
}
static void LUA_NATIVE_NETWORK_SET_LAST_VIEWED_SHOP_ITEM(Hash p0, int p1, Hash p2)
{
NETWORK::SET_LAST_VIEWED_SHOP_ITEM(p0, p1, p2);
}
static int LUA_NATIVE_NETWORK_GET_USER_PREMIUM_ACCESS()
{
auto retval = NETWORK::GET_USER_PREMIUM_ACCESS();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_USER_STARTER_ACCESS()
{
auto retval = NETWORK::GET_USER_STARTER_ACCESS();
return retval;
}
static int LUA_NATIVE_NETWORK_CLOUD_DELETE_MEMBER_FILE(sol::stack_object p0)
{
auto retval = NETWORK::CLOUD_DELETE_MEMBER_FILE(p0.is<const char*>() ? p0.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_CLOUD_HAS_REQUEST_COMPLETED(int requestId)
{
auto retval = (bool)NETWORK::CLOUD_HAS_REQUEST_COMPLETED(requestId);
return retval;
}
static bool LUA_NATIVE_NETWORK_CLOUD_DID_REQUEST_SUCCEED(int requestId)
{
auto retval = (bool)NETWORK::CLOUD_DID_REQUEST_SUCCEED(requestId);
return retval;
}
static void LUA_NATIVE_NETWORK_CLOUD_CHECK_AVAILABILITY()
{
NETWORK::CLOUD_CHECK_AVAILABILITY();
}
static bool LUA_NATIVE_NETWORK_CLOUD_IS_CHECKING_AVAILABILITY()
{
auto retval = (bool)NETWORK::CLOUD_IS_CHECKING_AVAILABILITY();
return retval;
}
static bool LUA_NATIVE_NETWORK_CLOUD_GET_AVAILABILITY_CHECK_RESULT()
{
auto retval = (bool)NETWORK::CLOUD_GET_AVAILABILITY_CHECK_RESULT();
return retval;
}
static int LUA_NATIVE_NETWORK_GET_CONTENT_TO_LOAD_TYPE()
{
auto retval = NETWORK::GET_CONTENT_TO_LOAD_TYPE();
return retval;
}
static bool LUA_NATIVE_NETWORK_GET_IS_LAUNCH_FROM_LIVE_AREA()
{
auto retval = (bool)NETWORK::GET_IS_LAUNCH_FROM_LIVE_AREA();
return retval;
}
static bool LUA_NATIVE_NETWORK_GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT()
{
auto retval = (bool)NETWORK::GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT();
return retval;
}
static void LUA_NATIVE_NETWORK_CLEAR_SERVICE_EVENT_ARGUMENTS()
{
NETWORK::CLEAR_SERVICE_EVENT_ARGUMENTS();
}
static bool LUA_NATIVE_NETWORK_UGC_COPY_CONTENT(uintptr_t p0, uintptr_t p1)
{
auto retval = (bool)NETWORK::UGC_COPY_CONTENT((Any*)p0, (Any*)p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_IS_CREATING()
{
auto retval = (bool)NETWORK::UGC_IS_CREATING();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_HAS_CREATE_FINISHED()
{
auto retval = (bool)NETWORK::UGC_HAS_CREATE_FINISHED();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_DID_CREATE_SUCCEED()
{
auto retval = (bool)NETWORK::UGC_DID_CREATE_SUCCEED();
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CREATE_RESULT()
{
auto retval = NETWORK::UGC_GET_CREATE_RESULT();
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CREATE_CONTENT_ID()
{
auto retval = NETWORK::UGC_GET_CREATE_CONTENT_ID();
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_CLEAR_CREATE_RESULT()
{
NETWORK::UGC_CLEAR_CREATE_RESULT();
}
static bool LUA_NATIVE_NETWORK_UGC_QUERY_MY_CONTENT(Any p0, Any p1, uintptr_t p2, Any p3, Any p4, Any p5)
{
auto retval = (bool)NETWORK::UGC_QUERY_MY_CONTENT(p0, p1, (Any*)p2, p3, p4, p5);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_QUERY_BY_CATEGORY(Any p0, Any p1, Any p2, sol::stack_object p3, Any p4, bool p5)
{
auto retval = (bool)NETWORK::UGC_QUERY_BY_CATEGORY(p0, p1, p2, p3.is<const char*>() ? p3.as<const char*>() : nullptr, p4, p5);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_ID(sol::stack_object contentId, bool latestVersion, sol::stack_object contentTypeName)
{
auto retval = (bool)NETWORK::UGC_QUERY_BY_CONTENT_ID(contentId.is<const char*>() ? contentId.as<const char*>() : nullptr, latestVersion, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_IDS(uintptr_t data, int count, bool latestVersion, sol::stack_object contentTypeName)
{
auto retval = (bool)NETWORK::UGC_QUERY_BY_CONTENT_IDS((Any*)data, count, latestVersion, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(int offset, int count, sol::stack_object contentTypeName, int p3)
{
auto retval = (bool)NETWORK::UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(offset, count, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr, p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_BOOKMARKED_CONTENT(Any p0, Any p1, sol::stack_object p2, uintptr_t p3)
{
auto retval = (bool)NETWORK::UGC_GET_BOOKMARKED_CONTENT(p0, p1, p2.is<const char*>() ? p2.as<const char*>() : nullptr, (Any*)p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_MY_CONTENT(Any p0, Any p1, sol::stack_object p2, uintptr_t p3)
{
auto retval = (bool)NETWORK::UGC_GET_MY_CONTENT(p0, p1, p2.is<const char*>() ? p2.as<const char*>() : nullptr, (Any*)p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_FRIEND_CONTENT(Any p0, Any p1, sol::stack_object p2, uintptr_t p3)
{
auto retval = (bool)NETWORK::UGC_GET_FRIEND_CONTENT(p0, p1, p2.is<const char*>() ? p2.as<const char*>() : nullptr, (Any*)p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CREW_CONTENT(Any p0, Any p1, Any p2, sol::stack_object p3, uintptr_t p4)
{
auto retval = (bool)NETWORK::UGC_GET_CREW_CONTENT(p0, p1, p2, p3.is<const char*>() ? p3.as<const char*>() : nullptr, (Any*)p4);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CATEGORY(Any p0, Any p1, Any p2, sol::stack_object p3, uintptr_t p4)
{
auto retval = (bool)NETWORK::UGC_GET_GET_BY_CATEGORY(p0, p1, p2, p3.is<const char*>() ? p3.as<const char*>() : nullptr, (Any*)p4);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_ID(sol::stack_object contentId, sol::stack_object contentTypeName)
{
auto retval = (bool)NETWORK::UGC_GET_GET_BY_CONTENT_ID(contentId.is<const char*>() ? contentId.as<const char*>() : nullptr, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_IDS(uintptr_t data, int dataCount, sol::stack_object contentTypeName)
{
auto retval = (bool)NETWORK::UGC_GET_GET_BY_CONTENT_IDS((Any*)data, dataCount, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_CREATED_CONTENT(Any p0, Any p1, uintptr_t p2, uintptr_t p3)
{
auto retval = (bool)NETWORK::UGC_GET_MOST_RECENTLY_CREATED_CONTENT(p0, p1, (Any*)p2, (Any*)p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_PLAYED_CONTENT(Any p0, Any p1, uintptr_t p2, uintptr_t p3)
{
auto retval = (bool)NETWORK::UGC_GET_MOST_RECENTLY_PLAYED_CONTENT(p0, p1, (Any*)p2, (Any*)p3);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_TOP_RATED_CONTENT(Any p0, Any p1, uintptr_t p2, uintptr_t p3)
{
auto retval = (bool)NETWORK::UGC_GET_TOP_RATED_CONTENT(p0, p1, (Any*)p2, (Any*)p3);
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_CANCEL_QUERY()
{
NETWORK::UGC_CANCEL_QUERY();
}
static bool LUA_NATIVE_NETWORK_UGC_IS_GETTING()
{
auto retval = (bool)NETWORK::UGC_IS_GETTING();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_HAS_GET_FINISHED()
{
auto retval = (bool)NETWORK::UGC_HAS_GET_FINISHED();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_DID_GET_SUCCEED()
{
auto retval = (bool)NETWORK::UGC_DID_GET_SUCCEED();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_WAS_QUERY_FORCE_CANCELLED()
{
auto retval = (bool)NETWORK::UGC_WAS_QUERY_FORCE_CANCELLED();
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_QUERY_RESULT()
{
auto retval = NETWORK::UGC_GET_QUERY_RESULT();
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NUM()
{
auto retval = NETWORK::UGC_GET_CONTENT_NUM();
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_TOTAL()
{
auto retval = NETWORK::UGC_GET_CONTENT_TOTAL();
return retval;
}
static Hash LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HASH()
{
auto retval = NETWORK::UGC_GET_CONTENT_HASH();
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_CLEAR_QUERY_RESULTS()
{
NETWORK::UGC_CLEAR_QUERY_RESULTS();
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_ID(int p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_USER_ID(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATOR_GAMER_HANDLE(int p0, uintptr_t p1)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_CREATOR_GAMER_HANDLE(p0, (Any*)p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER(Any p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_NAME(Any p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_USER_NAME(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_USING_SC_NICKNAME(Any p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_IS_USING_SC_NICKNAME(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CATEGORY(int p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_CATEGORY(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_ID(int p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_ID(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_ROOT_CONTENT_ID(int p0)
{
auto retval = NETWORK::UGC_GET_ROOT_CONTENT_ID(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NAME(Any p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_NAME(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_DESCRIPTION_HASH(Any p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_DESCRIPTION_HASH(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CONTENT_PATH(int p0, int p1)
{
auto retval = NETWORK::UGC_GET_CONTENT_PATH(p0, p1);
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_GET_CONTENT_UPDATED_DATE(Any p0, uintptr_t p1)
{
NETWORK::UGC_GET_CONTENT_UPDATED_DATE(p0, (Any*)p1);
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_FILE_VERSION(Any p0, Any p1)
{
auto retval = NETWORK::UGC_GET_CONTENT_FILE_VERSION(p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_LO_RES_PHOTO(int p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_LO_RES_PHOTO(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_HI_RES_PHOTO(int p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_HI_RES_PHOTO(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_LANGUAGE(Any p0)
{
auto retval = NETWORK::UGC_GET_CONTENT_LANGUAGE(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_PUBLISHED(Any p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_IS_PUBLISHED(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_VERIFIED(Any p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_IS_VERIFIED(p0);
return retval;
}
static float LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING(Any p0, Any p1)
{
auto retval = NETWORK::UGC_GET_CONTENT_RATING(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_COUNT(Any p0, Any p1)
{
auto retval = NETWORK::UGC_GET_CONTENT_RATING_COUNT(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_POSITIVE_COUNT(Any p0, Any p1)
{
auto retval = NETWORK::UGC_GET_CONTENT_RATING_POSITIVE_COUNT(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_NEGATIVE_COUNT(Any p0, Any p1)
{
auto retval = NETWORK::UGC_GET_CONTENT_RATING_NEGATIVE_COUNT(p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_RECORD(Any p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_PLAYER_RECORD(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED(Any p0)
{
auto retval = (bool)NETWORK::UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_INDEX(int p0, int p1)
{
auto retval = NETWORK::UGC_REQUEST_CONTENT_DATA_FROM_INDEX(p0, p1);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(sol::stack_object contentTypeName, sol::stack_object contentId, int p2, int p3, int p4)
{
auto retval = NETWORK::UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr, contentId.is<const char*>() ? contentId.as<const char*>() : nullptr, p2, p3, p4);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_REQUEST_CACHED_DESCRIPTION(int p0)
{
auto retval = NETWORK::UGC_REQUEST_CACHED_DESCRIPTION(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS(Any p0)
{
auto retval = (bool)NETWORK::UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_HAS_DESCRIPTION_REQUEST_FINISHED(Any p0)
{
auto retval = (bool)NETWORK::UGC_HAS_DESCRIPTION_REQUEST_FINISHED(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_DID_DESCRIPTION_REQUEST_SUCCEED(Any p0)
{
auto retval = (bool)NETWORK::UGC_DID_DESCRIPTION_REQUEST_SUCCEED(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_UGC_GET_CACHED_DESCRIPTION(Any p0, Any p1)
{
auto retval = NETWORK::UGC_GET_CACHED_DESCRIPTION(p0, p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_RELEASE_CACHED_DESCRIPTION(Any p0)
{
auto retval = (bool)NETWORK::UGC_RELEASE_CACHED_DESCRIPTION(p0);
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_RELEASE_ALL_CACHED_DESCRIPTIONS()
{
NETWORK::UGC_RELEASE_ALL_CACHED_DESCRIPTIONS();
}
static bool LUA_NATIVE_NETWORK_UGC_HAS_PERMISSION_TO_WRITE()
{
auto retval = (bool)NETWORK::UGC_HAS_PERMISSION_TO_WRITE();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_PUBLISH(sol::stack_object contentId, sol::stack_object baseContentId, sol::stack_object contentTypeName)
{
auto retval = (bool)NETWORK::UGC_PUBLISH(contentId.is<const char*>() ? contentId.as<const char*>() : nullptr, baseContentId.is<const char*>() ? baseContentId.as<const char*>() : nullptr, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_SET_BOOKMARKED(sol::stack_object contentId, bool bookmarked, sol::stack_object contentTypeName)
{
auto retval = (bool)NETWORK::UGC_SET_BOOKMARKED(contentId.is<const char*>() ? contentId.as<const char*>() : nullptr, bookmarked, contentTypeName.is<const char*>() ? contentTypeName.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_SET_DELETED(uintptr_t p0, bool p1, sol::stack_object p2)
{
auto retval = (bool)NETWORK::UGC_SET_DELETED((Any*)p0, p1, p2.is<const char*>() ? p2.as<const char*>() : nullptr);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_IS_MODIFYING()
{
auto retval = (bool)NETWORK::UGC_IS_MODIFYING();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_HAS_MODIFY_FINISHED()
{
auto retval = (bool)NETWORK::UGC_HAS_MODIFY_FINISHED();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_DID_MODIFY_SUCCEED()
{
auto retval = (bool)NETWORK::UGC_DID_MODIFY_SUCCEED();
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_MODIFY_RESULT()
{
auto retval = NETWORK::UGC_GET_MODIFY_RESULT();
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_CLEAR_MODIFY_RESULT()
{
NETWORK::UGC_CLEAR_MODIFY_RESULT();
}
static bool LUA_NATIVE_NETWORK_UGC_GET_CREATORS_BY_USER_ID(uintptr_t p0, uintptr_t p1)
{
auto retval = (bool)NETWORK::UGC_GET_CREATORS_BY_USER_ID((Any*)p0, (Any*)p1);
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_HAS_QUERY_CREATORS_FINISHED()
{
auto retval = (bool)NETWORK::UGC_HAS_QUERY_CREATORS_FINISHED();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_DID_QUERY_CREATORS_SUCCEED()
{
auto retval = (bool)NETWORK::UGC_DID_QUERY_CREATORS_SUCCEED();
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_GET_CREATOR_NUM()
{
auto retval = NETWORK::UGC_GET_CREATOR_NUM();
return retval;
}
static bool LUA_NATIVE_NETWORK_UGC_LOAD_OFFLINE_QUERY(Any p0)
{
auto retval = (bool)NETWORK::UGC_LOAD_OFFLINE_QUERY(p0);
return retval;
}
static void LUA_NATIVE_NETWORK_UGC_CLEAR_OFFLINE_QUERY()
{
NETWORK::UGC_CLEAR_OFFLINE_QUERY();
}
static void LUA_NATIVE_NETWORK_UGC_SET_QUERY_DATA_FROM_OFFLINE(bool p0)
{
NETWORK::UGC_SET_QUERY_DATA_FROM_OFFLINE(p0);
}
static void LUA_NATIVE_NETWORK_UGC_SET_USING_OFFLINE_CONTENT(bool p0)
