2024-07-23 13:40:30 +02:00

32 lines
822 B
C++

#include "backend/player_command.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
namespace big
{
class smash_windows : player_command
{
using player_command::player_command;
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
{
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
if (PED::IS_PED_IN_ANY_VEHICLE(ped, false))
{
Vehicle vehicle = PED::GET_VEHICLE_PED_IS_IN(ped, false);
if (entity::take_control_of(vehicle))
{
int window = 0;
for (window = 0; window < 8; window++)
{
VEHICLE::SMASH_VEHICLE_WINDOW(vehicle, window);
}
}
}
}
};
smash_windows g_smash_windows("smashwindows", "BACKEND_SMASH_VEHICLE_WINDOWS", "BACKEND_SMASH_VEHICLE_WINDOWS_DESC", 0);
}