mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-18 07:07:32 +08:00

The main goal was improving the readability of the original code however some ugliness remains. - Swapped from pointer singleton to instance singleton - Actually make use of the alpha logic that used to be present - Added a counter to notifications to indicate if something is being spammed - Notification timeouts reset if they're sent to the queue again
39 lines
1015 B
C++
39 lines
1015 B
C++
#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "gta/enums.hpp"
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#include "util/entity.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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void looped::weapons_repair_gun()
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{
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if (g.weapons.custom_weapon == CustomWeapon::REPAIR_GUN && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2)))
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{
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
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{
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
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{
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vehicle::repair(entity);
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}
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else
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{
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g_notification_service.push_warning("BACKEND_LOOPED_WEAPONS_REPAIR_GUN"_T.data(), "VEHICLE_INVALID"_T.data());
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}
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}
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else
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{
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g_notification_service.push_warning("BACKEND_LOOPED_WEAPONS_REPAIR_GUN"_T.data(), "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND"_T.data());
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}
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}
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}
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}
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}
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}
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