{
NETWORK::UGC_SET_USING_OFFLINE_CONTENT(p0);
}
static bool LUA_NATIVE_NETWORK_UGC_IS_LANGUAGE_SUPPORTED(Any p0)
{
auto retval = (bool)NETWORK::UGC_IS_LANGUAGE_SUPPORTED(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_HEIST(sol::stack_object heistName, int cashEarned, int xpEarned)
{
auto retval = (bool)NETWORK::FACEBOOK_POST_COMPLETED_HEIST(heistName.is<const char*>() ? heistName.as<const char*>() : nullptr, cashEarned, xpEarned);
return retval;
}
static bool LUA_NATIVE_NETWORK_FACEBOOK_POST_CREATE_CHARACTER()
{
auto retval = (bool)NETWORK::FACEBOOK_POST_CREATE_CHARACTER();
return retval;
}
static bool LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_MILESTONE(int milestoneId)
{
auto retval = (bool)NETWORK::FACEBOOK_POST_COMPLETED_MILESTONE(milestoneId);
return retval;
}
static bool LUA_NATIVE_NETWORK_FACEBOOK_HAS_POST_COMPLETED()
{
auto retval = (bool)NETWORK::FACEBOOK_HAS_POST_COMPLETED();
return retval;
}
static bool LUA_NATIVE_NETWORK_FACEBOOK_DID_POST_SUCCEED()
{
auto retval = (bool)NETWORK::FACEBOOK_DID_POST_SUCCEED();
return retval;
}
static bool LUA_NATIVE_NETWORK_FACEBOOK_CAN_POST_TO_FACEBOOK()
{
auto retval = (bool)NETWORK::FACEBOOK_CAN_POST_TO_FACEBOOK();
return retval;
}
static int LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_REQUEST(uintptr_t gamerHandle, sol::stack_object filePath, sol::stack_object name, bool p3)
{
auto retval = NETWORK::TEXTURE_DOWNLOAD_REQUEST((Any*)gamerHandle, filePath.is<const char*>() ? filePath.as<const char*>() : nullptr, name.is<const char*>() ? name.as<const char*>() : nullptr, p3);
return retval;
}
static int LUA_NATIVE_NETWORK_TITLE_TEXTURE_DOWNLOAD_REQUEST(sol::stack_object filePath, sol::stack_object name, bool p2)
{
auto retval = NETWORK::TITLE_TEXTURE_DOWNLOAD_REQUEST(filePath.is<const char*>() ? filePath.as<const char*>() : nullptr, name.is<const char*>() ? name.as<const char*>() : nullptr, p2);
return retval;
}
static int LUA_NATIVE_NETWORK_UGC_TEXTURE_DOWNLOAD_REQUEST(sol::stack_object p0, int p1, int p2, int p3, sol::stack_object p4, bool p5)
{
auto retval = NETWORK::UGC_TEXTURE_DOWNLOAD_REQUEST(p0.is<const char*>() ? p0.as<const char*>() : nullptr, p1, p2, p3, p4.is<const char*>() ? p4.as<const char*>() : nullptr, p5);
return retval;
}
static void LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_RELEASE(int p0)
{
NETWORK::TEXTURE_DOWNLOAD_RELEASE(p0);
}
static bool LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_HAS_FAILED(int p0)
{
auto retval = (bool)NETWORK::TEXTURE_DOWNLOAD_HAS_FAILED(p0);
return retval;
}
static const char* LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_GET_NAME(int p0)
{
auto retval = NETWORK::TEXTURE_DOWNLOAD_GET_NAME(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_GET_STATUS_OF_TEXTURE_DOWNLOAD(int p0)
{
auto retval = NETWORK::GET_STATUS_OF_TEXTURE_DOWNLOAD(p0);
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET()
{
auto retval = (bool)NETWORK::NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING()
{
auto retval = (bool)NETWORK::NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CABLE_CONNECTED()
{
auto retval = (bool)NETWORK::NETWORK_IS_CABLE_CONNECTED();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_BANNED_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_BANNED_PRIV();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_CREATE_TICKET_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_CREATE_TICKET_PRIV();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_MULTIPLAYER_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_MULTIPLAYER_PRIV();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV()
{
auto retval = (bool)NETWORK::NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE(int index)
{
auto retval = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE(index);
return retval;
}
static std::tuple<bool, int> LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_END_DATE(int privilege, int banType, uintptr_t timeData)
{
std::tuple<bool, int> return_values;
std::get<0>(return_values) = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE_END_DATE(privilege, &banType, (Any*)timeData);
std::get<1>(return_values) = banType;
return return_values;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN()
{
auto retval = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT()
{
auto retval = (bool)NETWORK::NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION_()
{
auto retval = (bool)NETWORK::_NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION();
return retval;
}
static bool LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION_()
{
auto retval = (bool)NETWORK::_NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION();
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK(Any p0)
{
auto retval = NETWORK::NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK(p0);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(uintptr_t netHandle)
{
auto retval = NETWORK::NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK((Any*)netHandle);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE()
{
NETWORK::NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE();
}
static void LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_OPEN()
{
NETWORK::NETWORK_SKIP_RADIO_RESET_NEXT_OPEN();
}
static bool LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_WARNING()
{
auto retval = (bool)NETWORK::NETWORK_SKIP_RADIO_WARNING();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC()
{
NETWORK::NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC();
}
static void LUA_NATIVE_NETWORK_NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(bool toggle)
{
NETWORK::NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(Entity entity, bool toggle)
{
NETWORK::NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(entity, toggle);
}
static void LUA_NATIVE_NETWORK_NETWORK_SHOW_CHAT_RESTRICTION_MSC(Player player)
{
NETWORK::NETWORK_SHOW_CHAT_RESTRICTION_MSC(player);
}
static void LUA_NATIVE_NETWORK_NETWORK_SHOW_PSN_UGC_RESTRICTION()
{
NETWORK::NETWORK_SHOW_PSN_UGC_RESTRICTION();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_TITLE_UPDATE_REQUIRED()
{
auto retval = (bool)NETWORK::NETWORK_IS_TITLE_UPDATE_REQUIRED();
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_QUIT_MP_TO_DESKTOP()
{
NETWORK::NETWORK_QUIT_MP_TO_DESKTOP();
}
static bool LUA_NATIVE_NETWORK_NETWORK_IS_CONNECTED_VIA_RELAY(Player player)
{
auto retval = (bool)NETWORK::NETWORK_IS_CONNECTED_VIA_RELAY(player);
return retval;
}
static float LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_LATENCY(Player player)
{
auto retval = NETWORK::NETWORK_GET_AVERAGE_LATENCY(player);
return retval;
}
static float LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PING(Player player)
{
auto retval = NETWORK::NETWORK_GET_AVERAGE_PING(player);
return retval;
}
static float LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PACKET_LOSS(Player player)
{
auto retval = NETWORK::NETWORK_GET_AVERAGE_PACKET_LOSS(player);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_NUM_UNACKED_RELIABLES(Player player)
{
auto retval = NETWORK::NETWORK_GET_NUM_UNACKED_RELIABLES(player);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_UNRELIABLE_RESEND_COUNT(Player player)
{
auto retval = NETWORK::NETWORK_GET_UNRELIABLE_RESEND_COUNT(player);
return retval;
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(Player player)
{
auto retval = NETWORK::NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(player);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_REPORT_CODE_TAMPER()
{
NETWORK::NETWORK_REPORT_CODE_TAMPER();
}
static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK(Entity entity)
{
auto retval = NETWORK::NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK(entity);
return retval;
}
static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(Player player)
{
auto retval = NETWORK::NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(player);
return retval;
}
static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(Entity entity)
{
auto retval = NETWORK::NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(entity);
return retval;
}
static Vector3 LUA_NATIVE_NETWORK_NETWORK_GET_PREDICTED_VELOCITY(Entity entity, float maxSpeedToPredict)
{
auto retval = NETWORK::NETWORK_GET_PREDICTED_VELOCITY(entity, maxSpeedToPredict);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_DUMP_NET_IF_CONFIG()
{
NETWORK::NETWORK_DUMP_NET_IF_CONFIG();
}
static void LUA_NATIVE_NETWORK_NETWORK_GET_SIGNALLING_INFO(uintptr_t p0)
{
NETWORK::NETWORK_GET_SIGNALLING_INFO((Any*)p0);
}
static void LUA_NATIVE_NETWORK_NETWORK_GET_NET_STATISTICS_INFO(uintptr_t p0)
{
NETWORK::NETWORK_GET_NET_STATISTICS_INFO((Any*)p0);
}
static int LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_ACCOUNT_ID(Player player)
{
auto retval = NETWORK::NETWORK_GET_PLAYER_ACCOUNT_ID(player);
return retval;
}
static void LUA_NATIVE_NETWORK_NETWORK_UGC_NAV(Any p0, Any p1)
{
NETWORK::NETWORK_UGC_NAV(p0, p1);
}
void init_native_binding_NETWORK(sol::state& L)
{
auto NETWORK = L["NETWORK"].get_or_create<sol::table>();
NETWORK.set_function("GET_ONLINE_VERSION", LUA_NATIVE_NETWORK_GET_ONLINE_VERSION);
NETWORK.set_function("NETWORK_IS_SIGNED_IN", LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_IN);
NETWORK.set_function("NETWORK_IS_SIGNED_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_SIGNED_ONLINE);
NETWORK.set_function("NETWORK_IS_NP_AVAILABLE", LUA_NATIVE_NETWORK_NETWORK_IS_NP_AVAILABLE);
NETWORK.set_function("NETWORK_IS_NP_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_NP_PENDING);
NETWORK.set_function("NETWORK_GET_NP_UNAVAILABLE_REASON", LUA_NATIVE_NETWORK_NETWORK_GET_NP_UNAVAILABLE_REASON);
NETWORK.set_function("NETWORK_IS_CONNETED_TO_NP_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_IS_CONNETED_TO_NP_PRESENCE);
NETWORK.set_function("NETWORK_IS_LOGGED_IN_TO_PSN", LUA_NATIVE_NETWORK_NETWORK_IS_LOGGED_IN_TO_PSN);
NETWORK.set_function("NETWORK_HAS_VALID_ROS_CREDENTIALS", LUA_NATIVE_NETWORK_NETWORK_HAS_VALID_ROS_CREDENTIALS);
NETWORK.set_function("NETWORK_IS_REFRESHING_ROS_CREDENTIALS", LUA_NATIVE_NETWORK_NETWORK_IS_REFRESHING_ROS_CREDENTIALS);
NETWORK.set_function("NETWORK_IS_CLOUD_AVAILABLE", LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_AVAILABLE);
NETWORK.set_function("NETWORK_HAS_SOCIAL_CLUB_ACCOUNT", LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_CLUB_ACCOUNT);
NETWORK.set_function("NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT", LUA_NATIVE_NETWORK_NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT);
NETWORK.set_function("NETWORK_IS_HOST", LUA_NATIVE_NETWORK_NETWORK_IS_HOST);
NETWORK.set_function("NETWORK_GET_HOST_PLAYER_INDEX", LUA_NATIVE_NETWORK_NETWORK_GET_HOST_PLAYER_INDEX);
NETWORK.set_function("NETWORK_WAS_GAME_SUSPENDED", LUA_NATIVE_NETWORK_NETWORK_WAS_GAME_SUSPENDED);
NETWORK.set_function("NETWORK_HAVE_ONLINE_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_HAVE_ONLINE_PRIVILEGES);
NETWORK.set_function("NETWORK_HAS_AGE_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_HAS_AGE_RESTRICTIONS);
NETWORK.set_function("NETWORK_HAVE_USER_CONTENT_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_HAVE_USER_CONTENT_PRIVILEGES);
NETWORK.set_function("NETWORK_HAVE_COMMUNICATION_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_HAVE_COMMUNICATION_PRIVILEGES);
NETWORK.set_function("NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES_", LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_COMMUNICATION_PRIVILEGES_);
NETWORK.set_function("NETWORK_CHECK_ONLINE_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_ONLINE_PRIVILEGES);
NETWORK.set_function("NETWORK_CHECK_USER_CONTENT_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_USER_CONTENT_PRIVILEGES);
NETWORK.set_function("NETWORK_CHECK_COMMUNICATION_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_COMMUNICATION_PRIVILEGES);
NETWORK.set_function("NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES);
NETWORK.set_function("NETWORK_IS_USING_ONLINE_PROMOTION", LUA_NATIVE_NETWORK_NETWORK_IS_USING_ONLINE_PROMOTION);
NETWORK.set_function("NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN", LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN);
NETWORK.set_function("NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV);
NETWORK.set_function("NETWORK_GET_AGE_GROUP", LUA_NATIVE_NETWORK_NETWORK_GET_AGE_GROUP);
NETWORK.set_function("NETWORK_CHECK_PRIVILEGES", LUA_NATIVE_NETWORK_NETWORK_CHECK_PRIVILEGES);
NETWORK.set_function("NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS", LUA_NATIVE_NETWORK_NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS);
NETWORK.set_function("NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED", LUA_NATIVE_NETWORK_NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED);
NETWORK.set_function("NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT", LUA_NATIVE_NETWORK_NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT);
NETWORK.set_function("NETWORK_HAVE_PLATFORM_SUBSCRIPTION", LUA_NATIVE_NETWORK_NETWORK_HAVE_PLATFORM_SUBSCRIPTION);
NETWORK.set_function("NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_PLATFORM_SUBSCRIPTION_CHECK_PENDING);
NETWORK.set_function("NETWORK_SHOW_ACCOUNT_UPGRADE_UI", LUA_NATIVE_NETWORK_NETWORK_SHOW_ACCOUNT_UPGRADE_UI);
NETWORK.set_function("NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL", LUA_NATIVE_NETWORK_NETWORK_IS_SHOWING_SYSTEM_UI_OR_RECENTLY_REQUESTED_UPSELL);
NETWORK.set_function("NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED", LUA_NATIVE_NETWORK_NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED);
NETWORK.set_function("NETWORK_CAN_BAIL", LUA_NATIVE_NETWORK_NETWORK_CAN_BAIL);
NETWORK.set_function("NETWORK_BAIL", LUA_NATIVE_NETWORK_NETWORK_BAIL);
NETWORK.set_function("NETWORK_ON_RETURN_TO_SINGLE_PLAYER", LUA_NATIVE_NETWORK_NETWORK_ON_RETURN_TO_SINGLE_PLAYER);
NETWORK.set_function("NETWORK_TRANSITION_START", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_START);
NETWORK.set_function("NETWORK_TRANSITION_ADD_STAGE", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_ADD_STAGE);
NETWORK.set_function("NETWORK_TRANSITION_FINISH", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_FINISH);
NETWORK.set_function("NETWORK_CAN_ACCESS_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_CAN_ACCESS_MULTIPLAYER);
NETWORK.set_function("NETWORK_IS_MULTIPLAYER_DISABLED", LUA_NATIVE_NETWORK_NETWORK_IS_MULTIPLAYER_DISABLED);
NETWORK.set_function("NETWORK_CAN_ENTER_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_CAN_ENTER_MULTIPLAYER);
NETWORK.set_function("NETWORK_SESSION_DO_FREEROAM_QUICKMATCH", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FREEROAM_QUICKMATCH);
NETWORK.set_function("NETWORK_SESSION_DO_FRIEND_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_FRIEND_MATCHMAKING);
NETWORK.set_function("NETWORK_SESSION_DO_CREW_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_CREW_MATCHMAKING);
NETWORK.set_function("NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH", LUA_NATIVE_NETWORK_NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH);
NETWORK.set_function("NETWORK_SESSION_HOST", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST);
NETWORK.set_function("NETWORK_SESSION_HOST_CLOSED", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_CLOSED);
NETWORK.set_function("NETWORK_SESSION_HOST_FRIENDS_ONLY", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_FRIENDS_ONLY);
NETWORK.set_function("NETWORK_SESSION_IS_CLOSED_FRIENDS", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_FRIENDS);
NETWORK.set_function("NETWORK_SESSION_IS_CLOSED_CREW", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_CLOSED_CREW);
NETWORK.set_function("NETWORK_SESSION_IS_SOLO", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_SOLO);
NETWORK.set_function("NETWORK_SESSION_IS_PRIVATE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_PRIVATE);
NETWORK.set_function("NETWORK_SESSION_LEAVE_INCLUDING_REASON_", LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_INCLUDING_REASON_);
NETWORK.set_function("NETWORK_SESSION_END", LUA_NATIVE_NETWORK_NETWORK_SESSION_END);
NETWORK.set_function("NETWORK_SESSION_LEAVE", LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE);
NETWORK.set_function("NETWORK_SESSION_KICK_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_KICK_PLAYER);
NETWORK.set_function("NETWORK_SESSION_GET_KICK_VOTE", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_KICK_VOTE);
NETWORK.set_function("NETWORK_SESSION_RESERVE_SLOTS_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_RESERVE_SLOTS_TRANSITION);
NETWORK.set_function("NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION", LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION);
NETWORK.set_function("NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION);
NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_GROUP", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP);
NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX);
NETWORK.set_function("NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE);
NETWORK.set_function("NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP", LUA_NATIVE_NETWORK_NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP);
NETWORK.set_function("NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT);
NETWORK.set_function("NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_UNIQUE_CREW_LIMIT);
NETWORK.set_function("NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION);
NETWORK.set_function("NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION);
NETWORK.set_function("NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION);
NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID);
NETWORK.set_function("NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE);
NETWORK.set_function("NETWORK_SESSION_SET_NUM_BOSSES", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_NUM_BOSSES);
NETWORK.set_function("NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN);
NETWORK.set_function("NETWORK_SESSION_VALIDATE_JOIN", LUA_NATIVE_NETWORK_NETWORK_SESSION_VALIDATE_JOIN);
NETWORK.set_function("NETWORK_ADD_FOLLOWERS", LUA_NATIVE_NETWORK_NETWORK_ADD_FOLLOWERS);
NETWORK.set_function("NETWORK_CLEAR_FOLLOWERS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOWERS);
NETWORK.set_function("NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK", LUA_NATIVE_NETWORK_NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK);
NETWORK.set_function("NETWORK_SESSION_SET_GAMEMODE", LUA_NATIVE_NETWORK_NETWORK_SESSION_SET_GAMEMODE);
NETWORK.set_function("NETWORK_SESSION_GET_HOST_AIM_PREFERENCE", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_HOST_AIM_PREFERENCE);
NETWORK.set_function("NETWORK_FIND_GAMERS_IN_CREW", LUA_NATIVE_NETWORK_NETWORK_FIND_GAMERS_IN_CREW);
NETWORK.set_function("NETWORK_FIND_MATCHED_GAMERS", LUA_NATIVE_NETWORK_NETWORK_FIND_MATCHED_GAMERS);
NETWORK.set_function("NETWORK_IS_FINDING_GAMERS", LUA_NATIVE_NETWORK_NETWORK_IS_FINDING_GAMERS);
NETWORK.set_function("NETWORK_DID_FIND_GAMERS_SUCCEED", LUA_NATIVE_NETWORK_NETWORK_DID_FIND_GAMERS_SUCCEED);
NETWORK.set_function("NETWORK_GET_NUM_FOUND_GAMERS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_FOUND_GAMERS);
NETWORK.set_function("NETWORK_GET_FOUND_GAMER", LUA_NATIVE_NETWORK_NETWORK_GET_FOUND_GAMER);
NETWORK.set_function("NETWORK_CLEAR_FOUND_GAMERS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOUND_GAMERS);
NETWORK.set_function("NETWORK_QUEUE_GAMER_FOR_STATUS", LUA_NATIVE_NETWORK_NETWORK_QUEUE_GAMER_FOR_STATUS);
NETWORK.set_function("NETWORK_GET_GAMER_STATUS_FROM_QUEUE", LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_FROM_QUEUE);
NETWORK.set_function("NETWORK_IS_GETTING_GAMER_STATUS", LUA_NATIVE_NETWORK_NETWORK_IS_GETTING_GAMER_STATUS);
NETWORK.set_function("NETWORK_DID_GET_GAMER_STATUS_SUCCEED", LUA_NATIVE_NETWORK_NETWORK_DID_GET_GAMER_STATUS_SUCCEED);
NETWORK.set_function("NETWORK_GET_GAMER_STATUS_RESULT", LUA_NATIVE_NETWORK_NETWORK_GET_GAMER_STATUS_RESULT);
NETWORK.set_function("NETWORK_CLEAR_GET_GAMER_STATUS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_GET_GAMER_STATUS);
NETWORK.set_function("NETWORK_SESSION_JOIN_INVITE", LUA_NATIVE_NETWORK_NETWORK_SESSION_JOIN_INVITE);
NETWORK.set_function("NETWORK_SESSION_CANCEL_INVITE", LUA_NATIVE_NETWORK_NETWORK_SESSION_CANCEL_INVITE);
NETWORK.set_function("NETWORK_SESSION_FORCE_CANCEL_INVITE", LUA_NATIVE_NETWORK_NETWORK_SESSION_FORCE_CANCEL_INVITE);
NETWORK.set_function("NETWORK_HAS_PENDING_INVITE", LUA_NATIVE_NETWORK_NETWORK_HAS_PENDING_INVITE);
NETWORK.set_function("NETWORK_HAS_CONFIRMED_INVITE", LUA_NATIVE_NETWORK_NETWORK_HAS_CONFIRMED_INVITE);
NETWORK.set_function("NETWORK_REQUEST_INVITE_CONFIRMED_EVENT", LUA_NATIVE_NETWORK_NETWORK_REQUEST_INVITE_CONFIRMED_EVENT);
NETWORK.set_function("NETWORK_SESSION_WAS_INVITED", LUA_NATIVE_NETWORK_NETWORK_SESSION_WAS_INVITED);
NETWORK.set_function("NETWORK_SESSION_GET_INVITER", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_INVITER);
NETWORK.set_function("NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE);
NETWORK.set_function("NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_DISPLAYING_INVITE_CONFIRMATION);
NETWORK.set_function("NETWORK_SUPPRESS_INVITE", LUA_NATIVE_NETWORK_NETWORK_SUPPRESS_INVITE);
NETWORK.set_function("NETWORK_BLOCK_INVITES", LUA_NATIVE_NETWORK_NETWORK_BLOCK_INVITES);
NETWORK.set_function("NETWORK_BLOCK_JOIN_QUEUE_INVITES", LUA_NATIVE_NETWORK_NETWORK_BLOCK_JOIN_QUEUE_INVITES);
NETWORK.set_function("NETWORK_SET_CAN_RECEIVE_RS_INVITES", LUA_NATIVE_NETWORK_NETWORK_SET_CAN_RECEIVE_RS_INVITES);
NETWORK.set_function("NETWORK_STORE_INVITE_THROUGH_RESTART", LUA_NATIVE_NETWORK_NETWORK_STORE_INVITE_THROUGH_RESTART);
NETWORK.set_function("NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH", LUA_NATIVE_NETWORK_NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH);
NETWORK.set_function("NETWORK_SET_SCRIPT_READY_FOR_EVENTS", LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_READY_FOR_EVENTS);
NETWORK.set_function("NETWORK_IS_OFFLINE_INVITE_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_OFFLINE_INVITE_PENDING);
NETWORK.set_function("NETWORK_CLEAR_OFFLINE_INVITE_PENDING", LUA_NATIVE_NETWORK_NETWORK_CLEAR_OFFLINE_INVITE_PENDING);
NETWORK.set_function("NETWORK_SESSION_HOST_SINGLE_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_HOST_SINGLE_PLAYER);
NETWORK.set_function("NETWORK_SESSION_LEAVE_SINGLE_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_LEAVE_SINGLE_PLAYER);
NETWORK.set_function("NETWORK_IS_GAME_IN_PROGRESS", LUA_NATIVE_NETWORK_NETWORK_IS_GAME_IN_PROGRESS);
NETWORK.set_function("NETWORK_IS_SESSION_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_ACTIVE);
NETWORK.set_function("NETWORK_IS_IN_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_IN_SESSION);
NETWORK.set_function("NETWORK_IS_AMERICAS_VERSION_", LUA_NATIVE_NETWORK_NETWORK_IS_AMERICAS_VERSION_);
NETWORK.set_function("NETWORK_IS_SESSION_STARTED", LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_STARTED);
NETWORK.set_function("NETWORK_IS_SESSION_BUSY", LUA_NATIVE_NETWORK_NETWORK_IS_SESSION_BUSY);
NETWORK.set_function("NETWORK_CAN_SESSION_END", LUA_NATIVE_NETWORK_NETWORK_CAN_SESSION_END);
NETWORK.set_function("NETWORK_GET_GAME_MODE", LUA_NATIVE_NETWORK_NETWORK_GET_GAME_MODE);
NETWORK.set_function("NETWORK_SESSION_MARK_VISIBLE", LUA_NATIVE_NETWORK_NETWORK_SESSION_MARK_VISIBLE);
NETWORK.set_function("NETWORK_SESSION_IS_VISIBLE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VISIBLE);
NETWORK.set_function("NETWORK_SESSION_BLOCK_JOIN_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_SESSION_BLOCK_JOIN_REQUESTS);
NETWORK.set_function("NETWORK_SESSION_CHANGE_SLOTS", LUA_NATIVE_NETWORK_NETWORK_SESSION_CHANGE_SLOTS);
NETWORK.set_function("NETWORK_SESSION_GET_PRIVATE_SLOTS", LUA_NATIVE_NETWORK_NETWORK_SESSION_GET_PRIVATE_SLOTS);
NETWORK.set_function("NETWORK_SESSION_VOICE_HOST", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_HOST);
NETWORK.set_function("NETWORK_SESSION_VOICE_LEAVE", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_LEAVE);
NETWORK.set_function("NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER);
NETWORK.set_function("NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST);
NETWORK.set_function("NETWORK_SESSION_VOICE_SET_TIMEOUT", LUA_NATIVE_NETWORK_NETWORK_SESSION_VOICE_SET_TIMEOUT);
NETWORK.set_function("NETWORK_SESSION_IS_IN_VOICE_SESSION", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_IN_VOICE_SESSION);
NETWORK.set_function("NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_ACTIVE);
NETWORK.set_function("NETWORK_SESSION_IS_VOICE_SESSION_BUSY", LUA_NATIVE_NETWORK_NETWORK_SESSION_IS_VOICE_SESSION_BUSY);
NETWORK.set_function("NETWORK_SEND_TEXT_MESSAGE", LUA_NATIVE_NETWORK_NETWORK_SEND_TEXT_MESSAGE);
NETWORK.set_function("NETWORK_SET_ACTIVITY_SPECTATOR", LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR);
NETWORK.set_function("NETWORK_IS_ACTIVITY_SPECTATOR", LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR);
NETWORK.set_function("NETWORK_SET_ACTIVITY_PLAYER_MAX", LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_PLAYER_MAX);
NETWORK.set_function("NETWORK_SET_ACTIVITY_SPECTATOR_MAX", LUA_NATIVE_NETWORK_NETWORK_SET_ACTIVITY_SPECTATOR_MAX);
NETWORK.set_function("NETWORK_GET_ACTIVITY_PLAYER_NUM", LUA_NATIVE_NETWORK_NETWORK_GET_ACTIVITY_PLAYER_NUM);
NETWORK.set_function("NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE", LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE);
NETWORK.set_function("NETWORK_HOST_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_HOST_TRANSITION);
NETWORK.set_function("NETWORK_DO_TRANSITION_QUICKMATCH", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH);
NETWORK.set_function("NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC);
NETWORK.set_function("NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP);
NETWORK.set_function("NETWORK_JOIN_GROUP_ACTIVITY", LUA_NATIVE_NETWORK_NETWORK_JOIN_GROUP_ACTIVITY);
NETWORK.set_function("NETWORK_CLEAR_GROUP_ACTIVITY", LUA_NATIVE_NETWORK_NETWORK_CLEAR_GROUP_ACTIVITY);
NETWORK.set_function("NETWORK_RETAIN_ACTIVITY_GROUP", LUA_NATIVE_NETWORK_NETWORK_RETAIN_ACTIVITY_GROUP);
NETWORK.set_function("NETWORK_IS_TRANSITION_CLOSED_FRIENDS", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_FRIENDS);
NETWORK.set_function("NETWORK_IS_TRANSITION_CLOSED_CREW", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_CLOSED_CREW);
NETWORK.set_function("NETWORK_IS_TRANSITION_SOLO", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_SOLO);
NETWORK.set_function("NETWORK_IS_TRANSITION_PRIVATE", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_PRIVATE);
NETWORK.set_function("NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_TRANSITION_NON_ASYNC_GAMERS);
NETWORK.set_function("NETWORK_MARK_AS_PREFERRED_ACTIVITY", LUA_NATIVE_NETWORK_NETWORK_MARK_AS_PREFERRED_ACTIVITY);
NETWORK.set_function("NETWORK_MARK_AS_WAITING_ASYNC", LUA_NATIVE_NETWORK_NETWORK_MARK_AS_WAITING_ASYNC);
NETWORK.set_function("NETWORK_SET_IN_PROGRESS_FINISH_TIME", LUA_NATIVE_NETWORK_NETWORK_SET_IN_PROGRESS_FINISH_TIME);
NETWORK.set_function("NETWORK_SET_TRANSITION_CREATOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_CREATOR_HANDLE);
NETWORK.set_function("NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE);
NETWORK.set_function("NETWORK_INVITE_GAMERS_TO_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS_TO_TRANSITION);
NETWORK.set_function("NETWORK_SET_GAMER_INVITED_TO_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_SET_GAMER_INVITED_TO_TRANSITION);
NETWORK.set_function("NETWORK_LEAVE_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_LEAVE_TRANSITION);
NETWORK.set_function("NETWORK_LAUNCH_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_LAUNCH_TRANSITION);
NETWORK.set_function("NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST", LUA_NATIVE_NETWORK_NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST);
NETWORK.set_function("NETWORK_CANCEL_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_CANCEL_TRANSITION_MATCHMAKING);
NETWORK.set_function("NETWORK_BAIL_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_BAIL_TRANSITION);
NETWORK.set_function("NETWORK_DO_TRANSITION_TO_GAME", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_GAME);
NETWORK.set_function("NETWORK_DO_TRANSITION_TO_NEW_GAME", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_GAME);
NETWORK.set_function("NETWORK_DO_TRANSITION_TO_FREEMODE", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_FREEMODE);
NETWORK.set_function("NETWORK_DO_TRANSITION_TO_NEW_FREEMODE", LUA_NATIVE_NETWORK_NETWORK_DO_TRANSITION_TO_NEW_FREEMODE);
NETWORK.set_function("NETWORK_IS_TRANSITION_TO_GAME", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_TO_GAME);
NETWORK.set_function("NETWORK_GET_TRANSITION_MEMBERS", LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_MEMBERS);
NETWORK.set_function("NETWORK_APPLY_TRANSITION_PARAMETER", LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER);
NETWORK.set_function("NETWORK_APPLY_TRANSITION_PARAMETER_STRING", LUA_NATIVE_NETWORK_NETWORK_APPLY_TRANSITION_PARAMETER_STRING);
NETWORK.set_function("NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION", LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION);
NETWORK.set_function("NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED", LUA_NATIVE_NETWORK_NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED);
NETWORK.set_function("NETWORK_IS_TRANSITION_HOST", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST);
NETWORK.set_function("NETWORK_IS_TRANSITION_HOST_FROM_HANDLE", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_HOST_FROM_HANDLE);
NETWORK.set_function("NETWORK_GET_TRANSITION_HOST", LUA_NATIVE_NETWORK_NETWORK_GET_TRANSITION_HOST);
NETWORK.set_function("NETWORK_IS_IN_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_IS_IN_TRANSITION);
NETWORK.set_function("NETWORK_IS_TRANSITION_STARTED", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_STARTED);
NETWORK.set_function("NETWORK_IS_TRANSITION_BUSY", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_BUSY);
NETWORK.set_function("NETWORK_IS_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_MATCHMAKING);
NETWORK.set_function("NETWORK_IS_TRANSITION_LEAVE_POSTPONED", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_LEAVE_POSTPONED);
NETWORK.set_function("NETWORK_TRANSITION_SET_IN_PROGRESS", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_IN_PROGRESS);
NETWORK.set_function("NETWORK_TRANSITION_SET_CONTENT_CREATOR", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_CONTENT_CREATOR);
NETWORK.set_function("NETWORK_TRANSITION_SET_ACTIVITY_ISLAND", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_SET_ACTIVITY_ISLAND);
NETWORK.set_function("NETWORK_OPEN_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_OPEN_TRANSITION_MATCHMAKING);
NETWORK.set_function("NETWORK_CLOSE_TRANSITION_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_CLOSE_TRANSITION_MATCHMAKING);
NETWORK.set_function("NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING);
NETWORK.set_function("NETWORK_SET_TRANSITION_VISIBILITY_LOCK", LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_VISIBILITY_LOCK);
NETWORK.set_function("NETWORK_IS_TRANSITION_VISIBILITY_LOCKED", LUA_NATIVE_NETWORK_NETWORK_IS_TRANSITION_VISIBILITY_LOCKED);
NETWORK.set_function("NETWORK_SET_TRANSITION_ACTIVITY_ID", LUA_NATIVE_NETWORK_NETWORK_SET_TRANSITION_ACTIVITY_ID);
NETWORK.set_function("NETWORK_CHANGE_TRANSITION_SLOTS", LUA_NATIVE_NETWORK_NETWORK_CHANGE_TRANSITION_SLOTS);
NETWORK.set_function("NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS);
NETWORK.set_function("NETWORK_HAS_PLAYER_STARTED_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_HAS_PLAYER_STARTED_TRANSITION);
NETWORK.set_function("NETWORK_ARE_TRANSITION_DETAILS_VALID", LUA_NATIVE_NETWORK_NETWORK_ARE_TRANSITION_DETAILS_VALID);
NETWORK.set_function("NETWORK_JOIN_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_JOIN_TRANSITION);
NETWORK.set_function("NETWORK_HAS_INVITED_GAMER_TO_TRANSITION", LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER_TO_TRANSITION);
NETWORK.set_function("NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED", LUA_NATIVE_NETWORK_NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED);
NETWORK.set_function("NETWORK_IS_ACTIVITY_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_ACTIVITY_SESSION);
NETWORK.set_function("NETWORK_DISABLE_REALTIME_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_DISABLE_REALTIME_MULTIPLAYER);
NETWORK.set_function("NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED", LUA_NATIVE_NETWORK_NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED);
NETWORK.set_function("NETWORK_SEND_INVITE_VIA_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SEND_INVITE_VIA_PRESENCE);
NETWORK.set_function("NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE);
NETWORK.set_function("NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID);
NETWORK.set_function("NETWORK_GET_NUM_PRESENCE_INVITES", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PRESENCE_INVITES);
NETWORK.set_function("NETWORK_ACCEPT_PRESENCE_INVITE", LUA_NATIVE_NETWORK_NETWORK_ACCEPT_PRESENCE_INVITE);
NETWORK.set_function("NETWORK_REMOVE_PRESENCE_INVITE", LUA_NATIVE_NETWORK_NETWORK_REMOVE_PRESENCE_INVITE);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_ID);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_INVITER", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_INVITER);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_HANDLE);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_SESSION_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_SESSION_ID);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_CONTENT_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_CONTENT_ID);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN);
NETWORK.set_function("NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT", LUA_NATIVE_NETWORK_NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT);
NETWORK.set_function("NETWORK_HAS_FOLLOW_INVITE", LUA_NATIVE_NETWORK_NETWORK_HAS_FOLLOW_INVITE);
NETWORK.set_function("NETWORK_ACTION_FOLLOW_INVITE", LUA_NATIVE_NETWORK_NETWORK_ACTION_FOLLOW_INVITE);
NETWORK.set_function("NETWORK_CLEAR_FOLLOW_INVITE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_FOLLOW_INVITE);
NETWORK.set_function("NETWORK_REMOVE_AND_CANCEL_ALL_INVITES", LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_INVITES);
NETWORK.set_function("NETWORK_REMOVE_TRANSITION_INVITE", LUA_NATIVE_NETWORK_NETWORK_REMOVE_TRANSITION_INVITE);
NETWORK.set_function("NETWORK_REMOVE_ALL_TRANSITION_INVITE", LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_TRANSITION_INVITE);
NETWORK.set_function("NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES", LUA_NATIVE_NETWORK_NETWORK_REMOVE_AND_CANCEL_ALL_TRANSITION_INVITES);
NETWORK.set_function("NETWORK_INVITE_GAMERS", LUA_NATIVE_NETWORK_NETWORK_INVITE_GAMERS);
NETWORK.set_function("NETWORK_HAS_INVITED_GAMER", LUA_NATIVE_NETWORK_NETWORK_HAS_INVITED_GAMER);
NETWORK.set_function("NETWORK_HAS_MADE_INVITE_DECISION", LUA_NATIVE_NETWORK_NETWORK_HAS_MADE_INVITE_DECISION);
NETWORK.set_function("NETWORK_GET_INVITE_REPLY_STATUS", LUA_NATIVE_NETWORK_NETWORK_GET_INVITE_REPLY_STATUS);
NETWORK.set_function("NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU);
NETWORK.set_function("NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU);
NETWORK.set_function("NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU);
NETWORK.set_function("NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE);
NETWORK.set_function("NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE", LUA_NATIVE_NETWORK_NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE);
NETWORK.set_function("NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU", LUA_NATIVE_NETWORK_NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU);
NETWORK.set_function("FILLOUT_PM_PLAYER_LIST", LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST);
NETWORK.set_function("FILLOUT_PM_PLAYER_LIST_WITH_NAMES", LUA_NATIVE_NETWORK_FILLOUT_PM_PLAYER_LIST_WITH_NAMES);
NETWORK.set_function("REFRESH_PLAYER_LIST_STATS", LUA_NATIVE_NETWORK_REFRESH_PLAYER_LIST_STATS);
NETWORK.set_function("NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE);
NETWORK.set_function("NETWORK_IS_IN_PLATFORM_PARTY", LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY);
NETWORK.set_function("NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT);
NETWORK.set_function("NETWORK_GET_PLATFORM_PARTY_MEMBERS", LUA_NATIVE_NETWORK_NETWORK_GET_PLATFORM_PARTY_MEMBERS);
NETWORK.set_function("NETWORK_IS_IN_PLATFORM_PARTY_CHAT", LUA_NATIVE_NETWORK_NETWORK_IS_IN_PLATFORM_PARTY_CHAT);
NETWORK.set_function("NETWORK_IS_CHATTING_IN_PLATFORM_PARTY", LUA_NATIVE_NETWORK_NETWORK_IS_CHATTING_IN_PLATFORM_PARTY);
NETWORK.set_function("NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN", LUA_NATIVE_NETWORK_NETWORK_CAN_QUEUE_FOR_PREVIOUS_SESSION_JOIN);
NETWORK.set_function("NETWORK_IS_QUEUING_FOR_SESSION_JOIN", LUA_NATIVE_NETWORK_NETWORK_IS_QUEUING_FOR_SESSION_JOIN);
NETWORK.set_function("NETWORK_CLEAR_QUEUED_JOIN_REQUEST", LUA_NATIVE_NETWORK_NETWORK_CLEAR_QUEUED_JOIN_REQUEST);
NETWORK.set_function("NETWORK_SEND_QUEUED_JOIN_REQUEST", LUA_NATIVE_NETWORK_NETWORK_SEND_QUEUED_JOIN_REQUEST);
NETWORK.set_function("NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_REMOVE_ALL_QUEUED_JOIN_REQUESTS);
NETWORK.set_function("NETWORK_SEED_RANDOM_NUMBER_GENERATOR", LUA_NATIVE_NETWORK_NETWORK_SEED_RANDOM_NUMBER_GENERATOR);
NETWORK.set_function("NETWORK_GET_RANDOM_INT", LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT);
NETWORK.set_function("NETWORK_GET_RANDOM_INT_RANGED", LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_INT_RANGED);
NETWORK.set_function("NETWORK_GET_RANDOM_FLOAT_RANGED_", LUA_NATIVE_NETWORK_NETWORK_GET_RANDOM_FLOAT_RANGED_);
NETWORK.set_function("NETWORK_PLAYER_IS_CHEATER", LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_CHEATER);
NETWORK.set_function("NETWORK_PLAYER_GET_CHEATER_REASON", LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_CHEATER_REASON);
NETWORK.set_function("NETWORK_PLAYER_IS_BADSPORT", LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_BADSPORT);
NETWORK.set_function("REMOTE_CHEATER_PLAYER_DETECTED", LUA_NATIVE_NETWORK_REMOTE_CHEATER_PLAYER_DETECTED);
NETWORK.set_function("BAD_SPORT_PLAYER_LEFT_DETECTED", LUA_NATIVE_NETWORK_BAD_SPORT_PLAYER_LEFT_DETECTED);
NETWORK.set_function("NETWORK_ADD_INVALID_OBJECT_MODEL", LUA_NATIVE_NETWORK_NETWORK_ADD_INVALID_OBJECT_MODEL);
NETWORK.set_function("NETWORK_REMOVE_INVALID_OBJECT_MODEL", LUA_NATIVE_NETWORK_NETWORK_REMOVE_INVALID_OBJECT_MODEL);
NETWORK.set_function("NETWORK_CLEAR_INVALID_OBJECT_MODELS", LUA_NATIVE_NETWORK_NETWORK_CLEAR_INVALID_OBJECT_MODELS);
NETWORK.set_function("NETWORK_APPLY_PED_SCAR_DATA", LUA_NATIVE_NETWORK_NETWORK_APPLY_PED_SCAR_DATA);
NETWORK.set_function("NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT);
NETWORK.set_function("NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT);
NETWORK.set_function("NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT);
NETWORK.set_function("NETWORK_GET_MAX_NUM_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_GET_MAX_NUM_PARTICIPANTS);
NETWORK.set_function("NETWORK_GET_NUM_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_PARTICIPANTS);
NETWORK.set_function("NETWORK_GET_SCRIPT_STATUS", LUA_NATIVE_NETWORK_NETWORK_GET_SCRIPT_STATUS);
NETWORK.set_function("NETWORK_REGISTER_HOST_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_HOST_BROADCAST_VARIABLES);
NETWORK.set_function("NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES);
NETWORK.set_function("NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES);
NETWORK.set_function("NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES", LUA_NATIVE_NETWORK_NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES);
NETWORK.set_function("NETWORK_FINISH_BROADCASTING_DATA", LUA_NATIVE_NETWORK_NETWORK_FINISH_BROADCASTING_DATA);
NETWORK.set_function("NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA", LUA_NATIVE_NETWORK_NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA);
NETWORK.set_function("NETWORK_GET_PLAYER_INDEX", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX);
NETWORK.set_function("NETWORK_GET_PARTICIPANT_INDEX", LUA_NATIVE_NETWORK_NETWORK_GET_PARTICIPANT_INDEX);
NETWORK.set_function("NETWORK_GET_PLAYER_INDEX_FROM_PED", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_INDEX_FROM_PED);
NETWORK.set_function("NETWORK_GET_NUM_CONNECTED_PLAYERS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_CONNECTED_PLAYERS);
NETWORK.set_function("NETWORK_IS_PLAYER_CONNECTED", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONNECTED);
NETWORK.set_function("NETWORK_GET_TOTAL_NUM_PLAYERS", LUA_NATIVE_NETWORK_NETWORK_GET_TOTAL_NUM_PLAYERS);
NETWORK.set_function("NETWORK_IS_PARTICIPANT_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_PARTICIPANT_ACTIVE);
NETWORK.set_function("NETWORK_IS_PLAYER_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ACTIVE);
NETWORK.set_function("NETWORK_IS_PLAYER_A_PARTICIPANT", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT);
NETWORK.set_function("NETWORK_IS_HOST_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_IS_HOST_OF_THIS_SCRIPT);
NETWORK.set_function("NETWORK_GET_HOST_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_THIS_SCRIPT);
NETWORK.set_function("NETWORK_GET_HOST_OF_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_HOST_OF_SCRIPT);
NETWORK.set_function("NETWORK_SET_MISSION_FINISHED", LUA_NATIVE_NETWORK_NETWORK_SET_MISSION_FINISHED);
NETWORK.set_function("NETWORK_IS_SCRIPT_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE);
NETWORK.set_function("NETWORK_IS_SCRIPT_ACTIVE_BY_HASH", LUA_NATIVE_NETWORK_NETWORK_IS_SCRIPT_ACTIVE_BY_HASH);
NETWORK.set_function("NETWORK_IS_THREAD_A_NETWORK_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_IS_THREAD_A_NETWORK_SCRIPT);
NETWORK.set_function("NETWORK_GET_NUM_SCRIPT_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_SCRIPT_PARTICIPANTS);
NETWORK.set_function("NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT);
NETWORK.set_function("NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT);
NETWORK.set_function("NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT);
NETWORK.set_function("NETWORK_PREVENT_SCRIPT_HOST_MIGRATION", LUA_NATIVE_NETWORK_NETWORK_PREVENT_SCRIPT_HOST_MIGRATION);
NETWORK.set_function("NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT", LUA_NATIVE_NETWORK_NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT);
NETWORK.set_function("PARTICIPANT_ID", LUA_NATIVE_NETWORK_PARTICIPANT_ID);
NETWORK.set_function("PARTICIPANT_ID_TO_INT", LUA_NATIVE_NETWORK_PARTICIPANT_ID_TO_INT);
NETWORK.set_function("NETWORK_GET_KILLER_OF_PLAYER", LUA_NATIVE_NETWORK_NETWORK_GET_KILLER_OF_PLAYER);
NETWORK.set_function("NETWORK_GET_DESTROYER_OF_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_NETWORK_ID);
NETWORK.set_function("NETWORK_GET_DESTROYER_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_DESTROYER_OF_ENTITY);
NETWORK.set_function("NETWORK_GET_ASSISTED_KILL_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_KILL_OF_ENTITY);
NETWORK.set_function("NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY);
NETWORK.set_function("NETWORK_GET_ENTITY_KILLER_OF_PLAYER", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_KILLER_OF_PLAYER);
NETWORK.set_function("NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID);
NETWORK.set_function("NETWORK_SET_CURRENT_CHAT_OPTION", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_CHAT_OPTION);
NETWORK.set_function("NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION", LUA_NATIVE_NETWORK_NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION);
NETWORK.set_function("NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE", LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE);
NETWORK.set_function("NETWORK_SET_VEHICLE_DRIVEN_LOCATION", LUA_NATIVE_NETWORK_NETWORK_SET_VEHICLE_DRIVEN_LOCATION);
NETWORK.set_function("NETWORK_RESURRECT_LOCAL_PLAYER", LUA_NATIVE_NETWORK_NETWORK_RESURRECT_LOCAL_PLAYER);
NETWORK.set_function("NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME", LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME);
NETWORK.set_function("NETWORK_IS_LOCAL_PLAYER_INVINCIBLE", LUA_NATIVE_NETWORK_NETWORK_IS_LOCAL_PLAYER_INVINCIBLE);
NETWORK.set_function("NETWORK_DISABLE_INVINCIBLE_FLASHING", LUA_NATIVE_NETWORK_NETWORK_DISABLE_INVINCIBLE_FLASHING);
NETWORK.set_function("NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT", LUA_NATIVE_NETWORK_NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT);
NETWORK.set_function("NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT", LUA_NATIVE_NETWORK_NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT);
NETWORK.set_function("NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD", LUA_NATIVE_NETWORK_NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD);
NETWORK.set_function("NETWORK_GET_NETWORK_ID_FROM_ENTITY", LUA_NATIVE_NETWORK_NETWORK_GET_NETWORK_ID_FROM_ENTITY);
NETWORK.set_function("NETWORK_GET_ENTITY_FROM_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_NETWORK_ID);
NETWORK.set_function("NETWORK_GET_ENTITY_IS_NETWORKED", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_NETWORKED);
NETWORK.set_function("NETWORK_GET_ENTITY_IS_LOCAL", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_IS_LOCAL);
NETWORK.set_function("NETWORK_REGISTER_ENTITY_AS_NETWORKED", LUA_NATIVE_NETWORK_NETWORK_REGISTER_ENTITY_AS_NETWORKED);
NETWORK.set_function("NETWORK_UNREGISTER_NETWORKED_ENTITY", LUA_NATIVE_NETWORK_NETWORK_UNREGISTER_NETWORKED_ENTITY);
NETWORK.set_function("NETWORK_DOES_NETWORK_ID_EXIST", LUA_NATIVE_NETWORK_NETWORK_DOES_NETWORK_ID_EXIST);
NETWORK.set_function("NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID);
NETWORK.set_function("NETWORK_REQUEST_CONTROL_OF_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_NETWORK_ID);
NETWORK.set_function("NETWORK_HAS_CONTROL_OF_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_NETWORK_ID);
NETWORK.set_function("NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED", LUA_NATIVE_NETWORK_NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED);
NETWORK.set_function("NETWORK_REQUEST_CONTROL_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_ENTITY);
NETWORK.set_function("NETWORK_REQUEST_CONTROL_OF_DOOR", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CONTROL_OF_DOOR);
NETWORK.set_function("NETWORK_HAS_CONTROL_OF_ENTITY", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_ENTITY);
NETWORK.set_function("NETWORK_HAS_CONTROL_OF_PICKUP", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_PICKUP);
NETWORK.set_function("NETWORK_HAS_CONTROL_OF_DOOR", LUA_NATIVE_NETWORK_NETWORK_HAS_CONTROL_OF_DOOR);
NETWORK.set_function("NETWORK_IS_DOOR_NETWORKED", LUA_NATIVE_NETWORK_NETWORK_IS_DOOR_NETWORKED);
NETWORK.set_function("VEH_TO_NET", LUA_NATIVE_NETWORK_VEH_TO_NET);
NETWORK.set_function("PED_TO_NET", LUA_NATIVE_NETWORK_PED_TO_NET);
NETWORK.set_function("OBJ_TO_NET", LUA_NATIVE_NETWORK_OBJ_TO_NET);
NETWORK.set_function("NET_TO_VEH", LUA_NATIVE_NETWORK_NET_TO_VEH);
NETWORK.set_function("NET_TO_PED", LUA_NATIVE_NETWORK_NET_TO_PED);
NETWORK.set_function("NET_TO_OBJ", LUA_NATIVE_NETWORK_NET_TO_OBJ);
NETWORK.set_function("NET_TO_ENT", LUA_NATIVE_NETWORK_NET_TO_ENT);
NETWORK.set_function("NETWORK_GET_LOCAL_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_HANDLE);
NETWORK.set_function("NETWORK_HANDLE_FROM_USER_ID", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_USER_ID);
NETWORK.set_function("NETWORK_HANDLE_FROM_MEMBER_ID", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_MEMBER_ID);
NETWORK.set_function("NETWORK_HANDLE_FROM_PLAYER", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_PLAYER);
NETWORK.set_function("NETWORK_HASH_FROM_PLAYER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_PLAYER_HANDLE);
NETWORK.set_function("NETWORK_HASH_FROM_GAMER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_HASH_FROM_GAMER_HANDLE);
NETWORK.set_function("NETWORK_HANDLE_FROM_FRIEND", LUA_NATIVE_NETWORK_NETWORK_HANDLE_FROM_FRIEND);
NETWORK.set_function("NETWORK_GAMERTAG_FROM_HANDLE_START", LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_START);
NETWORK.set_function("NETWORK_GAMERTAG_FROM_HANDLE_PENDING", LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_PENDING);
NETWORK.set_function("NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED", LUA_NATIVE_NETWORK_NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED);
NETWORK.set_function("NETWORK_GET_GAMERTAG_FROM_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_GAMERTAG_FROM_HANDLE);
NETWORK.set_function("NETWORK_DISPLAYNAMES_FROM_HANDLES_START", LUA_NATIVE_NETWORK_NETWORK_DISPLAYNAMES_FROM_HANDLES_START);
NETWORK.set_function("NETWORK_GET_DISPLAYNAMES_FROM_HANDLES", LUA_NATIVE_NETWORK_NETWORK_GET_DISPLAYNAMES_FROM_HANDLES);
NETWORK.set_function("NETWORK_ARE_HANDLES_THE_SAME", LUA_NATIVE_NETWORK_NETWORK_ARE_HANDLES_THE_SAME);
NETWORK.set_function("NETWORK_IS_HANDLE_VALID", LUA_NATIVE_NETWORK_NETWORK_IS_HANDLE_VALID);
NETWORK.set_function("NETWORK_GET_PLAYER_FROM_GAMER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_FROM_GAMER_HANDLE);
NETWORK.set_function("NETWORK_MEMBER_ID_FROM_GAMER_HANDLE", LUA_NATIVE_NETWORK_NETWORK_MEMBER_ID_FROM_GAMER_HANDLE);
NETWORK.set_function("NETWORK_IS_GAMER_IN_MY_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_IN_MY_SESSION);
NETWORK.set_function("NETWORK_SHOW_PROFILE_UI", LUA_NATIVE_NETWORK_NETWORK_SHOW_PROFILE_UI);
NETWORK.set_function("NETWORK_PLAYER_GET_NAME", LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_NAME);
NETWORK.set_function("NETWORK_PLAYER_GET_USERID", LUA_NATIVE_NETWORK_NETWORK_PLAYER_GET_USERID);
NETWORK.set_function("NETWORK_PLAYER_IS_ROCKSTAR_DEV", LUA_NATIVE_NETWORK_NETWORK_PLAYER_IS_ROCKSTAR_DEV);
NETWORK.set_function("NETWORK_PLAYER_INDEX_IS_CHEATER", LUA_NATIVE_NETWORK_NETWORK_PLAYER_INDEX_IS_CHEATER);
NETWORK.set_function("NETWORK_ENTITY_GET_OBJECT_ID", LUA_NATIVE_NETWORK_NETWORK_ENTITY_GET_OBJECT_ID);
NETWORK.set_function("NETWORK_GET_ENTITY_FROM_OBJECT_ID", LUA_NATIVE_NETWORK_NETWORK_GET_ENTITY_FROM_OBJECT_ID);
NETWORK.set_function("NETWORK_IS_INACTIVE_PROFILE", LUA_NATIVE_NETWORK_NETWORK_IS_INACTIVE_PROFILE);
NETWORK.set_function("NETWORK_GET_MAX_FRIENDS", LUA_NATIVE_NETWORK_NETWORK_GET_MAX_FRIENDS);
NETWORK.set_function("NETWORK_GET_FRIEND_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_COUNT);
NETWORK.set_function("NETWORK_GET_FRIEND_NAME", LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_NAME);
NETWORK.set_function("NETWORK_GET_FRIEND_DISPLAY_NAME", LUA_NATIVE_NETWORK_NETWORK_GET_FRIEND_DISPLAY_NAME);
NETWORK.set_function("NETWORK_IS_FRIEND_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_ONLINE);
NETWORK.set_function("NETWORK_IS_FRIEND_HANDLE_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_HANDLE_ONLINE);
NETWORK.set_function("NETWORK_IS_FRIEND_IN_SAME_TITLE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_SAME_TITLE);
NETWORK.set_function("NETWORK_IS_FRIEND_IN_MULTIPLAYER", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_IN_MULTIPLAYER);
NETWORK.set_function("NETWORK_IS_FRIEND", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND);
NETWORK.set_function("NETWORK_IS_PENDING_FRIEND", LUA_NATIVE_NETWORK_NETWORK_IS_PENDING_FRIEND);
NETWORK.set_function("NETWORK_IS_ADDING_FRIEND", LUA_NATIVE_NETWORK_NETWORK_IS_ADDING_FRIEND);
NETWORK.set_function("NETWORK_ADD_FRIEND", LUA_NATIVE_NETWORK_NETWORK_ADD_FRIEND);
NETWORK.set_function("NETWORK_IS_FRIEND_INDEX_ONLINE", LUA_NATIVE_NETWORK_NETWORK_IS_FRIEND_INDEX_ONLINE);
NETWORK.set_function("NETWORK_SET_PLAYER_IS_PASSIVE", LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_IS_PASSIVE);
NETWORK.set_function("NETWORK_GET_PLAYER_OWNS_WAYPOINT", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_OWNS_WAYPOINT);
NETWORK.set_function("NETWORK_CAN_SET_WAYPOINT", LUA_NATIVE_NETWORK_NETWORK_CAN_SET_WAYPOINT);
NETWORK.set_function("NETWORK_IGNORE_REMOTE_WAYPOINTS", LUA_NATIVE_NETWORK_NETWORK_IGNORE_REMOTE_WAYPOINTS);
NETWORK.set_function("NETWORK_DOES_COMMUNICATION_GROUP_EXIST_", LUA_NATIVE_NETWORK_NETWORK_DOES_COMMUNICATION_GROUP_EXIST_);
NETWORK.set_function("NETWORK_GET_COMMUNICATION_GROUP_FLAGS_", LUA_NATIVE_NETWORK_NETWORK_GET_COMMUNICATION_GROUP_FLAGS_);
NETWORK.set_function("NETWORK_SET_COMMUNICATION_GROUP_FLAGS_", LUA_NATIVE_NETWORK_NETWORK_SET_COMMUNICATION_GROUP_FLAGS_);
NETWORK.set_function("NETWORK_IS_PLAYER_ON_BLOCKLIST", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_ON_BLOCKLIST);
NETWORK.set_function("NETWORK_SET_SCRIPT_AUTOMUTED", LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_AUTOMUTED);
NETWORK.set_function("NETWORK_HAS_AUTOMUTE_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_HAS_AUTOMUTE_OVERRIDE);
NETWORK.set_function("NETWORK_HAS_HEADSET", LUA_NATIVE_NETWORK_NETWORK_HAS_HEADSET);
NETWORK.set_function("NETWORK_SET_LOOK_AT_TALKERS", LUA_NATIVE_NETWORK_NETWORK_SET_LOOK_AT_TALKERS);
NETWORK.set_function("NETWORK_IS_PUSH_TO_TALK_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_IS_PUSH_TO_TALK_ACTIVE);
NETWORK.set_function("NETWORK_GAMER_HAS_HEADSET", LUA_NATIVE_NETWORK_NETWORK_GAMER_HAS_HEADSET);
NETWORK.set_function("NETWORK_IS_GAMER_TALKING", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_TALKING);
NETWORK.set_function("NETWORK_PERMISSIONS_HAS_GAMER_RECORD", LUA_NATIVE_NETWORK_NETWORK_PERMISSIONS_HAS_GAMER_RECORD);
NETWORK.set_function("NETWORK_CAN_COMMUNICATE_WITH_GAMER", LUA_NATIVE_NETWORK_NETWORK_CAN_COMMUNICATE_WITH_GAMER);
NETWORK.set_function("NETWORK_CAN_TEXT_CHAT_WITH_GAMER", LUA_NATIVE_NETWORK_NETWORK_CAN_TEXT_CHAT_WITH_GAMER);
NETWORK.set_function("NETWORK_IS_GAMER_MUTED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_MUTED_BY_ME);
NETWORK.set_function("NETWORK_AM_I_MUTED_BY_GAMER", LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_GAMER);
NETWORK.set_function("NETWORK_IS_GAMER_BLOCKED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_GAMER_BLOCKED_BY_ME);
NETWORK.set_function("NETWORK_AM_I_BLOCKED_BY_GAMER", LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_GAMER);
NETWORK.set_function("NETWORK_CAN_VIEW_GAMER_USER_CONTENT", LUA_NATIVE_NETWORK_NETWORK_CAN_VIEW_GAMER_USER_CONTENT);
NETWORK.set_function("NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT", LUA_NATIVE_NETWORK_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT);
NETWORK.set_function("NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER", LUA_NATIVE_NETWORK_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER);
NETWORK.set_function("NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME", LUA_NATIVE_NETWORK_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME);
NETWORK.set_function("NETWORK_CAN_SEND_LOCAL_INVITE", LUA_NATIVE_NETWORK_NETWORK_CAN_SEND_LOCAL_INVITE);
NETWORK.set_function("NETWORK_CAN_RECEIVE_LOCAL_INVITE", LUA_NATIVE_NETWORK_NETWORK_CAN_RECEIVE_LOCAL_INVITE);
NETWORK.set_function("NETWORK_IS_PLAYER_TALKING", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_TALKING);
NETWORK.set_function("NETWORK_PLAYER_HAS_HEADSET", LUA_NATIVE_NETWORK_NETWORK_PLAYER_HAS_HEADSET);
NETWORK.set_function("NETWORK_IS_PLAYER_MUTED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_MUTED_BY_ME);
NETWORK.set_function("NETWORK_AM_I_MUTED_BY_PLAYER", LUA_NATIVE_NETWORK_NETWORK_AM_I_MUTED_BY_PLAYER);
NETWORK.set_function("NETWORK_IS_PLAYER_BLOCKED_BY_ME", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_BLOCKED_BY_ME);
NETWORK.set_function("NETWORK_AM_I_BLOCKED_BY_PLAYER", LUA_NATIVE_NETWORK_NETWORK_AM_I_BLOCKED_BY_PLAYER);
NETWORK.set_function("NETWORK_GET_PLAYER_LOUDNESS", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_LOUDNESS);
NETWORK.set_function("NETWORK_SET_TALKER_PROXIMITY", LUA_NATIVE_NETWORK_NETWORK_SET_TALKER_PROXIMITY);
NETWORK.set_function("NETWORK_GET_TALKER_PROXIMITY", LUA_NATIVE_NETWORK_NETWORK_GET_TALKER_PROXIMITY);
NETWORK.set_function("NETWORK_SET_VOICE_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_ACTIVE);
NETWORK.set_function("NETWORK_REMAIN_IN_GAME_CHAT", LUA_NATIVE_NETWORK_NETWORK_REMAIN_IN_GAME_CHAT);
NETWORK.set_function("NETWORK_OVERRIDE_TRANSITION_CHAT", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TRANSITION_CHAT);
NETWORK.set_function("NETWORK_SET_TEAM_ONLY_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_TEAM_ONLY_CHAT);
NETWORK.set_function("NETWORK_SET_SCRIPT_CONTROLLING_TEAMS", LUA_NATIVE_NETWORK_NETWORK_SET_SCRIPT_CONTROLLING_TEAMS);
NETWORK.set_function("NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER);
NETWORK.set_function("NETWORK_OVERRIDE_TEAM_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_TEAM_RESTRICTIONS);
NETWORK.set_function("NETWORK_SET_OVERRIDE_SPECTATOR_MODE", LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_SPECTATOR_MODE);
NETWORK.set_function("NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT);
NETWORK.set_function("NETWORK_SET_PROXIMITY_AFFECTS_TEAM", LUA_NATIVE_NETWORK_NETWORK_SET_PROXIMITY_AFFECTS_TEAM);
NETWORK.set_function("NETWORK_SET_NO_SPECTATOR_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_NO_SPECTATOR_CHAT);
NETWORK.set_function("NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM", LUA_NATIVE_NETWORK_NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM);
NETWORK.set_function("NETWORK_OVERRIDE_CHAT_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CHAT_RESTRICTIONS);
NETWORK.set_function("NETWORK_OVERRIDE_SEND_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS);
NETWORK.set_function("NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL);
NETWORK.set_function("NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS);
NETWORK.set_function("NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL);
NETWORK.set_function("NETWORK_SET_VOICE_CHANNEL", LUA_NATIVE_NETWORK_NETWORK_SET_VOICE_CHANNEL);
NETWORK.set_function("NETWORK_CLEAR_VOICE_CHANNEL", LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_CHANNEL);
NETWORK.set_function("NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE);
NETWORK.set_function("NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE);
NETWORK.set_function("NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION", LUA_NATIVE_NETWORK_NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION);
NETWORK.set_function("NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION", LUA_NATIVE_NETWORK_NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION);
NETWORK.set_function("NETWORK_GET_MUTE_COUNT_FOR_PLAYER", LUA_NATIVE_NETWORK_NETWORK_GET_MUTE_COUNT_FOR_PLAYER);
NETWORK.set_function("NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT", LUA_NATIVE_NETWORK_NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT);
NETWORK.set_function("NETWORK_TEXT_CHAT_IS_TYPING", LUA_NATIVE_NETWORK_NETWORK_TEXT_CHAT_IS_TYPING);
NETWORK.set_function("SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME", LUA_NATIVE_NETWORK_SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME);
NETWORK.set_function("SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE", LUA_NATIVE_NETWORK_SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE);
NETWORK.set_function("NETWORK_SET_FRIENDLY_FIRE_OPTION", LUA_NATIVE_NETWORK_NETWORK_SET_FRIENDLY_FIRE_OPTION);
NETWORK.set_function("NETWORK_SET_RICH_PRESENCE", LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE);
NETWORK.set_function("NETWORK_SET_RICH_PRESENCE_STRING", LUA_NATIVE_NETWORK_NETWORK_SET_RICH_PRESENCE_STRING);
NETWORK.set_function("NETWORK_GET_TIMEOUT_TIME", LUA_NATIVE_NETWORK_NETWORK_GET_TIMEOUT_TIME);
NETWORK.set_function("NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP", LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP);
NETWORK.set_function("NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE);
NETWORK.set_function("REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY", LUA_NATIVE_NETWORK_REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY);
NETWORK.set_function("NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE", LUA_NATIVE_NETWORK_NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE);
NETWORK.set_function("NETWORK_IS_ANY_PLAYER_NEAR", LUA_NATIVE_NETWORK_NETWORK_IS_ANY_PLAYER_NEAR);
NETWORK.set_function("NETWORK_CLAN_SERVICE_IS_VALID", LUA_NATIVE_NETWORK_NETWORK_CLAN_SERVICE_IS_VALID);
NETWORK.set_function("NETWORK_CLAN_PLAYER_IS_ACTIVE", LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_IS_ACTIVE);
NETWORK.set_function("NETWORK_CLAN_PLAYER_GET_DESC", LUA_NATIVE_NETWORK_NETWORK_CLAN_PLAYER_GET_DESC);
NETWORK.set_function("NETWORK_CLAN_IS_ROCKSTAR_CLAN", LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_ROCKSTAR_CLAN);
NETWORK.set_function("NETWORK_CLAN_GET_UI_FORMATTED_TAG", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_UI_FORMATTED_TAG);
NETWORK.set_function("NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT);
NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP_DESC", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_DESC);
NETWORK.set_function("NETWORK_CLAN_DOWNLOAD_MEMBERSHIP", LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP);
NETWORK.set_function("NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING", LUA_NATIVE_NETWORK_NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING);
NETWORK.set_function("NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING", LUA_NATIVE_NETWORK_NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING);
NETWORK.set_function("NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE", LUA_NATIVE_NETWORK_NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE);
NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP_COUNT", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_COUNT);
NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP_VALID", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP_VALID);
NETWORK.set_function("NETWORK_CLAN_GET_MEMBERSHIP", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_MEMBERSHIP);
NETWORK.set_function("NETWORK_CLAN_JOIN", LUA_NATIVE_NETWORK_NETWORK_CLAN_JOIN);
NETWORK.set_function("NETWORK_CLAN_CREWINFO_GET_STRING_VALUE", LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_STRING_VALUE);
NETWORK.set_function("NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE", LUA_NATIVE_NETWORK_NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE);
NETWORK.set_function("NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED", LUA_NATIVE_NETWORK_NETWORK_CLAN_HAS_CREWINFO_METADATA_BEEN_RECEIVED);
NETWORK.set_function("NETWORK_CLAN_GET_EMBLEM_TXD_NAME", LUA_NATIVE_NETWORK_NETWORK_CLAN_GET_EMBLEM_TXD_NAME);
NETWORK.set_function("NETWORK_CLAN_REQUEST_EMBLEM", LUA_NATIVE_NETWORK_NETWORK_CLAN_REQUEST_EMBLEM);
NETWORK.set_function("NETWORK_CLAN_IS_EMBLEM_READY", LUA_NATIVE_NETWORK_NETWORK_CLAN_IS_EMBLEM_READY);
NETWORK.set_function("NETWORK_CLAN_RELEASE_EMBLEM", LUA_NATIVE_NETWORK_NETWORK_CLAN_RELEASE_EMBLEM);
NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR);
NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_CANCEL);
NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_START", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_START);
NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_PENDING", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_PENDING);
NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_SUCCESS);
NETWORK.set_function("NETWORK_GET_PRIMARY_CLAN_DATA_NEW", LUA_NATIVE_NETWORK_NETWORK_GET_PRIMARY_CLAN_DATA_NEW);
NETWORK.set_function("SET_NETWORK_ID_CAN_MIGRATE", LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_MIGRATE);
NETWORK.set_function("SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES", LUA_NATIVE_NETWORK_SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES);
NETWORK.set_function("SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER", LUA_NATIVE_NETWORK_SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER);
NETWORK.set_function("SET_NETWORK_ID_CAN_BE_REASSIGNED", LUA_NATIVE_NETWORK_SET_NETWORK_ID_CAN_BE_REASSIGNED);
NETWORK.set_function("NETWORK_SET_ENTITY_CAN_BLEND", LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_CAN_BLEND);
NETWORK.set_function("NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED", LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED);
NETWORK.set_function("NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS", LUA_NATIVE_NETWORK_NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS);
NETWORK.set_function("SET_NETWORK_ID_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE);
NETWORK.set_function("SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK", LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK);
NETWORK.set_function("SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK", LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK);
NETWORK.set_function("SET_NETWORK_CUTSCENE_ENTITIES", LUA_NATIVE_NETWORK_SET_NETWORK_CUTSCENE_ENTITIES);
NETWORK.set_function("ARE_CUTSCENE_ENTITIES_NETWORKED", LUA_NATIVE_NETWORK_ARE_CUTSCENE_ENTITIES_NETWORKED);
NETWORK.set_function("SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL", LUA_NATIVE_NETWORK_SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL);
NETWORK.set_function("IS_NETWORK_ID_OWNED_BY_PARTICIPANT", LUA_NATIVE_NETWORK_IS_NETWORK_ID_OWNED_BY_PARTICIPANT);
NETWORK.set_function("SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_VISIBLE_IN_CUTSCENE);
NETWORK.set_function("SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE);
NETWORK.set_function("SET_LOCAL_PLAYER_INVISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_INVISIBLE_LOCALLY);
NETWORK.set_function("SET_LOCAL_PLAYER_VISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_VISIBLE_LOCALLY);
NETWORK.set_function("SET_PLAYER_INVISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_PLAYER_INVISIBLE_LOCALLY);
NETWORK.set_function("SET_PLAYER_VISIBLE_LOCALLY", LUA_NATIVE_NETWORK_SET_PLAYER_VISIBLE_LOCALLY);
NETWORK.set_function("FADE_OUT_LOCAL_PLAYER", LUA_NATIVE_NETWORK_FADE_OUT_LOCAL_PLAYER);
NETWORK.set_function("NETWORK_FADE_OUT_ENTITY", LUA_NATIVE_NETWORK_NETWORK_FADE_OUT_ENTITY);
NETWORK.set_function("NETWORK_FADE_IN_ENTITY", LUA_NATIVE_NETWORK_NETWORK_FADE_IN_ENTITY);
NETWORK.set_function("NETWORK_IS_PLAYER_FADING", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_FADING);
NETWORK.set_function("NETWORK_IS_ENTITY_FADING", LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_FADING);
NETWORK.set_function("IS_PLAYER_IN_CUTSCENE", LUA_NATIVE_NETWORK_IS_PLAYER_IN_CUTSCENE);
NETWORK.set_function("SET_ENTITY_VISIBLE_IN_CUTSCENE", LUA_NATIVE_NETWORK_SET_ENTITY_VISIBLE_IN_CUTSCENE);
NETWORK.set_function("SET_ENTITY_LOCALLY_INVISIBLE", LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_INVISIBLE);
NETWORK.set_function("SET_ENTITY_LOCALLY_VISIBLE", LUA_NATIVE_NETWORK_SET_ENTITY_LOCALLY_VISIBLE);
NETWORK.set_function("IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID", LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID);
NETWORK.set_function("ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID", LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID);
NETWORK.set_function("IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER", LUA_NATIVE_NETWORK_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER);
NETWORK.set_function("ACTIVATE_DAMAGE_TRACKER_ON_PLAYER", LUA_NATIVE_NETWORK_ACTIVATE_DAMAGE_TRACKER_ON_PLAYER);
NETWORK.set_function("IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE", LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE);
NETWORK.set_function("IS_SPHERE_VISIBLE_TO_PLAYER", LUA_NATIVE_NETWORK_IS_SPHERE_VISIBLE_TO_PLAYER);
NETWORK.set_function("RESERVE_NETWORK_MISSION_OBJECTS", LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_OBJECTS);
NETWORK.set_function("RESERVE_NETWORK_MISSION_PEDS", LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_PEDS);
NETWORK.set_function("RESERVE_NETWORK_MISSION_VEHICLES", LUA_NATIVE_NETWORK_RESERVE_NETWORK_MISSION_VEHICLES);
NETWORK.set_function("RESERVE_LOCAL_NETWORK_MISSION_OBJECTS", LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_OBJECTS);
NETWORK.set_function("RESERVE_LOCAL_NETWORK_MISSION_PEDS", LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_PEDS);
NETWORK.set_function("RESERVE_LOCAL_NETWORK_MISSION_VEHICLES", LUA_NATIVE_NETWORK_RESERVE_LOCAL_NETWORK_MISSION_VEHICLES);
NETWORK.set_function("CAN_REGISTER_MISSION_OBJECTS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_OBJECTS);
NETWORK.set_function("CAN_REGISTER_MISSION_PEDS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PEDS);
NETWORK.set_function("CAN_REGISTER_MISSION_VEHICLES", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_VEHICLES);
NETWORK.set_function("CAN_REGISTER_MISSION_PICKUPS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_PICKUPS);
NETWORK.set_function("CAN_REGISTER_MISSION_DOORS", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_DOORS);
NETWORK.set_function("CAN_REGISTER_MISSION_ENTITIES", LUA_NATIVE_NETWORK_CAN_REGISTER_MISSION_ENTITIES);
NETWORK.set_function("GET_NUM_RESERVED_MISSION_OBJECTS", LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_OBJECTS);
NETWORK.set_function("GET_NUM_RESERVED_MISSION_PEDS", LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_PEDS);
NETWORK.set_function("GET_NUM_RESERVED_MISSION_VEHICLES", LUA_NATIVE_NETWORK_GET_NUM_RESERVED_MISSION_VEHICLES);
NETWORK.set_function("GET_NUM_CREATED_MISSION_OBJECTS", LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_OBJECTS);
NETWORK.set_function("GET_NUM_CREATED_MISSION_PEDS", LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_PEDS);
NETWORK.set_function("GET_NUM_CREATED_MISSION_VEHICLES", LUA_NATIVE_NETWORK_GET_NUM_CREATED_MISSION_VEHICLES);
NETWORK.set_function("GET_RESERVED_MISSION_ENTITIES_IN_AREA", LUA_NATIVE_NETWORK_GET_RESERVED_MISSION_ENTITIES_IN_AREA);
NETWORK.set_function("GET_MAX_NUM_NETWORK_OBJECTS", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_OBJECTS);
NETWORK.set_function("GET_MAX_NUM_NETWORK_PEDS", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PEDS);
NETWORK.set_function("GET_MAX_NUM_NETWORK_VEHICLES", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_VEHICLES);
NETWORK.set_function("GET_MAX_NUM_NETWORK_PICKUPS", LUA_NATIVE_NETWORK_GET_MAX_NUM_NETWORK_PICKUPS);
NETWORK.set_function("NETWORK_SET_OBJECT_SCOPE_DISTANCE", LUA_NATIVE_NETWORK_NETWORK_SET_OBJECT_SCOPE_DISTANCE);
NETWORK.set_function("NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL", LUA_NATIVE_NETWORK_NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL);
NETWORK.set_function("NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER", LUA_NATIVE_NETWORK_NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER);
NETWORK.set_function("GET_NETWORK_TIME", LUA_NATIVE_NETWORK_GET_NETWORK_TIME);
NETWORK.set_function("GET_NETWORK_TIME_ACCURATE", LUA_NATIVE_NETWORK_GET_NETWORK_TIME_ACCURATE);
NETWORK.set_function("HAS_NETWORK_TIME_STARTED", LUA_NATIVE_NETWORK_HAS_NETWORK_TIME_STARTED);
NETWORK.set_function("GET_TIME_OFFSET", LUA_NATIVE_NETWORK_GET_TIME_OFFSET);
NETWORK.set_function("IS_TIME_LESS_THAN", LUA_NATIVE_NETWORK_IS_TIME_LESS_THAN);
NETWORK.set_function("IS_TIME_MORE_THAN", LUA_NATIVE_NETWORK_IS_TIME_MORE_THAN);
NETWORK.set_function("IS_TIME_EQUAL_TO", LUA_NATIVE_NETWORK_IS_TIME_EQUAL_TO);
NETWORK.set_function("GET_TIME_DIFFERENCE", LUA_NATIVE_NETWORK_GET_TIME_DIFFERENCE);
NETWORK.set_function("GET_TIME_AS_STRING", LUA_NATIVE_NETWORK_GET_TIME_AS_STRING);
NETWORK.set_function("GET_CLOUD_TIME_AS_STRING", LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_STRING);
NETWORK.set_function("GET_CLOUD_TIME_AS_INT", LUA_NATIVE_NETWORK_GET_CLOUD_TIME_AS_INT);
NETWORK.set_function("CONVERT_POSIX_TIME", LUA_NATIVE_NETWORK_CONVERT_POSIX_TIME);
NETWORK.set_function("NETWORK_SET_IN_SPECTATOR_MODE", LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE);
NETWORK.set_function("NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED", LUA_NATIVE_NETWORK_NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED);
NETWORK.set_function("NETWORK_SET_IN_FREE_CAM_MODE", LUA_NATIVE_NETWORK_NETWORK_SET_IN_FREE_CAM_MODE);
NETWORK.set_function("NETWORK_SET_ANTAGONISTIC_TO_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SET_ANTAGONISTIC_TO_PLAYER);
NETWORK.set_function("NETWORK_IS_IN_SPECTATOR_MODE", LUA_NATIVE_NETWORK_NETWORK_IS_IN_SPECTATOR_MODE);
NETWORK.set_function("NETWORK_SET_IN_MP_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_SET_IN_MP_CUTSCENE);
NETWORK.set_function("NETWORK_IS_IN_MP_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_IS_IN_MP_CUTSCENE);
NETWORK.set_function("NETWORK_IS_PLAYER_IN_MP_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_IN_MP_CUTSCENE);
NETWORK.set_function("NETWORK_HIDE_PROJECTILE_IN_CUTSCENE", LUA_NATIVE_NETWORK_NETWORK_HIDE_PROJECTILE_IN_CUTSCENE);
NETWORK.set_function("SET_NETWORK_VEHICLE_RESPOT_TIMER", LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_RESPOT_TIMER);
NETWORK.set_function("IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER", LUA_NATIVE_NETWORK_IS_NETWORK_VEHICLE_RUNNING_RESPOT_TIMER);
NETWORK.set_function("SET_NETWORK_VEHICLE_AS_GHOST", LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_AS_GHOST);
NETWORK.set_function("SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER", LUA_NATIVE_NETWORK_SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER);
NETWORK.set_function("SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION", LUA_NATIVE_NETWORK_SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION);
NETWORK.set_function("SET_LOCAL_PLAYER_AS_GHOST", LUA_NATIVE_NETWORK_SET_LOCAL_PLAYER_AS_GHOST);
NETWORK.set_function("IS_ENTITY_A_GHOST", LUA_NATIVE_NETWORK_IS_ENTITY_A_GHOST);
NETWORK.set_function("SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS", LUA_NATIVE_NETWORK_SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS);
NETWORK.set_function("SET_REMOTE_PLAYER_AS_GHOST", LUA_NATIVE_NETWORK_SET_REMOTE_PLAYER_AS_GHOST);
NETWORK.set_function("SET_GHOST_ALPHA", LUA_NATIVE_NETWORK_SET_GHOST_ALPHA);
NETWORK.set_function("RESET_GHOST_ALPHA", LUA_NATIVE_NETWORK_RESET_GHOST_ALPHA);
NETWORK.set_function("SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS", LUA_NATIVE_NETWORK_SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS);
NETWORK.set_function("SET_INVERT_GHOSTING", LUA_NATIVE_NETWORK_SET_INVERT_GHOSTING);
NETWORK.set_function("IS_ENTITY_IN_GHOST_COLLISION", LUA_NATIVE_NETWORK_IS_ENTITY_IN_GHOST_COLLISION);
NETWORK.set_function("USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR", LUA_NATIVE_NETWORK_USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR);
NETWORK.set_function("NETWORK_CREATE_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_CREATE_SYNCHRONISED_SCENE);
NETWORK.set_function("NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE);
NETWORK.set_function("NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK", LUA_NATIVE_NETWORK_NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK);
NETWORK.set_function("NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE);
NETWORK.set_function("NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE);
NETWORK.set_function("NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA", LUA_NATIVE_NETWORK_NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA);
NETWORK.set_function("NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY", LUA_NATIVE_NETWORK_NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY);
NETWORK.set_function("NETWORK_START_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_START_SYNCHRONISED_SCENE);
NETWORK.set_function("NETWORK_STOP_SYNCHRONISED_SCENE", LUA_NATIVE_NETWORK_NETWORK_STOP_SYNCHRONISED_SCENE);
NETWORK.set_function("NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID", LUA_NATIVE_NETWORK_NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID);
NETWORK.set_function("NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA", LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA);
NETWORK.set_function("NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS", LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS);
NETWORK.set_function("NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS", LUA_NATIVE_NETWORK_NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS);
NETWORK.set_function("NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER", LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER);
NETWORK.set_function("NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER", LUA_NATIVE_NETWORK_NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER);
NETWORK.set_function("NETWORK_QUERY_RESPAWN_RESULTS", LUA_NATIVE_NETWORK_NETWORK_QUERY_RESPAWN_RESULTS);
NETWORK.set_function("NETWORK_CANCEL_RESPAWN_SEARCH", LUA_NATIVE_NETWORK_NETWORK_CANCEL_RESPAWN_SEARCH);
NETWORK.set_function("NETWORK_GET_RESPAWN_RESULT", LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT);
NETWORK.set_function("NETWORK_GET_RESPAWN_RESULT_FLAGS", LUA_NATIVE_NETWORK_NETWORK_GET_RESPAWN_RESULT_FLAGS);
NETWORK.set_function("NETWORK_START_SOLO_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_START_SOLO_TUTORIAL_SESSION);
NETWORK.set_function("NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION);
NETWORK.set_function("NETWORK_END_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_END_TUTORIAL_SESSION);
NETWORK.set_function("NETWORK_IS_IN_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_IS_IN_TUTORIAL_SESSION);
NETWORK.set_function("NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION);
NETWORK.set_function("NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING);
NETWORK.set_function("NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE);
NETWORK.set_function("NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION", LUA_NATIVE_NETWORK_NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION);
NETWORK.set_function("NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS", LUA_NATIVE_NETWORK_NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS);
NETWORK.set_function("NETWORK_CONCEAL_PLAYER", LUA_NATIVE_NETWORK_NETWORK_CONCEAL_PLAYER);
NETWORK.set_function("NETWORK_IS_PLAYER_CONCEALED", LUA_NATIVE_NETWORK_NETWORK_IS_PLAYER_CONCEALED);
NETWORK.set_function("NETWORK_CONCEAL_ENTITY", LUA_NATIVE_NETWORK_NETWORK_CONCEAL_ENTITY);
NETWORK.set_function("NETWORK_IS_ENTITY_CONCEALED", LUA_NATIVE_NETWORK_NETWORK_IS_ENTITY_CONCEALED);
NETWORK.set_function("NETWORK_OVERRIDE_CLOCK_TIME", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_TIME);
NETWORK.set_function("NETWORK_OVERRIDE_CLOCK_RATE", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_CLOCK_RATE);
NETWORK.set_function("NETWORK_CLEAR_CLOCK_TIME_OVERRIDE", LUA_NATIVE_NETWORK_NETWORK_CLEAR_CLOCK_TIME_OVERRIDE);
NETWORK.set_function("NETWORK_IS_CLOCK_TIME_OVERRIDDEN", LUA_NATIVE_NETWORK_NETWORK_IS_CLOCK_TIME_OVERRIDDEN);
NETWORK.set_function("NETWORK_ADD_ENTITY_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_AREA);
NETWORK.set_function("NETWORK_ADD_ENTITY_ANGLED_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_ENTITY_ANGLED_AREA);
NETWORK.set_function("NETWORK_ADD_CLIENT_ENTITY_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_AREA);
NETWORK.set_function("NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA", LUA_NATIVE_NETWORK_NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA);
NETWORK.set_function("NETWORK_REMOVE_ENTITY_AREA", LUA_NATIVE_NETWORK_NETWORK_REMOVE_ENTITY_AREA);
NETWORK.set_function("NETWORK_ENTITY_AREA_DOES_EXIST", LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_DOES_EXIST);
NETWORK.set_function("NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED", LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED);
NETWORK.set_function("NETWORK_ENTITY_AREA_IS_OCCUPIED", LUA_NATIVE_NETWORK_NETWORK_ENTITY_AREA_IS_OCCUPIED);
NETWORK.set_function("NETWORK_USE_HIGH_PRECISION_BLENDING", LUA_NATIVE_NETWORK_NETWORK_USE_HIGH_PRECISION_BLENDING);
NETWORK.set_function("NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS", LUA_NATIVE_NETWORK_NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS);
NETWORK.set_function("NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION", LUA_NATIVE_NETWORK_NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION);
NETWORK.set_function("NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS);
NETWORK.set_function("NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING);
NETWORK.set_function("NETWORK_REQUEST_CLOUD_TUNABLES", LUA_NATIVE_NETWORK_NETWORK_REQUEST_CLOUD_TUNABLES);
NETWORK.set_function("NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING", LUA_NATIVE_NETWORK_NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING);
NETWORK.set_function("NETWORK_GET_TUNABLE_CLOUD_CRC", LUA_NATIVE_NETWORK_NETWORK_GET_TUNABLE_CLOUD_CRC);
NETWORK.set_function("NETWORK_DOES_TUNABLE_EXIST", LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_INT", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_FLOAT", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_BOOL", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL);
NETWORK.set_function("NETWORK_DOES_TUNABLE_EXIST_HASH", LUA_NATIVE_NETWORK_NETWORK_DOES_TUNABLE_EXIST_HASH);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_MODIFICATION_DETECTION_CLEAR);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_INT_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_HASH);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_FLOAT_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_HASH);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_BOOL_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_HASH);
NETWORK.set_function("NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH", LUA_NATIVE_NETWORK_NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH);
NETWORK.set_function("NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH", LUA_NATIVE_NETWORK_NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH);
NETWORK.set_function("NETWORK_GET_CONTENT_MODIFIER_LIST_ID", LUA_NATIVE_NETWORK_NETWORK_GET_CONTENT_MODIFIER_LIST_ID);
NETWORK.set_function("NETWORK_GET_BONE_ID_OF_FATAL_HIT", LUA_NATIVE_NETWORK_NETWORK_GET_BONE_ID_OF_FATAL_HIT);
NETWORK.set_function("NETWORK_RESET_BODY_TRACKER", LUA_NATIVE_NETWORK_NETWORK_RESET_BODY_TRACKER);
NETWORK.set_function("NETWORK_GET_NUMBER_BODY_TRACKER_HITS", LUA_NATIVE_NETWORK_NETWORK_GET_NUMBER_BODY_TRACKER_HITS);
NETWORK.set_function("NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER", LUA_NATIVE_NETWORK_NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER);
NETWORK.set_function("NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER", LUA_NATIVE_NETWORK_NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER);
NETWORK.set_function("NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE", LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE);
NETWORK.set_function("NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH", LUA_NATIVE_NETWORK_NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH);
NETWORK.set_function("NETWORK_SET_NO_LONGER_NEEDED", LUA_NATIVE_NETWORK_NETWORK_SET_NO_LONGER_NEEDED);
NETWORK.set_function("NETWORK_EXPLODE_VEHICLE", LUA_NATIVE_NETWORK_NETWORK_EXPLODE_VEHICLE);
NETWORK.set_function("NETWORK_EXPLODE_HELI", LUA_NATIVE_NETWORK_NETWORK_EXPLODE_HELI);
NETWORK.set_function("NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME", LUA_NATIVE_NETWORK_NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME);
NETWORK.set_function("NETWORK_OVERRIDE_COORDS_AND_HEADING", LUA_NATIVE_NETWORK_NETWORK_OVERRIDE_COORDS_AND_HEADING);
NETWORK.set_function("NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS", LUA_NATIVE_NETWORK_NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS);
NETWORK.set_function("NETWORK_DISABLE_PROXIMITY_MIGRATION", LUA_NATIVE_NETWORK_NETWORK_DISABLE_PROXIMITY_MIGRATION);
NETWORK.set_function("NETWORK_SET_PROPERTY_ID", LUA_NATIVE_NETWORK_NETWORK_SET_PROPERTY_ID);
NETWORK.set_function("NETWORK_CLEAR_PROPERTY_ID", LUA_NATIVE_NETWORK_NETWORK_CLEAR_PROPERTY_ID);
NETWORK.set_function("NETWORK_SET_PLAYER_MENTAL_STATE", LUA_NATIVE_NETWORK_NETWORK_SET_PLAYER_MENTAL_STATE);
NETWORK.set_function("NETWORK_SET_MINIMUM_RANK_FOR_MISSION", LUA_NATIVE_NETWORK_NETWORK_SET_MINIMUM_RANK_FOR_MISSION);
NETWORK.set_function("NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA", LUA_NATIVE_NETWORK_NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA);
NETWORK.set_function("NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA", LUA_NATIVE_NETWORK_NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA);
NETWORK.set_function("NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA", LUA_NATIVE_NETWORK_NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA);
NETWORK.set_function("GET_NUM_COMMERCE_ITEMS", LUA_NATIVE_NETWORK_GET_NUM_COMMERCE_ITEMS);
NETWORK.set_function("IS_COMMERCE_DATA_VALID", LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_VALID);
NETWORK.set_function("TRIGGER_COMMERCE_DATA_FETCH", LUA_NATIVE_NETWORK_TRIGGER_COMMERCE_DATA_FETCH);
NETWORK.set_function("IS_COMMERCE_DATA_FETCH_IN_PROGRESS", LUA_NATIVE_NETWORK_IS_COMMERCE_DATA_FETCH_IN_PROGRESS);
NETWORK.set_function("GET_COMMERCE_ITEM_ID", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_ID);
NETWORK.set_function("GET_COMMERCE_ITEM_NAME", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NAME);
NETWORK.set_function("GET_COMMERCE_PRODUCT_PRICE", LUA_NATIVE_NETWORK_GET_COMMERCE_PRODUCT_PRICE);
NETWORK.set_function("GET_COMMERCE_ITEM_NUM_CATS", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_NUM_CATS);
NETWORK.set_function("GET_COMMERCE_ITEM_CAT", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_CAT);
NETWORK.set_function("OPEN_COMMERCE_STORE", LUA_NATIVE_NETWORK_OPEN_COMMERCE_STORE);
NETWORK.set_function("IS_COMMERCE_STORE_OPEN", LUA_NATIVE_NETWORK_IS_COMMERCE_STORE_OPEN);
NETWORK.set_function("SET_STORE_ENABLED", LUA_NATIVE_NETWORK_SET_STORE_ENABLED);
NETWORK.set_function("REQUEST_COMMERCE_ITEM_IMAGE", LUA_NATIVE_NETWORK_REQUEST_COMMERCE_ITEM_IMAGE);
NETWORK.set_function("RELEASE_ALL_COMMERCE_ITEM_IMAGES", LUA_NATIVE_NETWORK_RELEASE_ALL_COMMERCE_ITEM_IMAGES);
NETWORK.set_function("GET_COMMERCE_ITEM_TEXTURENAME", LUA_NATIVE_NETWORK_GET_COMMERCE_ITEM_TEXTURENAME);
NETWORK.set_function("IS_STORE_AVAILABLE_TO_USER", LUA_NATIVE_NETWORK_IS_STORE_AVAILABLE_TO_USER);
NETWORK.set_function("DELAY_MP_STORE_OPEN", LUA_NATIVE_NETWORK_DELAY_MP_STORE_OPEN);
NETWORK.set_function("RESET_STORE_NETWORK_GAME_TRACKING", LUA_NATIVE_NETWORK_RESET_STORE_NETWORK_GAME_TRACKING);
NETWORK.set_function("IS_USER_OLD_ENOUGH_TO_ACCESS_STORE", LUA_NATIVE_NETWORK_IS_USER_OLD_ENOUGH_TO_ACCESS_STORE);
NETWORK.set_function("SET_LAST_VIEWED_SHOP_ITEM", LUA_NATIVE_NETWORK_SET_LAST_VIEWED_SHOP_ITEM);
NETWORK.set_function("GET_USER_PREMIUM_ACCESS", LUA_NATIVE_NETWORK_GET_USER_PREMIUM_ACCESS);
NETWORK.set_function("GET_USER_STARTER_ACCESS", LUA_NATIVE_NETWORK_GET_USER_STARTER_ACCESS);
NETWORK.set_function("CLOUD_DELETE_MEMBER_FILE", LUA_NATIVE_NETWORK_CLOUD_DELETE_MEMBER_FILE);
NETWORK.set_function("CLOUD_HAS_REQUEST_COMPLETED", LUA_NATIVE_NETWORK_CLOUD_HAS_REQUEST_COMPLETED);
NETWORK.set_function("CLOUD_DID_REQUEST_SUCCEED", LUA_NATIVE_NETWORK_CLOUD_DID_REQUEST_SUCCEED);
NETWORK.set_function("CLOUD_CHECK_AVAILABILITY", LUA_NATIVE_NETWORK_CLOUD_CHECK_AVAILABILITY);
NETWORK.set_function("CLOUD_IS_CHECKING_AVAILABILITY", LUA_NATIVE_NETWORK_CLOUD_IS_CHECKING_AVAILABILITY);
NETWORK.set_function("CLOUD_GET_AVAILABILITY_CHECK_RESULT", LUA_NATIVE_NETWORK_CLOUD_GET_AVAILABILITY_CHECK_RESULT);
NETWORK.set_function("GET_CONTENT_TO_LOAD_TYPE", LUA_NATIVE_NETWORK_GET_CONTENT_TO_LOAD_TYPE);
NETWORK.set_function("GET_IS_LAUNCH_FROM_LIVE_AREA", LUA_NATIVE_NETWORK_GET_IS_LAUNCH_FROM_LIVE_AREA);
NETWORK.set_function("GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT", LUA_NATIVE_NETWORK_GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT);
NETWORK.set_function("CLEAR_SERVICE_EVENT_ARGUMENTS", LUA_NATIVE_NETWORK_CLEAR_SERVICE_EVENT_ARGUMENTS);
NETWORK.set_function("UGC_COPY_CONTENT", LUA_NATIVE_NETWORK_UGC_COPY_CONTENT);
NETWORK.set_function("UGC_IS_CREATING", LUA_NATIVE_NETWORK_UGC_IS_CREATING);
NETWORK.set_function("UGC_HAS_CREATE_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_CREATE_FINISHED);
NETWORK.set_function("UGC_DID_CREATE_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_CREATE_SUCCEED);
NETWORK.set_function("UGC_GET_CREATE_RESULT", LUA_NATIVE_NETWORK_UGC_GET_CREATE_RESULT);
NETWORK.set_function("UGC_GET_CREATE_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_CREATE_CONTENT_ID);
NETWORK.set_function("UGC_CLEAR_CREATE_RESULT", LUA_NATIVE_NETWORK_UGC_CLEAR_CREATE_RESULT);
NETWORK.set_function("UGC_QUERY_MY_CONTENT", LUA_NATIVE_NETWORK_UGC_QUERY_MY_CONTENT);
NETWORK.set_function("UGC_QUERY_BY_CATEGORY", LUA_NATIVE_NETWORK_UGC_QUERY_BY_CATEGORY);
NETWORK.set_function("UGC_QUERY_BY_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_ID);
NETWORK.set_function("UGC_QUERY_BY_CONTENT_IDS", LUA_NATIVE_NETWORK_UGC_QUERY_BY_CONTENT_IDS);
NETWORK.set_function("UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT", LUA_NATIVE_NETWORK_UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT);
NETWORK.set_function("UGC_GET_BOOKMARKED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_BOOKMARKED_CONTENT);
NETWORK.set_function("UGC_GET_MY_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_MY_CONTENT);
NETWORK.set_function("UGC_GET_FRIEND_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_FRIEND_CONTENT);
NETWORK.set_function("UGC_GET_CREW_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_CREW_CONTENT);
NETWORK.set_function("UGC_GET_GET_BY_CATEGORY", LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CATEGORY);
NETWORK.set_function("UGC_GET_GET_BY_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_ID);
NETWORK.set_function("UGC_GET_GET_BY_CONTENT_IDS", LUA_NATIVE_NETWORK_UGC_GET_GET_BY_CONTENT_IDS);
NETWORK.set_function("UGC_GET_MOST_RECENTLY_CREATED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_CREATED_CONTENT);
NETWORK.set_function("UGC_GET_MOST_RECENTLY_PLAYED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_MOST_RECENTLY_PLAYED_CONTENT);
NETWORK.set_function("UGC_GET_TOP_RATED_CONTENT", LUA_NATIVE_NETWORK_UGC_GET_TOP_RATED_CONTENT);
NETWORK.set_function("UGC_CANCEL_QUERY", LUA_NATIVE_NETWORK_UGC_CANCEL_QUERY);
NETWORK.set_function("UGC_IS_GETTING", LUA_NATIVE_NETWORK_UGC_IS_GETTING);
NETWORK.set_function("UGC_HAS_GET_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_GET_FINISHED);
NETWORK.set_function("UGC_DID_GET_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_GET_SUCCEED);
NETWORK.set_function("UGC_WAS_QUERY_FORCE_CANCELLED", LUA_NATIVE_NETWORK_UGC_WAS_QUERY_FORCE_CANCELLED);
NETWORK.set_function("UGC_GET_QUERY_RESULT", LUA_NATIVE_NETWORK_UGC_GET_QUERY_RESULT);
NETWORK.set_function("UGC_GET_CONTENT_NUM", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NUM);
NETWORK.set_function("UGC_GET_CONTENT_TOTAL", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_TOTAL);
NETWORK.set_function("UGC_GET_CONTENT_HASH", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HASH);
NETWORK.set_function("UGC_CLEAR_QUERY_RESULTS", LUA_NATIVE_NETWORK_UGC_CLEAR_QUERY_RESULTS);
NETWORK.set_function("UGC_GET_CONTENT_USER_ID", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_ID);
NETWORK.set_function("UGC_GET_CONTENT_CREATOR_GAMER_HANDLE", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATOR_GAMER_HANDLE);
NETWORK.set_function("UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER);
NETWORK.set_function("UGC_GET_CONTENT_USER_NAME", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_USER_NAME);
NETWORK.set_function("UGC_GET_CONTENT_IS_USING_SC_NICKNAME", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_USING_SC_NICKNAME);
NETWORK.set_function("UGC_GET_CONTENT_CATEGORY", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_CATEGORY);
NETWORK.set_function("UGC_GET_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_ID);
NETWORK.set_function("UGC_GET_ROOT_CONTENT_ID", LUA_NATIVE_NETWORK_UGC_GET_ROOT_CONTENT_ID);
NETWORK.set_function("UGC_GET_CONTENT_NAME", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_NAME);
NETWORK.set_function("UGC_GET_CONTENT_DESCRIPTION_HASH", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_DESCRIPTION_HASH);
NETWORK.set_function("UGC_GET_CONTENT_PATH", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_PATH);
NETWORK.set_function("UGC_GET_CONTENT_UPDATED_DATE", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_UPDATED_DATE);
NETWORK.set_function("UGC_GET_CONTENT_FILE_VERSION", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_FILE_VERSION);
NETWORK.set_function("UGC_GET_CONTENT_HAS_LO_RES_PHOTO", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_LO_RES_PHOTO);
NETWORK.set_function("UGC_GET_CONTENT_HAS_HI_RES_PHOTO", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_HI_RES_PHOTO);
NETWORK.set_function("UGC_GET_CONTENT_LANGUAGE", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_LANGUAGE);
NETWORK.set_function("UGC_GET_CONTENT_IS_PUBLISHED", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_PUBLISHED);
NETWORK.set_function("UGC_GET_CONTENT_IS_VERIFIED", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_IS_VERIFIED);
NETWORK.set_function("UGC_GET_CONTENT_RATING", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING);
NETWORK.set_function("UGC_GET_CONTENT_RATING_COUNT", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_COUNT);
NETWORK.set_function("UGC_GET_CONTENT_RATING_POSITIVE_COUNT", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_POSITIVE_COUNT);
NETWORK.set_function("UGC_GET_CONTENT_RATING_NEGATIVE_COUNT", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_RATING_NEGATIVE_COUNT);
NETWORK.set_function("UGC_GET_CONTENT_HAS_PLAYER_RECORD", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_RECORD);
NETWORK.set_function("UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED", LUA_NATIVE_NETWORK_UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED);
NETWORK.set_function("UGC_REQUEST_CONTENT_DATA_FROM_INDEX", LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_INDEX);
NETWORK.set_function("UGC_REQUEST_CONTENT_DATA_FROM_PARAMS", LUA_NATIVE_NETWORK_UGC_REQUEST_CONTENT_DATA_FROM_PARAMS);
NETWORK.set_function("UGC_REQUEST_CACHED_DESCRIPTION", LUA_NATIVE_NETWORK_UGC_REQUEST_CACHED_DESCRIPTION);
NETWORK.set_function("UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS", LUA_NATIVE_NETWORK_UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS);
NETWORK.set_function("UGC_HAS_DESCRIPTION_REQUEST_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_DESCRIPTION_REQUEST_FINISHED);
NETWORK.set_function("UGC_DID_DESCRIPTION_REQUEST_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_DESCRIPTION_REQUEST_SUCCEED);
NETWORK.set_function("UGC_GET_CACHED_DESCRIPTION", LUA_NATIVE_NETWORK_UGC_GET_CACHED_DESCRIPTION);
NETWORK.set_function("UGC_RELEASE_CACHED_DESCRIPTION", LUA_NATIVE_NETWORK_UGC_RELEASE_CACHED_DESCRIPTION);
NETWORK.set_function("UGC_RELEASE_ALL_CACHED_DESCRIPTIONS", LUA_NATIVE_NETWORK_UGC_RELEASE_ALL_CACHED_DESCRIPTIONS);
NETWORK.set_function("UGC_HAS_PERMISSION_TO_WRITE", LUA_NATIVE_NETWORK_UGC_HAS_PERMISSION_TO_WRITE);
NETWORK.set_function("UGC_PUBLISH", LUA_NATIVE_NETWORK_UGC_PUBLISH);
NETWORK.set_function("UGC_SET_BOOKMARKED", LUA_NATIVE_NETWORK_UGC_SET_BOOKMARKED);
NETWORK.set_function("UGC_SET_DELETED", LUA_NATIVE_NETWORK_UGC_SET_DELETED);
NETWORK.set_function("UGC_IS_MODIFYING", LUA_NATIVE_NETWORK_UGC_IS_MODIFYING);
NETWORK.set_function("UGC_HAS_MODIFY_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_MODIFY_FINISHED);
NETWORK.set_function("UGC_DID_MODIFY_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_MODIFY_SUCCEED);
NETWORK.set_function("UGC_GET_MODIFY_RESULT", LUA_NATIVE_NETWORK_UGC_GET_MODIFY_RESULT);
NETWORK.set_function("UGC_CLEAR_MODIFY_RESULT", LUA_NATIVE_NETWORK_UGC_CLEAR_MODIFY_RESULT);
NETWORK.set_function("UGC_GET_CREATORS_BY_USER_ID", LUA_NATIVE_NETWORK_UGC_GET_CREATORS_BY_USER_ID);
NETWORK.set_function("UGC_HAS_QUERY_CREATORS_FINISHED", LUA_NATIVE_NETWORK_UGC_HAS_QUERY_CREATORS_FINISHED);
NETWORK.set_function("UGC_DID_QUERY_CREATORS_SUCCEED", LUA_NATIVE_NETWORK_UGC_DID_QUERY_CREATORS_SUCCEED);
NETWORK.set_function("UGC_GET_CREATOR_NUM", LUA_NATIVE_NETWORK_UGC_GET_CREATOR_NUM);
NETWORK.set_function("UGC_LOAD_OFFLINE_QUERY", LUA_NATIVE_NETWORK_UGC_LOAD_OFFLINE_QUERY);
NETWORK.set_function("UGC_CLEAR_OFFLINE_QUERY", LUA_NATIVE_NETWORK_UGC_CLEAR_OFFLINE_QUERY);
NETWORK.set_function("UGC_SET_QUERY_DATA_FROM_OFFLINE", LUA_NATIVE_NETWORK_UGC_SET_QUERY_DATA_FROM_OFFLINE);
NETWORK.set_function("UGC_SET_USING_OFFLINE_CONTENT", LUA_NATIVE_NETWORK_UGC_SET_USING_OFFLINE_CONTENT);
NETWORK.set_function("UGC_IS_LANGUAGE_SUPPORTED", LUA_NATIVE_NETWORK_UGC_IS_LANGUAGE_SUPPORTED);
NETWORK.set_function("FACEBOOK_POST_COMPLETED_HEIST", LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_HEIST);
NETWORK.set_function("FACEBOOK_POST_CREATE_CHARACTER", LUA_NATIVE_NETWORK_FACEBOOK_POST_CREATE_CHARACTER);
NETWORK.set_function("FACEBOOK_POST_COMPLETED_MILESTONE", LUA_NATIVE_NETWORK_FACEBOOK_POST_COMPLETED_MILESTONE);
NETWORK.set_function("FACEBOOK_HAS_POST_COMPLETED", LUA_NATIVE_NETWORK_FACEBOOK_HAS_POST_COMPLETED);
NETWORK.set_function("FACEBOOK_DID_POST_SUCCEED", LUA_NATIVE_NETWORK_FACEBOOK_DID_POST_SUCCEED);
NETWORK.set_function("FACEBOOK_CAN_POST_TO_FACEBOOK", LUA_NATIVE_NETWORK_FACEBOOK_CAN_POST_TO_FACEBOOK);
NETWORK.set_function("TEXTURE_DOWNLOAD_REQUEST", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_REQUEST);
NETWORK.set_function("TITLE_TEXTURE_DOWNLOAD_REQUEST", LUA_NATIVE_NETWORK_TITLE_TEXTURE_DOWNLOAD_REQUEST);
NETWORK.set_function("UGC_TEXTURE_DOWNLOAD_REQUEST", LUA_NATIVE_NETWORK_UGC_TEXTURE_DOWNLOAD_REQUEST);
NETWORK.set_function("TEXTURE_DOWNLOAD_RELEASE", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_RELEASE);
NETWORK.set_function("TEXTURE_DOWNLOAD_HAS_FAILED", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_HAS_FAILED);
NETWORK.set_function("TEXTURE_DOWNLOAD_GET_NAME", LUA_NATIVE_NETWORK_TEXTURE_DOWNLOAD_GET_NAME);
NETWORK.set_function("GET_STATUS_OF_TEXTURE_DOWNLOAD", LUA_NATIVE_NETWORK_GET_STATUS_OF_TEXTURE_DOWNLOAD);
NETWORK.set_function("NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET", LUA_NATIVE_NETWORK_NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET);
NETWORK.set_function("NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING", LUA_NATIVE_NETWORK_NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING);
NETWORK.set_function("NETWORK_IS_CABLE_CONNECTED", LUA_NATIVE_NETWORK_NETWORK_IS_CABLE_CONNECTED);
NETWORK.set_function("NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV);
NETWORK.set_function("NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV);
NETWORK.set_function("NETWORK_HAVE_ROS_BANNED_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_BANNED_PRIV);
NETWORK.set_function("NETWORK_HAVE_ROS_CREATE_TICKET_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_CREATE_TICKET_PRIV);
NETWORK.set_function("NETWORK_HAVE_ROS_MULTIPLAYER_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_MULTIPLAYER_PRIV);
NETWORK.set_function("NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV", LUA_NATIVE_NETWORK_NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV);
NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE);
NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_END_DATE", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_END_DATE);
NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN);
NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT);
NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION_", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_TEXT_COMMUNICATION_);
NETWORK.set_function("NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION_", LUA_NATIVE_NETWORK_NETWORK_HAS_ROS_PRIVILEGE_MP_VOICE_COMMUNICATION_);
NETWORK.set_function("NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK", LUA_NATIVE_NETWORK_NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK);
NETWORK.set_function("NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK", LUA_NATIVE_NETWORK_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK);
NETWORK.set_function("NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE", LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE);
NETWORK.set_function("NETWORK_SKIP_RADIO_RESET_NEXT_OPEN", LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_RESET_NEXT_OPEN);
NETWORK.set_function("NETWORK_SKIP_RADIO_WARNING", LUA_NATIVE_NETWORK_NETWORK_SKIP_RADIO_WARNING);
NETWORK.set_function("NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC", LUA_NATIVE_NETWORK_NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC);
NETWORK.set_function("NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND", LUA_NATIVE_NETWORK_NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND);
NETWORK.set_function("NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION", LUA_NATIVE_NETWORK_NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION);
NETWORK.set_function("NETWORK_SHOW_CHAT_RESTRICTION_MSC", LUA_NATIVE_NETWORK_NETWORK_SHOW_CHAT_RESTRICTION_MSC);
NETWORK.set_function("NETWORK_SHOW_PSN_UGC_RESTRICTION", LUA_NATIVE_NETWORK_NETWORK_SHOW_PSN_UGC_RESTRICTION);
NETWORK.set_function("NETWORK_IS_TITLE_UPDATE_REQUIRED", LUA_NATIVE_NETWORK_NETWORK_IS_TITLE_UPDATE_REQUIRED);
NETWORK.set_function("NETWORK_QUIT_MP_TO_DESKTOP", LUA_NATIVE_NETWORK_NETWORK_QUIT_MP_TO_DESKTOP);
NETWORK.set_function("NETWORK_IS_CONNECTED_VIA_RELAY", LUA_NATIVE_NETWORK_NETWORK_IS_CONNECTED_VIA_RELAY);
NETWORK.set_function("NETWORK_GET_AVERAGE_LATENCY", LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_LATENCY);
NETWORK.set_function("NETWORK_GET_AVERAGE_PING", LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PING);
NETWORK.set_function("NETWORK_GET_AVERAGE_PACKET_LOSS", LUA_NATIVE_NETWORK_NETWORK_GET_AVERAGE_PACKET_LOSS);
NETWORK.set_function("NETWORK_GET_NUM_UNACKED_RELIABLES", LUA_NATIVE_NETWORK_NETWORK_GET_NUM_UNACKED_RELIABLES);
NETWORK.set_function("NETWORK_GET_UNRELIABLE_RESEND_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_UNRELIABLE_RESEND_COUNT);
NETWORK.set_function("NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT", LUA_NATIVE_NETWORK_NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT);
NETWORK.set_function("NETWORK_REPORT_CODE_TAMPER", LUA_NATIVE_NETWORK_NETWORK_REPORT_CODE_TAMPER);
NETWORK.set_function("NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK", LUA_NATIVE_NETWORK_NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK);
NETWORK.set_function("NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK", LUA_NATIVE_NETWORK_NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK);
NETWORK.set_function("NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK", LUA_NATIVE_NETWORK_NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK);
NETWORK.set_function("NETWORK_GET_PREDICTED_VELOCITY", LUA_NATIVE_NETWORK_NETWORK_GET_PREDICTED_VELOCITY);
NETWORK.set_function("NETWORK_DUMP_NET_IF_CONFIG", LUA_NATIVE_NETWORK_NETWORK_DUMP_NET_IF_CONFIG);
NETWORK.set_function("NETWORK_GET_SIGNALLING_INFO", LUA_NATIVE_NETWORK_NETWORK_GET_SIGNALLING_INFO);
NETWORK.set_function("NETWORK_GET_NET_STATISTICS_INFO", LUA_NATIVE_NETWORK_NETWORK_GET_NET_STATISTICS_INFO);
NETWORK.set_function("NETWORK_GET_PLAYER_ACCOUNT_ID", LUA_NATIVE_NETWORK_NETWORK_GET_PLAYER_ACCOUNT_ID);
NETWORK.set_function("NETWORK_UGC_NAV", LUA_NATIVE_NETWORK_NETWORK_UGC_NAV);
}
}